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  • ...re also immune to their Antimatter Bombs, so you can use them to make your turrets and/or fleet invincible to bombard fire.
    3 KB (424 words) - 12:29, 16 February 2015
  • ...ause of their extremely high multiplier against common defenses, including turrets, forcefields, and fortresses. Consider hunting them down by [[Missile Frig
    3 KB (332 words) - 23:00, 8 October 2016
  • 2 KB (294 words) - 11:51, 16 February 2015
  • 2 KB (263 words) - 12:19, 16 February 2015
  • Countering IREs should not be too difficult using regular fleet-ships and turrets. They can inflict heavy damage against unsuspecting Golems.
    2 KB (317 words) - 06:00, 29 November 2016
  • ...ription said, Missiles and AOE attacks are not reflectable. There are many Turrets that fulfill this criteria. On the attack, some patience with [[Missile Fri
    2 KB (305 words) - 12:32, 16 February 2015
  • ...Munitions Booster can amplify the damage potential of a sizable cluster of turrets. Offensive equivalent to [[Armor Booster]]s.
    2 KB (281 words) - 11:45, 16 February 2015
  • 3 KB (397 words) - 11:54, 16 February 2015
  • 2 KB (300 words) - 12:00, 16 February 2015
  • 2 KB (275 words) - 12:09, 16 February 2015
  • 2 KB (274 words) - 12:15, 16 February 2015
  • ...short range, it is not difficult to eliminate these before they reach your turrets. An early unlock by the AI gives a strong hint to the player: don't put Har
    2 KB (357 words) - 06:00, 29 November 2016
  • Note that unlike normal turrets their ship caps are galaxy-wide.
    858 bytes (127 words) - 16:16, 24 July 2016
  • ...t against starships, guard posts, guardians, fortresses, forcefields, most turrets, and other large ships like golems or spirecraft.<br/> When the plasma proj
    889 bytes (131 words) - 23:59, 26 February 2015
  • ...have to bring the defenses to them. Next you'll want gravity and tachyon turrets to help protect them.
    3 KB (499 words) - 12:44, 22 December 2013
  • ...us harm to starships, fortresses, forcefields, guard posts, guardians, and turrets.
    596 bytes (79 words) - 01:37, 16 June 2016
  • You can unlock [[AI War:Tachyon_Beam_Emitter_(Stealth)|Tachyon Beam Emmiter Turrets]] and [[AI War:Decloaker|Decloakers]] for additional coverage.<br/>
    8 KB (1,435 words) - 14:11, 1 October 2017
  • 2 KB (288 words) - 11:53, 16 February 2015
  • ...a widow, a shield and a hard-hitting guardian). A beachhead with powerful turrets (MkV are nice) can greatly soften the fight. As lairs are permanently alert
    3 KB (447 words) - 13:21, 28 January 2019
  • -The ratio of metal/crystal costs on MLRS turrets have been shifted so that more crystal is now required from them, but less -Counter-Missile turrets have had some of their metal cost shifted to crystal.
    3 KB (445 words) - 13:35, 1 February 2015

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