Search results

Jump to navigation Jump to search
  • ...e Skeletons, Wights or Mummies. The game now swaps these structures for AI Fortresses, which should still make the planet a challenge ...AI Defenses. With this tag the game will replace those structures with AI Fortresses when there is a Necromancer.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ermanently.'' If fighting spiders or other engine damage unit, place your Fortresses with care.
    2 KB (389 words) - 14:10, 1 February 2015
  • ...actor beam, or some more advanced turrets; counter-missile, tachyon beams, fortresses -- whatever makes sense. Check their hull-type bonuses and figure out whic
    2 KB (317 words) - 13:47, 1 February 2015
  • 1. The target is non-repairable (Fortresses and Force Fields).
    2 KB (402 words) - 14:00, 1 February 2015
  • ...nd defenses-in-depth, using lots of turrets in particular, but also mines, fortresses, or whatever else you like.
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...own the final command stations of the AIs (there are always two) and enemy fortresses.
    10 KB (1,822 words) - 19:49, 1 February 2015
  • ...nter faction allies and unlocking new modules, champion hulls, and modular fortresses via nebula scenario rewards, these will happen as you capture Advanced Rese
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...ould be on specific AI planets. Examples from the base game include Super Fortresses, Captive Human Settlements, and more semi-common weapons like Ion Cannons.
    28 KB (4,560 words) - 19:50, 1 February 2015
  • -Force Fields, Fortresses, SuperFortresses, Astro Trains, Train Stations, and all of the specialized
    3 KB (445 words) - 13:35, 1 February 2015
  • ...ial forces command posts, astro train stations, ion cannons, force fields, fortresses, warp gates, and all of the specialized/capturable ships like advanced fact
    13 KB (2,246 words) - 13:36, 1 February 2015
  • ...generally only comes up when attacking large targets like force fields or fortresses. Ships that have been explicitly given a target will not use this logic, o
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all can now have a health
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...g ship types has been mildly-to-greatly increased: force field generators, fortresses, tractor beam turrets, counter-turrets, lightning turrets, engineers, mine
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Removed ClosesAttackDistanceTo value from fortresses and superfortresses since they were causing very non-optimal closing behavi
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...er minor factions and have that new "entourage" behavior for starships and fortresses and similar in the works, which should also make things varied in yet anoth
    10 KB (1,936 words) - 19:48, 1 February 2015
  • **Fortresses
    4 KB (674 words) - 19:48, 1 February 2015
  • 2 KB (266 words) - 12:14, 4 March 2015
  • 2 KB (363 words) - 13:21, 24 February 2015
  • ...ould be on specific AI planets. Examples from the base game include Super Fortresses, Captive Human Settlements, and more semi-common weapons like Ion Cannons.
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...gh multiplier against common defenses, including turrets, forcefields, and fortresses. Consider hunting them down by [[Missile Frigate|Missile Frigates]] and ot
    3 KB (332 words) - 23:00, 8 October 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)