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  • ...ip type that requires the use of ''both'' [[Tachyon Beam Emitter (Stealth)|Tachyon Emitter]]s and [[Gravitational Turret]]s stationed at hostile wormholes, co ...claws are not '''too''' dangerous. It is more a matter of bringing mobile tachyon detection to prevent your ships from receiving a surprise attack. Note that
    2 KB (387 words) - 14:53, 17 February 2015
  • |[[File:AIWarTachyonBeamEmitter.png|left|Tachyon Beam Emitter]] || valign="top" | Immobile structure with the ability to rev The Mk. II Tachyon Beam Emitter provides a longer tachyon detection range as well as being cloaked for added survivability.
    535 bytes (73 words) - 03:50, 21 August 2016
  • ...lign="top" | Does a small bit of localized damage and causes a planet-wide tachyon pulse when destroyed by enemy forces or by scrapping.<br/>Reveals several m The tachyon effect lasts for 5 minutes at MkI, 8 minutes ar MkII and 12 minutes at MkII
    4 KB (393 words) - 08:58, 25 July 2016
  • ...000 dmg/sec || {{AlgLeft}} | Warp Detection, Increases Ally Speed By 100%, Tachyon Beam Emission (10000 Range), Attack Boost For All Allied Ships On Planet (+ ...gLeft}} | Warp Detection, Engine Damage 200, Increases Ally Speed By 100%, Tachyon Beam Emission (20000 Range), Attack Boost For All Allied Ships On Planet (+
    20 KB (2,345 words) - 12:52, 30 October 2018
  • * Firing a Tachyon Pulse to show all cloakers. ...uman ships on the planet the normal cloaking ability and suppresses all AI tachyon sources. All normal "must recharge cloak after firing" rules still apply.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...- Describes ships having both cloaking and [[Ship Immunities|immunity]] to tachyon beams; see [[Cloaking_and_Tachyon_Beams(Stealth)#.22Perma-Cloaked.22|here]] '''Tachyon''' - Tachyon beams are emitted by certain ships and reveal cloaked ships for a few secon
    4 KB (585 words) - 15:37, 1 February 2015
  • ...st|Tachyon Guard Post]]<br/>In addition to its weaponry, mounts a powerful tachyon emitter for uncovering cloaked enemies.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...d, a source of tachyon is required to destroy them. [[AI War:Tachyon Drone|Tachyon Drones]] and [[AI War:Scout Starship|Scout Starships]] can reveal minefield
    3 KB (448 words) - 14:05, 29 November 2016
  • .... Little more than a shadow of their former selves, the Tachyon Guardians, Tachyon Sentinels are a pushover, if barely, to keep scouts away from the AI's syst
    959 bytes (142 words) - 19:21, 26 October 2018
  • * Tachyon Sentinel mass up to 4, from 0.3. * Tractor, Gravity and Tachyon defense structures have had major cost increases and much lower self buildi
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * fix to tachyon beams not being disabled by perf setting. * Reduced tachyon for guard posts.
    120 KB (18,949 words) - 07:19, 29 May 2024
  • ...ships that emit tachyon beams into range. Best mobile candidates are the Tachyon Drone (DEF tab of command stations), or the Scout Starship.
    4 KB (725 words) - 02:55, 14 August 2016
  • -The cost of tachyon beam emitters has been increased rather sharply. -Tachyon Drones have been added.
    3 KB (470 words) - 13:35, 1 February 2015
  • -Previously, it was possible for the lines between ships (tachyon, cloaking boost, munitions boost, tractor, etc) to keep displaying for a fr ...ly given an attack order. This was very problematic when they were hit by tachyon beam emitters, since they would then not defend themselves. Now they will
    18 KB (3,048 words) - 19:47, 1 February 2015
  • -New ship: A relatively inexpensive tachyon missile is now available in the missile silo. Setting these off reveals al ...immunity, for suggesting the demotion of backdoor hackers, for suggesting tachyon missiles.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • -The range of tachyon beams emitted by astro trains and the scout starship has been increased. ...ships against certain targets, for suggesting the increase to the range of tachyon beams from scout starships.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...rt Range turret, fast movement, and a really massive coverage area for its tachyon beams.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...hidden. The cheapest/easiest way to deal with such a problem is to build a tachyon drone as well as a mobile forcefield. Send both through the wormhole at the
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...ked in this way cannot actually be uncloaked by Tachyon beams or any other tachyon weapons. The "surprise"-element is therefore assured until they move.''
    1 KB (216 words) - 12:29, 16 February 2015
  • ...dius is twice as large and it emits both a [[Gravity Effect]] and mounts [[Tachyon Beams]] in a limited range.<br/>You start the game with one of these coveri ...ce Fields left that do not seem to be protecting anything, sweep them with Tachyon Beams to reveal any cloaked units.''
    4 KB (605 words) - 00:13, 9 December 2013

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