Search results

Jump to navigation Jump to search
  • ...as impaling themselves on defenses on one wormhole, when there is another wormhole that is undefended, but sometimes this surprise factor can lead to unexpect
    20 KB (3,483 words) - 13:42, 1 February 2015
  • ...human planets. Fixed. Before it was counting all warp gates as a hostile wormhole, but now it will just count exo-galaxy wormholes as it should be. ...anyway, unless the held ship fails to follow the tractor ship through the wormhole.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • -The logic for how starships fit into the waiting-for-wormhole logic has been revamped so that they will also act better. ...IIs has also been greatly increased. This will be a particular help with wormhole defense, and the greater increase in range on mark II tractor beams is an e
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...ut in an event where you have a ton of firepower and the desire to clear a wormhole without clearing the planet, you can do so. ...about spawned guardians for things like turtles, where there are multiple wormhole guard posts instead of just one.
    8 KB (1,442 words) - 02:58, 17 June 2016
  • ...is no more [[AI War:Guard Posts|Guard Post]] on their planet (not counting wormhole and special force guard posts). Guerrilla-style raids and heavy usage of [[
    4 KB (667 words) - 02:28, 25 August 2016
  • * All of the logic for wormhole traversal has also been moved into open-source code. * New settings option in the Display category: "Wormhole Text Scale"
    50 KB (8,414 words) - 11:12, 15 October 2018
  • This sort of "wait at the wormhole to a planet before attacking" was something you could easily notice, and yo ...net attacks, warden, reconquest waves, hunter fleet, praetorean guard, and wormhole invasions. Some of these things are actually sub-factions, and others are
    17 KB (3,033 words) - 12:27, 18 September 2020
  • * Adjusted AI Wormhole Projector and the destabilized version to have more unique icons selected. ** This was happening when they were syncing with CPAs or wormhole invasions, and waiting for something like that.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • |'''Wormhole Master''' | Specialises in Wormhole Invasions that spawn behind your lines.
    10 KB (1,516 words) - 13:14, 13 June 2022
  • ...over to your strike group, but don't pursue them if they retreat. Once the wormhole area is free of any enemies in the direct area, you may still be taking fir
    2 KB (405 words) - 13:47, 1 February 2015
  • ...jacent to a human homeworld has at least one [[Tachyon Guardian]] at every wormhole. These guardians are often the only ships that can de-cloak your scouts, s ...s have a maximum range of 3 systems (and will explode upon exiting another wormhole) due to out-of-supply attrition. So if you use this method, be prepared to
    6 KB (999 words) - 14:09, 1 February 2015
  • ...as the enemy ships). Have your forces waiting just on the other side of a wormhole, or use starships, and then after the EMP goes off you will have 30 seconds * They can be sent first through a hostile wormhole, providing cover for all the friendly ships to cross into the planet.
    4 KB (802 words) - 14:01, 1 February 2015
  • ...hat you would typically use to barricade a wormhole. This can make proper wormhole defense impossible unless you destroy some Astro Train Stations to reroute
    1 KB (177 words) - 13:50, 1 February 2015
  • ...with starships or with a fleet waiting just on the other side of a nearby wormhole. Once the EMP has detonated and paralyzed all the enemy ships, bring your ...retty much obliterate whatever is waiting near the other side of a hostile wormhole by sending a lightning turret through. It bears noting that the range of t
    6 KB (1,154 words) - 14:06, 1 February 2015
  • ...g). AI players post [[AI War:Tachyon Sentinel|Tachyon Sentinels]] at every wormhole in their territory. ...[[AI War:Tachyon Beam Emitter|Tachyon Turret]] and put one at each hostile wormhole, just like AIs do with [[AI War:Tachyon Sentinel|Tachyon Sentinel]].
    5 KB (849 words) - 02:35, 25 August 2016
  • ...ships will be so outclassed that you likely won't make it even past their wormhole. Scratch that -- you'd never make it even past the "core" planets guarding ...ghtning warheads to strike the AI when they are planning to come through a wormhole, use multiple EMPs to stun them before you go in for the kill, use the flee
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...en, we picked the "remaining warp gate" planet and strongly reinforced the wormhole there. Then, we went on an expansion spree, where our intent was to kill th ...anet -- too many enemy ships keep showing up, and some of them get past my wormhole defenses. What can I do?
    4 KB (687 words) - 14:10, 1 February 2015
  • ...onal propulsion methods (and thus come in from the edge of a system, not a wormhole).''<br/> ...the addition of a number of "Nomad" planets. These planets have no static wormhole connections and move around the map over time. Periodically, they will conn
    31 KB (5,110 words) - 15:35, 22 November 2018
  • '''Establish a foothold:''' If you can clear (and keep clear) the wormhole leading from your entry planet into the high-level planet, then that will m ...numbers of AI ships. This is particularly useful for breaking through the wormhole to an AI planet while insuring minimal losses of your own. Useful also for
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...queue-based constructors, you can give attack targets, assistance targets, wormhole commands, or movement targets. The main thing you can't do is issue build ...ints in other planets for constructors. This done by simply giving them a wormhole-travel order like any other ships, and then any ships that come out of the
    14 KB (2,434 words) - 13:38, 1 February 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)