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  • ** This will force the player to capture more planets ** This applies to tractors, gravity field, and other such non-weapon systems which have stat requirements for a targe
    125 KB (19,884 words) - 17:57, 26 June 2024
  • ...b>Max Ship Speed x Within xx Range:</b> || This ship emits a gravitational field that [[Engines_and_Speed_(including_Tractor_Beams_and_Gravity_Effects)|Slow ...the range listed if not protected by an exterior source such as a [[Force Field]].
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...and planets. They are horrified by rapid resource extraction and will use force against offenders.'' <br/> ...al counter, but if these are causing too much trouble, the [[Harvester Exo-Field]] will typically shut down any income harassment for a relatively cheap kno
    31 KB (5,110 words) - 15:35, 22 November 2018
  • Ships also do prioritization based on what is/isn't under force fields, and dozens of other factors. You can override this by setting pref ...ocus fire on something particularly large (like a command station or force field), when to retreat, and all of those sorts of strategic decisions that make
    4 KB (753 words) - 19:49, 1 February 2015
  • ...emplacements that might cause trouble even if they're protected by a force-field. These combine well with Engineer-boosted [[Neinzul Enclave Starship]]s to ...spite the structural bonus, there isn't much point using Mini-Rams against force fields. They are also very inefficient against [[Command Station]]s and [[H
    2 KB (262 words) - 12:15, 16 February 2015
  • ...yeBot.png|left|Eye Bot]] || valign="top" | Acts as a scout, passes through force fields, and is missile-proof.<br/>Has cloaking and cloaking booster abiliti ...]s: capable of a surprise hit against strategic targets even under [[Force Field]]s. However, since they are not polycrystal hulls they can't face off again
    2 KB (295 words) - 11:40, 16 February 2015
  • ...er that they can additionally be used to bring down an annoying AI [[Force Field]]. '''[[Teleport Raider]]s have bonuses against force-fields''', and by nature is capable of skipping through all defenses at the
    1 KB (194 words) - 12:17, 16 February 2015
  • ...as [[AI War:Laser Guard Post|Laser Guard Posts]] and [[AI War:Force Field|Force Fields]], killing these quickly becomes very tedious. In such a scenario, a
    5 KB (616 words) - 07:31, 27 July 2016
  • ...damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.'' **Ordinary free-standing [[Force Field]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • * [[AI War:Force Fields|Force Fields]] are deactivated and protect nothing. However, gravity turrets continue to provide their gravity field.
    2 KB (327 words) - 06:30, 21 August 2016
  • ** Once you find a single Advanced Factory, protect it well! Put up a force field around it. You'll only need to capture another Advanced Factory for yourse
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...n still pound the enemies into paste--unless they're sitting under a Force Field, engine damage isn't reduced by them!).
    1 KB (249 words) - 14:10, 1 February 2015
  • ...estination -- specifically with munitions boosters, shield boosters, force field bearers, and similar. Details on formation move are [[AI War:Formation_Mov
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...s for support: Engineers, Mobile Repair Stations, Munition Boosters, Force Field Bearers, Decloakers
    15 KB (2,373 words) - 19:47, 1 February 2015
  • | This AI focuses on force-field-immune units and strong Cross Planet Attacks as a counter to fortified huma
    24 KB (3,558 words) - 16:52, 18 May 2019
  • A good network of [[Gravitational Turret]]s plus a [[Force Field]]s will hold these at bay for a while. It may be worth unlocking mark-II or
    2 KB (393 words) - 22:18, 1 February 2015
  • ...s for support: Engineers, Mobile Repair Stations, Munition Boosters, Force Field Bearers, Decloakers
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...watch out. The high numbers will sometimes justify unlocking extra [[Force Field]]s or extra [[Tractor Beam Turret]]s to hold back the tide.
    2 KB (294 words) - 11:51, 16 February 2015
  • ...ps that are balanced by more resources per cap). Building an extra [[Force Field]] will grant your defenses enough time to take them down. Use [[Missile Fri
    2 KB (295 words) - 12:32, 16 February 2015
  • ...[[AI_War_Ships_and_Structures#Guardians|Guardians]], higher-level [[Force Field]]s, and ''core'' Guard Posts. Amongst the optional content, [[AI_War_Ships
    2 KB (317 words) - 06:00, 29 November 2016

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