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  • It is a living [[AI War:Golems|Golem]]; it has no broken version and cannot be repaired or controlled by h ...Sphere is one Zenith being, making the whole Sphere a community of several golems.
    3 KB (438 words) - 11:30, 30 October 2018
  • It is a living [[AI War:Golems|Golem]]; it has no broken version and cannot be repaired or controlled by h ...dampening or sufficient numbers. The "Ultra-Heavy" hull type, found on all golems, makes them particularly vulnerable to [[AI War:Bomber|Bombers]]. [[AI War:
    3 KB (408 words) - 18:06, 30 October 2018
  • If you have any "Exogalactic Attack" sources on (Fallen Spire, Broken-Golems-Hard, etc) then Dire Guardians are also eligible to seed in those. They're ...xogalactic attacks" (similar to those provoked by the Fallen Spire, Broken Golems - Hard, Botnet Golem - Hard, or Spirecraft - Hard minor factions) with meth
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...they were not seeding officer fleets at all (they should have been seeding golems only, no arks). * Fix a bug where the ZA weren't spawning their Golems
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...h Starships, Mercenary Parasites, Neinzul Youngling Nanoswarms, and Botnet Golems. All reclaimer class units only need one hit on a ship that is not "immune ...nits at full health and its' reclaimed units are zombie bots. See [[AI War:Golems|Botnet Golem]] for more info.
    2 KB (386 words) - 19:49, 1 February 2015
  • .... The most significant specimens of these are the massive [[AI War:Golems|golems]]. Special ships, known as Acid Sprayers, have even been specifically desi
    4 KB (654 words) - 14:14, 1 February 2015
  • ...These mass drivers are one of the few main impediments to certain player golems rampaging too freely across the AI landscape; there tends to be one or more
    889 bytes (152 words) - 14:07, 1 February 2015
  • ...kes with regard to taking planets. The more costly mistakes are misuse of golems, warheads, losing captive human settlements, etc. One captive human settle ...of making strategic acquisitions (advanced factories, ARSes, fabricators, golems, etc). Then I might take about 5-8 for purely strategic purposes, as launc
    8 KB (1,433 words) - 19:48, 1 February 2015
  • ...| The Cursed Golem is much less durable and decays much faster than other golems (the decay stops when powered down), but can project its high firepower ove ...is radar dampening or ships closing to knife-fight range. Escorting these golems is advised.
    2 KB (292 words) - 09:34, 21 July 2016
  • ...AI homeworlds have a device designed to kill wasps. Attempting to use hive golems there is a bad idea. The AI does not use Hive Golems. Be grateful.
    4 KB (545 words) - 09:35, 21 July 2016
  • ...have been reported and at Intensity 8 [[AI_War_Ships_and_Structures#Golems|Golems]] have been reported as spawning.
    12 KB (1,903 words) - 14:24, 17 January 2017
  • .../Killer]], [[AI War:Dire Guardians|Dire Guardians]] and AI [[AI War:Golems|Golems]].
    5 KB (581 words) - 14:58, 24 January 2018
  • **[[AI_War_Ships_and_Structures#Golems|Golem]]s of all kinds
    4 KB (544 words) - 20:20, 15 May 2015
  • ...Some ships with this ability (such as [[AI_War_Ships_and_Structures#Golems|Golems]]) can not die from this and will stop damaging themselves at 1 health left
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...against [[AI_War:Armored_Golem|Armored Golems]] and [[Cursed_Golem|Cursed Golems]], and various guardposts.
    2 KB (238 words) - 00:37, 8 March 2015
  • ** [[Lore:Miner Golems|Miner Golems]]
    2 KB (244 words) - 20:33, 26 October 2018
  • ...et Golem|Botnet Golem]]. Just like the other [[AI War:Broken Golems|Broken Golems]], it must be captured, repaired with [[AI War:Metal|Metal]] and powered wi
    2 KB (311 words) - 09:16, 21 July 2016
  • ...es big holes in big ships ([[AI War:Starships|Starships]], [[AI War:Golems|Golems]], etc).
    5 KB (680 words) - 11:53, 17 August 2016
  • ...their bodies without their conscious mind remaining, when it comes to the golems.
    6 KB (1,060 words) - 12:06, 17 September 2018
  • ...argets, Big Pain" - Starfleet AI, Honeycomb galaxy with 80 planets. Broken Golems with Botnet, Dyson Sphere. ...has been added for ships. This is automatically set to true for Arks and Golems. Thus far, it has been manually set for all the AI buildings.
    50 KB (8,414 words) - 11:12, 15 October 2018

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