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  • ...t]] || valign="top" | Acts as a scout, passes through force fields, and is missile-proof.<br/>Has cloaking and cloaking booster abilities like regular scouts. ...t that eye bots themselves use missile munition - unlock [[Counter Missile Turret]]s if you find that it is not possible to stop them from taking out valuabl
    2 KB (295 words) - 11:40, 16 February 2015
  • * Turret health reduced by 25% or more overall, excluding the Heavy Beam Cannon and * Turret Costs increased by around 25%-33% overall, and their self building speed re
    50 KB (8,414 words) - 11:12, 15 October 2018
  • Updated Missile Silo ...ey do engine damage. This basically makes them like a supercharged spider turret against higher-level ships, and their usual insta-killing selves against eq
    47 KB (7,691 words) - 11:53, 16 September 2017
  • **[[Missile Frigate]]s * '''Turret'''
    4 KB (544 words) - 20:20, 15 May 2015
  • * Previously we missed updating the graphics for the gravity lance turret. Fixed! == Version 1.031 (Tonight We Dine On Turret Soup) ==
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...ikely bankrupt your metal reserves. Within the triangle, bombers counter [[Missile Frigate]]s. You will often find yourself sending these against AI [[Fortres A Hint: Ion-cannons will always target your bombers before fighters and missile frigates.
    2 KB (363 words) - 13:21, 24 February 2015
  • -MLRS turret bonus against fighters reduced from 10x to 8x. ...for Counter Dark Matter Turret reduced from 1125 to 1000 and for Lightning Turret MkIII reduced from 2200 to 2000. Since no other unlock cost was not a mult
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pablo Vega. The expansion also ad == Core Turret Controllers ==
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...re taking missile fire, build one of those, too. If you don't have Counter-Missile Turrets, send out some Fighters to take out the Cruisers that are firing th
    2 KB (405 words) - 13:47, 1 February 2015
  • ...players from being able to sweep for enemy ships by attempting to place a turret or other ship in locations that they think have cloaked ships. ...this makes is to make impossible the autotargeting or manual targeting of missile/sniper type ships onto the AI Core Command Stations.
    14 KB (2,434 words) - 13:39, 1 February 2015
  • ...ng cap-DPS and low bonuses. Although [[MLRS]] seem to be a cousin of the [[Missile Frigate]] with a subset of bonuses, they are surprisingly not [[Fighter]] c ...get into range. Obviously, shots are nullifiable through [[Counter Missile Turret]]s, but this is usually unnecessary when facing just MLRS in an average gam
    1 KB (178 words) - 11:44, 16 February 2015
  • -The cost of the Missile Silo has been reduced from 100k metal and crystal to only 25k metal and cry -The MLRS Turret II technology no longer depends on the Missile Turret tech having been unlocked.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • Tractor beams, such as those emitted by the [[Tractor Beam Turret]], grab a ship and hold it in place until the tractor beam emitter is destr Gravitational fields, such as those emitted by [[Gravitational Turret]]s, impose a fixed limit on the speed of enemy ships within the field.
    5 KB (794 words) - 15:36, 1 February 2015
  • * A couple of turret upgrades (usually Laser I and Missile I). * Spider Turrets, or perhaps Basic Turret IIs, or both.
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...[[Raptor]]s: the fastest ships in the fleet, and cloaked. Out-range even [[Missile Frigate]]s, although the Raptor's automatic retreat range will allow them t ...ut-range them (by fighting outside the 9000 retreat range, with ''e.g.'' [[Missile Frigate]]s) Raptors shouldn't be too much trouble. Just don't go issuing FR
    2 KB (275 words) - 12:09, 16 February 2015
  • ...and higher they can also be used to neutralize [[AI War:Missile Guard Post|Missile Guard Posts]] and [[AI War:MLRS Guard Post|MLRS Guard Posts]] with impunity [[AI War:Sniper Turret|Sniper Turrets]] and [[AI War:Spider Turret|Spider Turrets]] can pick them off quite effectively before they can reach
    2 KB (250 words) - 17:49, 24 September 2017
  • '''HBC''' - Heavy Beam Cannon, referring to the [[Heavy Beam Turret]] or a similar module. '''LRM''' - Long range missile, generally referring to [[Missile Turret]]s.
    4 KB (585 words) - 15:37, 1 February 2015
  • ...basic spaceflight capability and weaponry adapted from advanced human MLRS turret technology. Requires Mark II [[MLRS Turret]] technology.
    4 KB (416 words) - 20:32, 11 March 2013
  • ...esources, then FRD into the other side. Your fleet can then clean up the [[Missile Frigate]]s and Starships that are left. A good network of [[Gravitational Turret]]s plus a [[Force Field]]s will hold these at bay for a while. It may be wo
    2 KB (393 words) - 22:18, 1 February 2015
  • ...a simple affair in every engagement. Therefore, these combine well with [[Missile Frigate]]s and other long-range ships. Note that [[Gravity Drainer]]s hard ...0 range or below. Their composite hulls can be countered by the player's [[Missile Frigate]]s; alternatively, they can be selectively targeted by bonus ship-t
    2 KB (278 words) - 12:14, 16 February 2015

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