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  • ...t of the main Spire race. They have a presence both in the main galaxy and the nebulae systems. Their rage against all that lives is absolutely terrifying ...ain Spire race, whose ship/bodies are completely white, the Dark Spire are of a dark grey and red shade.
    2 KB (343 words) - 21:24, 28 October 2018
  • ...Has a moderately powerful photon lance, but can also mount a small number of modules.<br/> ...f the Starship Constructor (or from the Advanced Starship Constructor, for the MkIV).
    1 KB (147 words) - 01:59, 27 February 2015
  • ...2 Medium, and 1 Large(Force Field) module slots.<br/>Part of the [[Fallen Spire Campaign]]. ...Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> One [[Spire Shipyard]] is required (somewhere in our galaxy) for every Spire Destroyer.<br/>
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> Each Spire Cruiser requires two [[Spire Shipyard|Spire Shipyards]] somewhere in our galaxy. <br/>
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...n get into the various special weapons that have always been a cornerstone of AI War. ...unch an attack and botch it, then you it's possible you might have a bunch of guardians turning offensive and coming after you.
    4 KB (608 words) - 14:22, 16 June 2016
  • ==What Effect Do AI Progress Increases Have On The Game?== * The AI gains higher Mark and greater numbers of ships for waves, cross planet attacks, and when reinforcing worlds.
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ....<br/>Produces 300 [[Metal]] and 300 [[Crystal]].<br/>Part of the [[Fallen Spire Campaign]]. ...Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...biting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown. ...uietly subduing those subcommanders without alerting central processing to the danger until it's too late.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • =What exactly are the features in the base game of AI War?= ...ms of free DLC, etc. This listing is current as of version '''3.120''' of the game.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...lier is 1 + 0.33 for each additional player now instead of just the number of players). ...presence, now the chance of the spawns is proportional to the intensity of the starship presence.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • This page is mostly out of date. A more recent list of guard posts is available [[AI War:Guard Posts|here]]. ...ship cap for that planet. Some guard posts allow AI reinforcements even if the warp gate and command station have been destroyed.
    8 KB (1,442 words) - 02:58, 17 June 2016
  • NEW ART -All of the new art is by Philippe Chabot except where here noted. -The Leech Starship has all-new graphics, and the Raid Starship graphics have been much improved.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...on]]. They were introduced in the [[AI War:Light of the Spire|Light of the Spire]] expansion. ...has three different difficulties. If multiple difficulties are activated, the harder takes precedence.
    6 KB (885 words) - 12:50, 4 July 2022
  • Every ship in the game has an <b>Hull Type</b> that is what its structural hull is made from. ...the Hull Type at the end of the second white line as, for example, "Hull: Light".<br/>
    4 KB (544 words) - 20:20, 15 May 2015
  • ...://www.arcengames.com/forums/index.php/board,24.0.html dedicated board] in the Arcen Games forums. ...resent.3F|AI Progress]], a measure of the strength of the AIs' response to the player(s).
    4 KB (585 words) - 15:37, 1 February 2015
  • ...rs to the blades.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] Blades spawn automatically from [[AI War:Spire Blade Spawner]]s and therefore do not have any resource costs or build time
    753 bytes (108 words) - 05:00, 10 July 2016
  • ...ship line. ([[Light Starship]] -> [[Flagship]] -> [[Zenith Starship]] -> [[Spire Starship]]) == How to counter when in the AI fleet ==
    3 KB (333 words) - 13:37, 2 March 2015
  • ...at this ship will not chase other ships unless you have specifically given the order, even when in Free-Roaming-Defender mode. This ship can only appear if the host permits ''Fast Drones'' in the the Game Setup ''Ships'' tab. When that option is disabled, neither humans nor
    2 KB (324 words) - 13:09, 28 October 2017
  • ...ets from escaping.<br/>Part of the [[AI War:Expansion 3 Light of the Spire|Spire Fleet]] ...However, a player might prefer to delegate these roles to other assets of the fleet and unlock something else more useful.
    2 KB (274 words) - 10:48, 26 October 2018

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