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  • #REDIRECT [[AI War:Neinzul Viral Swarmer]]
    42 bytes (6 words) - 13:13, 26 February 2015
  • #REDIRECT [[AI War:Neinzul Youngling Cockroach]]
    48 bytes (6 words) - 13:16, 26 February 2015
  • #REDIRECT [[AI War:Neinzul Enclave Starship]]
    45 bytes (6 words) - 23:58, 26 February 2015
  • #REDIRECT[[AI War:Neinzul Preservation Wardens]]
    48 bytes (6 words) - 10:33, 27 February 2015
  • #REDIRECT[[AI War:Expansion 2 Children of Neinzul]]
    51 bytes (7 words) - 10:38, 4 March 2015
  • #REDIRECT [[AI War:Neinzul Preservation Warden]]
    48 bytes (6 words) - 13:58, 5 March 2015
  • ...e Neinzul first appeared in AI War and were the subject of the Children of Neinzul expansion, and are also an NPC race in Stars Beyond Reach. The Neinzul are a race of perpetual "younglings", who live for an extremely short time
    4 KB (606 words) - 22:20, 22 October 2018
  • ...arbase.png|left|240px|Neinzul Astrid Starbase]] || valign="top" | Hives of Neinzul Astrids swarm throughout this stationary facility. The facility itself appe
    460 bytes (57 words) - 19:46, 26 October 2018
  • ...left|240px|Large Neinzul Astrid Starbase]] || valign="top" | Many hives of Neinzul Astrids swarm throughout this large stationary facility. The facility itsel
    487 bytes (60 words) - 19:47, 26 October 2018
  • This is for alpha testing for The Neinzul Abyss. I'm using this to keep patch notes. ...t that has formed a symbiotic relationship with human flagships, providing Neinzul younglings as protection in exchange for interstellar transportation.
    19 KB (2,923 words) - 20:21, 22 August 2021

Page text matches

  • ...e]] and would gain the [[Immunities|Immunity: Tractor Beam]] that the [[AI-Neinzul Hybrid|Hybrid Hive]] has. Once the [[AI-Neinzul Hybrid|Hybrid Hive]] is destroyed, the [[Missile Frigate]] will go back to
    5 KB (794 words) - 15:36, 1 February 2015
  • ...left|Laser Drone placeholder]] || valign="top" | A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted f ''NB: All Drones must be produced by a [[Neinzul Enclave Starship]] of at least that level, this increases the effective kno
    6 KB (655 words) - 20:27, 11 March 2013
  • ...ft|Needler Drone placeholder]] || valign="top" | A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted f ''NB: All Drones must be produced by a [[AI War:Neinzul Enclave Starship|Neinzul Enclave Starship]] of at least that level, this increases the effective kno
    4 KB (434 words) - 13:24, 30 September 2017
  • ...see what it's like to play against a Speed-Racer/Thief and a Spire-Hammer/Neinzul-Youngster (answer: the former is quite amusing in a morbid sort of way, and *'''Neinzul Youngling Shrike'''
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...territories not adjacent to a player start position, giving each non-Spire/Neinzul/Yali race a chance to claim a territory adjacent to their own ("own" includ ** Neinzul start with the same level as their nest.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...rship.png|50px|left|]] || valign="top" | [[AI War:Neinzul Enclave Starship|Neinzul Enclave Starship]]<br/>Periodically while enemies are present, this ship pr ...Carrier.png|50px|left|]] || valign="top" | [[AI War:Neinzul Combat Carrier|Neinzul Combat Carrier]]<br/>While enemies are present, this ship periodically prod
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...hich heals all units loaded into it including [[AI War:Children_of_Neinzul|Neinzul Younglings]]. *[[AI War:Children_of_Neinzul|Neinzul Regeneration Chamber]]
    1 KB (227 words) - 14:07, 5 March 2015
  • ...nemy ships that aren't wounded.<br/><br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho [[Neinzul Youngling Vulture]] are unique and likely always useful against any target
    2 KB (345 words) - 10:37, 4 March 2015
  • ...ptional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are commonly called simply "Hybrids". ...lt the Hybrids. These are AI starships that have been "melded" with small Neinzul hives that actually control the starship but behave as allies to the AI. T
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...ndreds.<br/>This ship is part of the [[AI War:Neinzul Preservation Wardens|Neinzul Preservation Wardens]] minor faction that can be enabled during game setup.
    1 KB (149 words) - 13:58, 5 March 2015
  • ...n technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Youngling Cockroaches]] that are stored up inside the Guard Post over time.
    493 bytes (53 words) - 02:19, 16 June 2016
  • == Neinzul Younglings Assemble! ==
    1 KB (208 words) - 13:57, 19 April 2013
  • ** Adapted from Neinzul technology, when threatened this unit deploys Beam, Rail, Spider, and Grav * '''Neinzul Combat Carrier'''
    7 KB (1,011 words) - 20:01, 6 August 2020
  • *[[Lore:Neinzul|Neinzul]] * Neinzul Groups
    2 KB (244 words) - 20:33, 26 October 2018
  • *** Some of the destroyers are now correctly gated behind The Neinzul Abyss, identifying as DLC 3. ...dea. Many concepts from it are instead being merged into the upcoming The Neinzul Abyss.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • === DLC3 / The Neinzul Abyss / NA ===
    6 KB (1,084 words) - 21:21, 4 April 2022
  • *Neinzul (currently) no longer exist **Cries in Neinzul
    44 KB (7,548 words) - 13:50, 25 April 2022
  • == Expansion 3: Neinzul Abyss ==
    22 KB (3,787 words) - 12:13, 9 August 2022
  • ** 2 = [[AI War:Children of Neinzul|Children of Neinzul]]
    10 KB (1,688 words) - 10:27, 24 October 2018
  • ...brid|Hybrid]]s, [[AI_War_Ships_and_Structures#Spirecraft|Spirecraft]], and Neinzul Enclaves wil generally grant maximum bonuses.
    2 KB (317 words) - 06:00, 29 November 2016

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