Search results

Jump to navigation Jump to search
  • ...free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], doing pressure and invasions instead of mobile defense. ...ce the planet is clear of Human presence, they don't return to their guard posts. Instead, they switch to Threat mode.
    3 KB (473 words) - 03:42, 25 August 2016
  • *Doubled Mines for Orbital Stealth Guard posts and they can spawn in a second, farther ring * Give the corrosive guardian and guard post a new overlay
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * Corrected an issue where Uke Mochi's special ability affected all raw resource producers rather than just food-related o ...ontinent of Luminith, restrained by the god Kashima; when Kashima lets his guard down, Namazu thrashes around, causing earthquakes. On the start of every t
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...rdinary bandits; rogue creatures from all mythologies have decided to join forces with both to the red and blue faction, leading to a crazy fight with all so ...st giants are about to break out of captivity and are... perturbed. Be on guard!
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ** It's displayed with a special ring for visual feedback. ..., because those are a lot harder to stack and they are supposed to be very special.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...ass, and a new ArcenStrings class, based on recommended best practices for special case performance handling in unity at these two locations: * Troop Accelerators, Black Hole Machines, Raid Engines, Alarm Posts, Planetary Cloakers, Attrition Emitters, Magnifiers, and Super Terminals no
    123 KB (20,999 words) - 17:37, 25 October 2018
  • Moreover, the DZ intensities have had their economies and invasion forces rebalanced to be much more on par with 2 AI's of the same intensity. ...rden Fleet, Neinzul in the Border Aggression and Templar in the Praetorian Guard.
    124 KB (19,642 words) - 19:25, 15 June 2024
  • ...AI War:Hybrid Hives|Hybrid Hives]]<br/>The AI has fused Neinzul hives into special starships, creating a uniquely dangerous foe.<br/>{{ReqCoN}} ...r|Hunter]]<br/>The AI gradually adds some extra-nasty units to its Special Forces. The SF fleet normally functions as a mobile defense fleet for the AI, but
    5 KB (869 words) - 03:23, 16 August 2016
  • ...AI won't use it unless Human military ships numerically overwhelm local AI forces, which makes dealing with eyes interesting challenges. ...uard Post]] on their planet (not counting wormhole and special force guard posts). Guerrilla-style raids and heavy usage of [[AI War:Starships|Starships]] a
    4 KB (667 words) - 02:28, 25 August 2016
  • [[AI War:Guard Posts Overview|Guard Posts -- More types and why]] {{TBD}} [[AI War:xx|Common Guard Post types]] {{TBD}}
    2 KB (297 words) - 15:40, 1 February 2015
  • ...rs to save its ships for other battles rather than wasting time with human forces in uncontested areas. -The AI will now act a bit more aggressively with special forces ships that have encountered (and fired upon) player ships.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...points, down from 1000k, and AI now has 250k, down from 750k. Shield Guard Posts are now 80k. * "Security Alert", using the Special Forces Master AI type, with Base Orientated Warden, Kamikaze Hunter, Threat Waves,
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...ts a bit (certainly taking out all train stations and special forces guard posts as I do the gate raids). Then that's secure enough that I can just maintai ...Gate-raid the two high-level home-adjacent planets next, and kill special forces and (ideally) train stations at that same time.
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...to recent changes to AI tactics when going through wormholes, the Special Forces Captain is a lot more difficult now. It has been promoted to now be a HARD -The AI now uses group-move when attacking players from a guard position. This helps to maintain the power of the guarding ships, rather t
    16 KB (2,661 words) - 13:39, 1 February 2015
  • -Certain ships (special forces command posts, astro train stations, ion cannons, force fields, fortresses, warp gates, a -AI ships at guard posts will now retreat when they have been drawn out, but can't find a target.
    13 KB (2,246 words) - 13:36, 1 February 2015
  • Hacking, in general, will lead to the AI deploying forces in or around the system where the hack is taking place to stop it. The str ...s, Zenith reserves, interplanetary munitions boosters, raid engines, alarm posts, radar jammers, gravity drills, troop accelerators, and AI Eyes. Destroyin
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...t was to kill the remaining scary warp gates and leave the orbital command posts. '''A:''' That sounds good, actually -- also killing the Special Forces Guard Posts that are near your planets can make it so that you have fewer ships wanderi
    4 KB (687 words) - 14:10, 1 February 2015
  • ...of the planetary area. Now those ships will appear at one of the command posts, or the ship that is providing the reinforce ability. ...present on the planet. This makes it much easier to determine the size of forces at part of a planet instead of at the planet as a whole.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • -The AI will no longer abandon its command posts to pursue tachyon warheads. ...using starships and then repairing them as a way to have "free" offensive forces.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...me sub-sniper range. It cannot hit the AI Home Command station, Core guard posts and Core shield generators, though. ...the Hive Golem itself doesn't even need to be particularly near the enemy forces to let off its wasps. It can simply release the wasps from way across the
    13 KB (2,356 words) - 10:42, 9 July 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)