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- ..., Starships, Carriers, and forces under immobile forcefields (Spire Shield Guardpost, Forcefield III, etc.) are not considered available. ## Guarding something (Guardpost, Command Station, etc.)11 KB (1,701 words) - 15:33, 24 April 2015
- *** Destroys 90% of all non-leader, non-contained, non-guardpost, non-AIP-related units in the galaxy, for all factions (including yours). *** Make a duplicate copy of all non-leader, non-contained, non-guardpost, non-AIP-related units in the galaxy, for all factions (including yours).1.02 MB (175,629 words) - 18:11, 4 March 2022
- * Gladiator AI now has own unique guardpost and additional ZA units ...very time you or a player-allied faction kill an AI structure that is A. a guardpost, B. Changes AIP, C. is a NormalPlanetNastyPick, or D. is a command station113 KB (18,449 words) - 16:11, 1 June 2021
- ...d all the guard posts are assigned to that (and no longer have the tag of "GuardPost", since that is now redundant).260 KB (44,014 words) - 13:36, 4 October 2018
- ...posts now have their own SpecialEntityType, of DireGuardPost, rather than GuardPost. ** All of the things that affect GuardPost still affect DireGuardPost, including things like the hacks to weaken them.563 KB (96,029 words) - 12:31, 14 April 2021
- *Added a "corrosive finale" to the Corrosive Guardian/Guardpost. When these units die, they do one last AOE blast centered on itself to spr *Added orbital versions of the Corrosive Guardpost126 KB (20,934 words) - 21:28, 22 April 2022
- ** Destroys 90% of all non-leader, non-contained, non-guardpost, non-AIP-related units in the galaxy, for all factions (including yours). ** Make a duplicate copy of all non-leader, non-contained, non-guardpost, non-AIP-related units in the galaxy, for all factions (including yours).22 KB (3,787 words) - 12:13, 9 August 2022
- * Corrected oversight where MLRS guardpost didn't have the updated damage modifiers other MLRS entities have. ..."CorrosiveBlast" shot type and added it to the Corrosive Frigate/Guardian/Guardpost338 KB (54,548 words) - 10:53, 26 June 2023
- Note however that [[Guardpost]]s are not immune to [[Ammunition Types and Immunities|Minor Electric Ammo]1 KB (194 words) - 12:17, 16 February 2015
- * The two Arks, and the special forces ninja guardpost are now updated to use the Alloy shaders.182 KB (30,453 words) - 13:10, 11 January 2018
- * GuardPost: guard posts for AIs, including dire ones.3 KB (361 words) - 12:55, 2 October 2019
- ...ese units will fly out if any combat capable units go near them, or if the Guardpost itself/nearby units and buildings are attacked.44 KB (7,548 words) - 13:50, 25 April 2022
- *Peltian Warriors/Guardpost have cap on max damage of x10 ** Allows a SpecialEntityType.GuardPost to not have GameEntityTypeData.IsReinforcementLocation be true.135 KB (21,509 words) - 13:23, 30 October 2024