AI War:Hull Types
Revision as of 19:20, 15 May 2015 by AxiomExotic (talk | contribs)
This page is up to date for game version 7.009 and should still be correct. |
Every ship in the game has an Hull Type that is what its structural hull is made from.
Most military ships get an attack multiplier against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".
Note that Attack Multipliers are not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the Ship Immunities page.
How damage is calculated can be found on the Armor page.
The following are all the Hull Types in v. 7.009, along with some examples of ships possessing that hull:
- Artillery
- Plasma Siege Starships
- Missile Frigates
- Four bonus fleet ships, three of them long ranged
- Close-Combat
- Six bonus fleet ships, including two melee and two explode-on-impact
- Command-Grade - Bombers and Bomber Drones are the only ordinary ships that get a damage bonus against this hull type
- Composite
- Warheads of all kinds
- Six bonus fleet ships
- Heavy
- Many starships including Flagships, Leech, Riot Control, and Neinzul Enclave Starships
- All Spirecraft except Implosion Artillery and Shield Bearers
- Hybrid Hives (under their shield modules)
- Dyson Gatlings
- Four bonus ships
- Light
- Fighters
- Five bonus fleet ships, including three with bonuses against Polycrystal hulls
- Medium
- 16 of the 26 guardians
- 8 of the 15 dire guardians
- Tachyon Sentinels
- Spire Starships
- Twelve bonus ships
- Neutron
- Zenith Starships
- Engineers, Remains Rebuilders and Cleanup Drones
- Five bonus fleet ships, including four introduced in The Zenith Remnant
- Polycrystal - As of v. 5.032, Fortresses get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.
- Bombers
- Heavy Bomber Starships
- Four bonus ships, all with bonuses against Heavy and Ultra-heavy hulls
- Refractive
- Cloaker Starships
- Mines of all kinds
- Six bonus fleet ships, including four with cloaking and two that boost nearby ships
- Scout
- Structural
- Ordinary free-standing Force Fields
- High-priority immobile targets including Raid Engines and Alarm Posts
- Hybrid Hives' shield modules
- Swarmer
- Six bonus fleet ships, including five with high caps
- Turret
- Turrets of all kinds, including Tractor Beam, Gravitational, Counter Sniper, and Counter Missile
- Ultra-Heavy
- Fortresses, Mini-Fortresses and Modular Fortresses
- Golems of all kinds
- Ion Cannons and related structures
- Three durable bonus fleet ships
- Ultra-Light
- Raid Starships
- Seven bonus fleet ships, most well-suited to raiding