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  • ...ial forces command posts, astro train stations, ion cannons, force fields, fortresses, warp gates, and all of the specialized/capturable ships like advanced fact
    13 KB (2,246 words) - 13:36, 1 February 2015
  • ...generally only comes up when attacking large targets like force fields or fortresses. Ships that have been explicitly given a target will not use this logic, o
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all can now have a health
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...g ship types has been mildly-to-greatly increased: force field generators, fortresses, tractor beam turrets, counter-turrets, lightning turrets, engineers, mine
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Removed ClosesAttackDistanceTo value from fortresses and superfortresses since they were causing very non-optimal closing behavi
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...er minor factions and have that new "entourage" behavior for starships and fortresses and similar in the works, which should also make things varied in yet anoth
    10 KB (1,936 words) - 19:48, 1 February 2015
  • **Fortresses
    4 KB (674 words) - 19:48, 1 February 2015
  • 2 KB (266 words) - 12:14, 4 March 2015
  • 2 KB (363 words) - 13:21, 24 February 2015
  • ...ould be on specific AI planets. Examples from the base game include Super Fortresses, Captive Human Settlements, and more semi-common weapons like Ion Cannons.
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...gh multiplier against common defenses, including turrets, forcefields, and fortresses. Consider hunting them down by [[Missile Frigate|Missile Frigates]] and ot
    3 KB (332 words) - 23:00, 8 October 2016
  • 2 KB (270 words) - 11:59, 16 February 2015
  • ...[[AI War:Bomber|Bombers]], and are well-placed to escort the latter to AI fortresses while clearing out surrounding defenders. They are not true [[AI War:Standa
    1 KB (204 words) - 17:57, 20 July 2016
  • ...However, since they are not polycrystal hulls they can't face off against fortresses.
    2 KB (295 words) - 11:40, 16 February 2015
  • Note that all [[AI War:Fortresses|Fortress]] type units, as well as the [[AI War:Cloaker Starship|Cloaker Sta
    950 bytes (136 words) - 20:38, 14 October 2017
  • A sort of super-turret. While more fragile than fortresses, they pack about as much firepower at a much lower energy cost, making them
    858 bytes (127 words) - 16:16, 24 July 2016
  • Perhaps the easiest golem to use effectively: kill big stuff. Eyes, fortresses, forcefields, and large enemy ships all fall before it. Its immunity to rad
    3 KB (436 words) - 02:34, 17 October 2016
  • ...eliminate most AI presence on most planets. Exceptions include worlds with fortresses or gravity guardians, or core/home worlds.
    4 KB (545 words) - 09:35, 21 July 2016
  • ...e fleet as most defensive structures, including force fields, turrets, and fortresses, will be forced offline until this ship is destroyed.<br/>Note the speed of
    1 KB (216 words) - 12:07, 30 October 2018
  • 608 bytes (85 words) - 07:03, 10 July 2016

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