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- #REDIRECT[[AI War:1.003 Release]]33 bytes (4 words) - 17:17, 2 February 2015
- #REDIRECT[[AI War:1.002 Release]]33 bytes (4 words) - 17:17, 2 February 2015
- 30 bytes (3 words) - 17:18, 2 February 2015
- #REDIRECT[[AI War:3.000 Release]]33 bytes (4 words) - 17:18, 2 February 2015
- #REDIRECT[[AI War:3.060 Release]]33 bytes (4 words) - 17:19, 2 February 2015
- #REDIRECT[[AI War:4.000 Release]]33 bytes (4 words) - 17:19, 2 February 2015
- #REDIRECT[[AI War:5.000 Release]]33 bytes (4 words) - 17:19, 2 February 2015
- #REDIRECT[[AI War:6.000 Release]]33 bytes (4 words) - 17:19, 2 February 2015
- #REDIRECT[[AI War:Current Post-6.000 Beta]]43 bytes (6 words) - 21:26, 6 February 2015
- #REDIRECT [[AI War:Minimizing Micromanagement]]47 bytes (5 words) - 10:12, 22 February 2015
- #REDIRECT [[AI War:Current Post-8.000 Beta]]44 bytes (6 words) - 20:48, 23 February 2015
- #REDIRECT[[AI War:Vengeance of the Machine]]44 bytes (7 words) - 00:20, 27 February 2015
- #REDIRECT[[AI War:Reference]]29 bytes (4 words) - 16:54, 3 March 2015
- #REDIRECT[[AI War:Expansion 2 Children of Neinzul]]51 bytes (7 words) - 10:38, 4 March 2015
- #REDIRECT[[AI War:Starting Out]]32 bytes (5 words) - 14:32, 4 March 2015
- #REDIRECT[[AI War:Fast Facts]]30 bytes (5 words) - 14:33, 4 March 2015
- #REDIRECT[[AI War:Choosing A Map Size]]39 bytes (7 words) - 14:35, 4 March 2015
- #REDIRECT[[AI War:Choosing A Difficulty Level]]47 bytes (7 words) - 14:37, 4 March 2015
- #REDIRECT[[AI War:Multiplayer]]31 bytes (4 words) - 14:38, 4 March 2015
- #REDIRECT[[AI War:Alternate Planet Names]]42 bytes (6 words) - 14:40, 4 March 2015
Page text matches
- ...n this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/> ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from gam10 KB (1,590 words) - 15:57, 22 November 2018
- Most Starships are available to both Humans and AI players, but some are reserved to one or the other. ...tor to be built up to MkIV (provided the MkIII has been unlocked with [[AI War:Knowledge|Knowledge]]). Their ship cap is usually 2 per mark (some have 1 a9 KB (1,360 words) - 04:49, 23 August 2016
- ...valign="top" | [[AI War:Metal Harvester|Metal Harvester]]<br/>Gathers [[AI War:Metal|Metal]]. ...lign="top" | [[AI War:Energy Collector|Energy Collector]]<br/>Gathers [[AI War:Energy|Energy]].3 KB (411 words) - 03:21, 26 August 2016
- ** Impressed or disgusted at war crimes relating to POW deaths. ** War402 KB (68,779 words) - 12:25, 31 January 2015
- Damage and Armor in AI War is given directly in numbers, so the armor value is simply subtracted from Damage in AI War is not random and so the damage calculation is very straight forward and go6 KB (974 words) - 13:18, 24 February 2015
- [[AI War 2: The Refinement of Fleets]] * 4 explanations have been added for non-AI factions in the Other Factions section of the strategy/tips guide.287 KB (48,412 words) - 12:06, 3 July 2019
- [[AI War 2:The Paradigm Shift]] * Fireteams are now less likely to abandon the AI Overlord394 KB (67,204 words) - 16:22, 13 April 2021
- [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.186 KB (31,438 words) - 17:26, 13 July 2020
- ...a [[AI War:Minor Faction|Minor Faction]]. They were introduced in the [[AI War:Light of the Spire|Light of the Spire]] expansion. ...e powerful than [[AI War:Starships|Starships]], spirecrafts are below [[AI War:Golems|Golems]], however they compensate by being far more versatile, plent6 KB (885 words) - 12:50, 4 July 2022
- ...of a group of ships sent from another galaxy through a wormhole by a [[AI War:Warp Gate|Warp Gate]]. ...e [[AI War:AI Types|AI Type]]. Composition depends on what the controlling AI is able to use.5 KB (878 words) - 14:09, 29 November 2016
- == Fast Facts: A Crash Course On AI War 5.x == You build thousands of Ships at once in AI War, but to do so you need to unlock more ship types via knowledge. The per-ty10 KB (1,822 words) - 19:49, 1 February 2015
- [[AI War 2: Sunset of The Badger Era]] ...t, and the game was feeling large and solid at the equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: multipla293 KB (50,070 words) - 11:33, 14 October 2020
- ...ly 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 pages of183 KB (30,714 words) - 11:55, 16 September 2017
- [[AI War 2: Finalizing Multiplayer]] ** This was done by adapting much of the AIWC lore (thanks Keith!) to ai war 2.563 KB (96,029 words) - 12:31, 14 April 2021
- [[AI War 2: Post Completion Part II]] * Big nerfs to the AI's Prime ships338 KB (54,548 words) - 10:53, 26 June 2023
- '''Q:''' In AI War, you've made the AI play by different rules to the player. Much of this works, but the bit tha ...on't have this mechanic or depth. I'm hoping to get across why I think AI War's gameplay is lacking that special something to get it from 'very good' to10 KB (1,936 words) - 19:48, 1 February 2015
- ...e interesting targets for Human players, wether to destroy capture or [[AI War:Hacking|Hack]] them. |[[File:AIWarDataCenter.png|50px|left|]] || valign="top" | [[AI War:Design Backup Server|Design Backup Server]] ('''Hack''')<br/>Holds a ship b3 KB (470 words) - 10:40, 17 August 2016
- ...nd the galaxy, providing special ships (for a hefty fee) to both human and AI players alike.'' This [[AI War:Minor Factions|Minor Faction]] adds a single [[AI War:Zenith Trade Ship|Zenith Trade Ship]] somewhere in the galaxy. It is only a2 KB (388 words) - 04:01, 21 July 2016
- ...an most RTS titles (similar to most 4X games), so if you just leap into AI War and try to play it like any other RTS, you could indeed spend as much or mo ...st looking for a lightweight experience, but grognards gravitate toward AI War for a reason: we provide all the complexity of an RTS married to a 4X game,36 KB (6,383 words) - 10:23, 22 February 2015
- ...ut. There is no 'limit' to the amount of Metal available in any game of AI War, though players will only be able to stockpile a limited amount of Metal. Most ships and structures may be [[AI War:Scrap|scrapped]] to get a percentage of their metal cost.4 KB (663 words) - 06:16, 21 August 2016