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  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again effect ...vides incentive for players to at least partially neuter really high-guard-post-containing planets that are near to the player's area. On the higher diffi
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...nation with other static defenses, such as [[AI War:Laser Guard Post|Laser Guard Posts]] and [[AI War:Force Field|Force Fields]], killing these quickly beco
    5 KB (616 words) - 07:31, 27 July 2016
  • [[The Last Federation Post-2.0 Release Notes]] ...n the newer (and default) summary-mode display of influence changes in the post-combat window, where it would add some entries more than once, making it cl
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Fusion Cutters, Minor Electr
    2 KB (339 words) - 08:58, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave. | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Fusion Cutters, Minor Electr
    2 KB (322 words) - 08:59, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Nuclear Eye will detonate and destroy everything | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Fusion Cutters, Minor Electr
    3 KB (382 words) - 22:30, 22 October 2018
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Fusion Cutters, Minor Electr
    2 KB (344 words) - 09:00, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Artillery Ammo, Fusion Cutte
    3 KB (397 words) - 01:22, 25 February 2013
  • ...September 1st, 2011, we have so far raised and donated $27,779.12! We'll post periodic updates on how the donations are doing, so you can always see the ...gatling). They will have normal ship cap, not an inflated ship cap as the laser gatlings do, and their range will be much shorter, like that of a fighter.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...al shipping (to be added), and no longer for military fighting. The coast guard is now the exclusive on-water fighting force. ...eintroduce those some time in the future either in an expansion pack or as post-1.0 content if the game does well. But for now we want to concentrate a la
    202 KB (34,152 words) - 15:38, 19 November 2015
  • [[Starward Rogue:Post-1.5 Release Notes]] ...d a weird bug with the Overheating mysterious circuit that was causing two laser sights to appear.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • |name=Laser Guard Post Fires quick laser pulses that deal tremendous damage to bubble forcefields.
    329 bytes (34 words) - 14:55, 21 September 2018
  • ...uard Post]] || valign="top" | Basic AI guard post armed with several heavy-laser batteries.
    334 bytes (40 words) - 09:51, 18 August 2013
  • ...that these drones are perfectly normal ships (fighters, bombers, cruisers, laser gatlings, whatever) except for the few special code branches that apply to ...enter the system rather than waiting for you to get close like most guard-post based AI ships. If you only have a few border worlds this can lead to high
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...that these drones are perfectly normal ships (fighters, bombers, cruisers, laser gatlings, whatever) except for the few special code branches that apply to ...enter the system rather than waiting for you to get close like most guard-post based AI ships. If you only have a few border worlds this can lead to high
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Artillery Ammo, Fusion Cutte
    2 KB (335 words) - 01:06, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/> | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Artillery Ammo, Fusion Cutte
    2 KB (316 words) - 01:19, 25 February 2013
  • ...an extra "Brutal" core guard post on each homeworld, and gets another such post on each MkIV planet (that isn't too close to the human homeworlds). Those ...t-lived "drone" attack ships. Rather than the Enclave Starship's Needler, Laser, MLRS, and Missle drones, the Combat Carrier produces Beam, Rail, Spider, a
    7 KB (1,011 words) - 20:01, 6 August 2020
  • | Super-Capacitor Laser | Guard Post
    5 KB (752 words) - 18:14, 20 April 2015

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