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  • * [[AI War:Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]] == Player-Created Strategy Resources ==
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...They gain no resource benefit from any structures, as the AI does not use resources. It's productivity is based on: AI Progress, # Planets it does not control ...y other ship, or you set also a kind of budget here (based on the worth in resources)?
    16 KB (2,944 words) - 15:36, 24 April 2015
  • ...ow down a bit because I'm having to consolidate my borders and I'm putting resources and time into scouting, knowledge raiding, gate raiding, and other such pur ...I from destroying that. The AI ships that trickle in mostly will leave my resources alone if they think they can take out my command station.
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...olled by human players. This makes it easy to see where there are lots of resources amonst scouted planets, without reducing the ease of finding where there ar ...counts of crystal and metal on planets, as opposed to just showing all the resources combined. A small letter (M, C, or R) now identifies which of these modes
    13 KB (2,246 words) - 13:36, 1 February 2015
  • -It now costs resources to repair all ships. This cost is pretty low for most ships, and is listed ...ips to boost. This also makes it much easier to put fixed-position ships (resources, mines, turrets, etc) in the midst of a group of mobile allied defenders.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...t of the game, manufactories now auto-optimize their on/off states to keep resources flows as positive as possible (assuming there is enough free energy to turn ...ould not assist if the allied constructor's player did not have sufficient resources.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off and all adjacent planet ...the effect is nothing short of a galaxy-wide catastrophe that destroys all resources and most ships on EVERY planet. It still does not affect core ships or sta
    183 KB (30,714 words) - 11:55, 16 September 2017
  • *** Resource Display now shows all resources. ...ou switch which settlement you're managing (or at least which settlement's resources and npcs you are using, on the strategy map) without having to, well, walk
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * The top bar with the resources is now only one line high instead of two, which makes it a lot more similar ...you get power, then science, and then hacking, which are your other three resources, now happily arranged in order of importance.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...affects faction decision-making. Some of the DLC2 factions gather various resources that you can see in the tooltips, for instance. ...rticular to, after having updated some sort of special mod-only data (like resources they are carrying) to cause a full ship sync.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • <big>'''How Do I Defend Against The AI Destroying All My Resources?'''</big> ...ources. I don't have enough (or strong enough) turrets to defend ALL of my resources on every planet. I seem to be stuck chasing the AI ships around, which is r
    2 KB (310 words) - 14:09, 1 February 2015
  • ...metal/crystal harvesters between players. This is the best way of sharing resources between one another, or evening out the resource distribution. ...hits the resource storage cap for metal or crystal (600k), then the excess resources flow to allies instead of just being wasted.
    8 KB (1,461 words) - 14:06, 1 February 2015
  • * 1. Gaining whatever resources it has. * 2. Long-term, you'll probably spend more resources (and valuable ship cap of turrets, etc) on this planet than it is worth.
    8 KB (1,433 words) - 19:48, 1 February 2015
  • -In recent releases, there was a bug where the resources and wormholes would get shuffled around when loading a saved tutorial. Thi ...g for full ability to issue and reissue any commands. However, the timer, resources, ship movement, and ship attacks are all paused as normal. This should be
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...er is added to an in-progress game, they start out with the basic starting resources, and a random bonus ship type (which may or may not be the same as any othe ...s are killed. Additionally, cutlasses are now much less effective against resources, constructors, and command stations/posts, but are much more effective agai
    29 KB (4,906 words) - 13:40, 1 February 2015
  • -On multiplayer games with three players and up, there are now slightly more resources seeded into game maps (including existing savegames, and increasing as the -At some point in the recent past, scrapping stopped giving resources because it was restrained to only AI ships rather than only non-AI ships.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ** Costs significant ongoing resources, but prevents any warps from being initiated against its host planet. ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships within its area of effect. Does not affect mark V ships or
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * The resources line is now the bottom line of the intel summary (below energy reactor coun * The energy line is now displayed above the resources line in the planetary summary.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...lony ship or city hub. Bear in mind that both cost a very large amount of resources, and that you'll want to have a full cap (999,999) of both metal and crysta ...probably the best. You'll need one anyway and it produces quite a bit of resources. If you're doing well resource-wise you may want to jump to the shipyard b
    30 KB (5,095 words) - 15:36, 22 December 2016
  • * Players are no longer given a starting cache of resources to craft with when starting a new world. They'll find enough through the i ...nks to Moonshine Fox for reporting that upgrade was mysteriously requiring resources it didn't say it required.
    192 KB (32,418 words) - 19:50, 1 February 2015

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