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- ...ily-damaging single shots. It also produces and stores up [[Neinzul Bomber|Neinzul Bombers]] over time. When player ships attack them or military ships get t ...bomber cluster itself is not a huge problem, but the 200+ [[Neinzul Bomber|Neinzul Bombers]] inside can be very unpleasant if you are unprepared because of th3 KB (332 words) - 23:00, 8 October 2016
- ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close3 KB (275 words) - 17:41, 28 February 2013
- ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close2 KB (226 words) - 17:52, 28 February 2013
- ...aging single shots. It also produces and stores up [[Neinzul Viral Swarmer|Neinzul Viral Swarmers]] over time. When player ships attack them or get too close2 KB (255 words) - 18:02, 28 February 2013
Page text matches
- === Zenith Refugees Vs Neinzul Astrids Vs Dark Spire 0 Hero Arrived === ...Title: Zenith refugees in the $planetName nebula are under attack by both Neinzul and Spire splinter groups.62 KB (10,032 words) - 05:06, 2 March 2015
- ...ves, Preservation Wardens, Neinzul Clusters, Neinzul Privacy Clusters, and Neinzul Nests will now generate mixed waves of their respective youngling types, ra * Neinzul Clusters and Privacy Clusters from firing 50k/100k/150k/200k/250k shots eve151 KB (24,808 words) - 19:48, 1 February 2015
- * The Neinzul Mourner large starbase can now also spawn the player-gift facility after yo ** An AI/Neinzul hybrid experiment gone wrong. When hostiles are present, this post continu407 KB (65,607 words) - 12:09, 16 September 2017
- ...Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The Neinzul Abyss). * Add a new Neinzul Abysss random faction class, with neinzul units1.02 MB (175,629 words) - 18:11, 4 March 2022
- [[File:AIWarCoNLogo.jpg|center|Children of Neinzul]]<br/> ...desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the17 KB (2,826 words) - 19:48, 1 February 2015
- =What exactly is added in the Children of Neinzul micro expansion?= ...se were the Zenith. This micro-expansion introduces a new alien race, the Neinzul. This micro-expansion will be focused around them.15 KB (2,373 words) - 19:47, 1 February 2015
- * Remove a few OP guns from the neinzul ...e of the "unit spam" that is very undesired here, outside of units such as Neinzul Younglings which are intended for that.338 KB (54,548 words) - 10:53, 26 June 2023
- ...even including all the stuff that was added as part of the new Children of Neinzul micro-expansion. So here we go: ...ng to the existing live vocals and piano). The soundtrack for Children of Neinzul was also done at this new quality level, of course. Additionally, two comp183 KB (30,714 words) - 11:55, 16 September 2017
- * [[AI War:Neinzul Youngling Commando|Neinzul Youngling Commando]] (anti-light) * [[AI War:Neinzul Youngling Weasel|Neinzul Youngling Weasel]] (anti-rare hulls/bombers)28 KB (4,216 words) - 11:40, 4 February 2017
- ...se new areas, champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recove * Added short-lived "Drones" that the player's Neinzul Enclave Starships can build. These are based on unlocked turret technology223 KB (36,110 words) - 11:56, 16 September 2017
- * Previously, the Neinzul Enclave Starship mercenaries used the old graphics for the actual ship, but ** Vampires and Zenith Viral Shredders and Neinzul Viral Swarmers now all have a new Fusion Cutter ammo type (with a creepy ne367 KB (58,728 words) - 12:16, 16 September 2017
- * Zenith Autobombs and Neinzul Youngling Nanoswarms now do a better job of splitting up rather than focusi * Removed AI Progress cost for killing any Neinzul cluster (Neinzul Nests still cost 10 AIP to kill).245 KB (38,972 words) - 11:55, 16 September 2017
- [[AI War:Children of Neinzul#New CoN AI Types|Children of Neinzul Added AI Types]] |'''Neinzul Viral Enthusiast'''24 KB (3,558 words) - 16:52, 18 May 2019
- * Neinzul Railpod cap m+c from 5k/10k => 5k/5k. * Updated the Neinzul Enclave Drone descriptions to no longer mention a dependency on turret tech209 KB (33,423 words) - 12:14, 16 September 2017
- * Fixed some omissions and errors in the Neinzul minor faction descriptions. * Fixed bug that was preventing various abstracted-factory units (like Neinzul Roaming Enclaves) from scaling properly with the unit cap.165 KB (27,263 words) - 19:48, 1 February 2015
- * DE Neinzul Tier 1 units now have a smaller cap, with stats adjusted to compensate (sli * Increased the damage of the DE Neinzul Siren (harmonic only) and the DE Zenith salvager (from 200 to 600)135 KB (21,509 words) - 13:23, 30 October 2024
- ...nd guildhall none. Commercial and industrial chemical plants and computer cluster about 1/3. ...building, and viewing enemy saucers or enemy "buildings are alive" (spire, neinzul) units instead of just the single version that is there now. But for now t208 KB (34,773 words) - 19:15, 5 June 2015
- This phase was also a concerted shift back to working on DLC3 (The Neinzul Abyss), which was the final DLC for the game. Many of the various remainin * Neinzul Custodian changes126 KB (20,934 words) - 21:28, 22 April 2022
- ...ter nebulae that are inhabited not by the AI but by various Human, Zenith, Neinzul, and Spire splinter factions. There are also new bonus ship types, AI type ...ula" wormholes, and interact with the splinter factions of Humans, Zenith, Neinzul, and Spire that are found in those nebulae. Successfully helping a splinte9 KB (1,324 words) - 20:04, 6 August 2020
- ...hadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships ! !!Module!!Description!!Human!!Zenith!!Spire!!Neinzul59 KB (6,126 words) - 13:37, 30 September 2017