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  • ...forming via one of those two methods was having its health and shields and cloaking points all reset to full. ...transformed via these two cases ONLY, it keeps the health and shields and cloaking point losses after transformation.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...fficient when checking for cloaking on units. Since most units don't have cloaking, it's now able to early-out a lot faster. ...tachyon rays are incoming how long it takes until the ship replenishes its cloaking points.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * The Truant venator now spawns against both cloaking and high albedo ships. The Foppish venator now spawns against high mass shi *Sapper turrets/ships with cloaking now all have an albedo of 0.7 so they are properly dealt with by their coun
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...off" state, but rather each ship that has cloaking has a certain amount of cloaking points, and every time it shoots or gets detected, it loses cloak points by **Cloaking boosters have been removed, so a a sentry frigate can't cloak boost another
    44 KB (7,548 words) - 13:50, 25 April 2022
  • | Extra Unlocks: All ships with cloaking - {{fleetCloak}} Extra Unlocks: all ships with cloaking - {{fleetCloak}}
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * Cloaking, free reign in absence of tachyon ...g_and_Tachyon_Beams(Stealth)|Cloaking Super-Booster]], this ship can grant cloaking to ships near it that do not have it themselves.
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...htning Warhead. Harder for enemy ships to destroy due to the armor and the cloaking, so it is more likely to reach its target.<br/>Further, Armored Warheads ca ...re metal. However, it's very resilient and has self-cloaking. However, the cloaking itself mustn't be the determining factor as regular lightning warheads can
    5 KB (581 words) - 14:58, 24 January 2018
  • ** Now have cloaking. * Units that provide cloaking-boost (Eyebots, Cloaker Starships, Scouts... that's mostly it) now continue
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * The max cloaking points that ships can have is now 32767. The max that any in the main game ** This lets us store the cloaking points lost in the UE format "M_0_To_32ˌ767_Def0"
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...). Cloaked with burst fire attack and Quill-Youngling launcher. Returns to cloaking between firing * Cloaking line abridged (no detailed sublines yet).
    123 KB (19,462 words) - 02:46, 7 June 2024
  • Cloaking Circles ...put into low power mode. Low-power ships can still move, and if they have cloaking they will stay cloaked, but otherwise none of their special abilities will
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Tachyon Drones now have much greater speed, cloaking, and a 50% larger tachyon beam coverage area. ...turned off in the lobby. Similarly, eyebots were not being disabled when cloaking was disabled.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...t, passes through force fields, and is missile-proof.<br/>Has cloaking and cloaking booster abilities like regular scouts.
    2 KB (295 words) - 11:40, 16 February 2015
  • ...gCtr}} | 80 || {{AlgCtr}} | 100 || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Blind ...lgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Blind
    3 KB (292 words) - 18:16, 28 February 2013
  • ...that cloaks other ships near it, even if those ships normally do not have cloaking.<br/>Note that this guard post does not cloak itself and will always be vis
    1 KB (177 words) - 05:40, 10 July 2016
  • ...lgCtr}} | 60 || {{AlgCtr}} | 100|| {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking ...Mark I is much more resource efficient. A Mark II science lab can use its cloaking ability to gather from neutral or dangerous planets. It also can be used to
    3 KB (306 words) - 07:51, 25 April 2015
  • ...ne]] || valign="top" | Weak, mobile ship reacts with nearby enemy [[AI War:Cloaking|cloaked]] ships, making them trackable for a short while. ...| 100 || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Tachyon Beam Emission (1500 Range), Blind
    2 KB (210 words) - 03:53, 21 August 2016
  • **Six bonus fleet ships, including four with [[AI War:Cloaking|cloaking]] and two that [[Armor and Munitions Boosts|boost]] nearby ships
    4 KB (544 words) - 20:20, 15 May 2015
  • Available: Cloaking, Teleporting, Parasites, Tractor Beams, and Swallowers must be on; any of t Available: Cloaking, Teleporting, Parasites, Tractor Beams, and Swallowers must be on or it cha
    1 KB (208 words) - 13:57, 19 April 2013
  • ...h ships until your cloaking fades. Too much power used on maintaining the cloaking, you know. This was supposed to already be the case, actually, but somethi
    349 KB (57,816 words) - 12:25, 31 January 2015

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