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  • * The awesome modified version of the beam guardian that was created by HitmanN as a mod has now been integrated into * Laser Cannon Modules (for the Riot Control Starships, Hybrids, and Spire capital ships)
    245 KB (38,972 words) - 11:55, 16 September 2017
  • === Laser Cannon === === Rail Cannon Module ===
    1 KB (147 words) - 01:59, 27 February 2015
  • <font size="3"><b> Heat Beam Module</b></font> | {{AlgCtr}} | Beam Weapon || {{AlgCtr}} |
    28 KB (2,820 words) - 21:25, 28 October 2018
  • * Lost Spire Frigates kiting was a tiny bit outside its beam range but is now exactly correct. * Spire ships are made more glass cannon; not very tanky but lots of damage. Zenith ships get some extra CC
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ** On AOE weapons or beam weapons, this is a way to make sure that no one target absorbs too much dam *Gungnir Cruiser's beam weapons now properly align with its model
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * All Heavy Beam weapons do double damage to stacked enemies. * Armored Golem now has a Zenith Sabot Cannon, dealing 8,000 damage every 2s, but with a 5x multiplier vs anything mass 5
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * '''Zenith Beam Frigates''' (I-IV and Core variants) ...xpansion, and were a fan-favorite request. These frigates fire high-range beam weapons that damage all enemy ships in a line, which is a completely new ki
    28 KB (4,560 words) - 19:50, 1 February 2015
  • * '''Zenith Beam Frigates''' (I-IV and Core variants) ...xpansion, and were a fan-favorite request. These frigates fire high-range beam weapons that damage all enemy ships in a line, which is a completely new ki
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...can be controlled in the galaxy at the same time. Let alone the Heavy Beam Cannon, they don't deal damage but hinder enemy ships. They are very effective pai ...annon]]<br/>Stationary defense platform mounting a massive long-range beam cannon.
    4 KB (667 words) - 16:16, 24 July 2016
  • ** Spire Archivist Beam and Shield base count increased by 100%. (AIP Scaling unchanged.) * Fix a bug where units pulled through a wormhole by a tractor beam could wind up outside the gravwell.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Fixed an inaccuracy in the Tractor Beam Turret descriptions. ...nge" was gone. That's now been added back, which makes it so that tractor beam turrets can actually be hit by enemy ships, etc.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...|Plasma Guard Post]]<br/>Is basically built around a powerful plasma siege cannon which does intense damage to a single target and reduced damage in an area ...ost]]<br/>In addition to its weaponry, mounts a powerful multiplex tractor beam.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • * The Spider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphi ** Ion Cannon
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Don't allow an Ion cannon to appear on the planet where the Nanocaust spawn, since it can just one sh ...g of a low-enough mark level (in this case it's actually mark level <= the cannon's, instead of strictly less-than, and the cannons are Mark 1 through 5 inst
    154 KB (26,552 words) - 11:21, 1 August 2018
  • **** Shieldwall Battlestation, Plasma Turret x7, Beam Cannon x7, Tritium Sniper Turret x30, Tractor Array x7. * Aberration Prion Beam range 1,250 -> 3,800.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • -Heavy Beam Cannon Mark I-IV. - AI should now obey rough per-planet ship caps for heavy beam cannons, so concentrated clumps of them should be pretty rare (but still po
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...n Avenger Shield Module, a Heavy Beam Cannon Module Mark IV, 3x Heavy Beam Cannon Module Mark III, and 8x Riot Control Shotgun Modules Mk II.<br/>This ship s === Heavy Beam Cannon Module (Mk III & IV) ===
    3 KB (451 words) - 23:52, 31 December 2019
  • ...r identical to Concussion units, increasing by 0.5x per Mark. Their plasma cannon has been thrown in the bin, and it bought a new shiny Fortress Energy Wave, * Turret health reduced by 25% or more overall, excluding the Heavy Beam Cannon and things like Tractors and Gravity.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...enith Beam Frigate|Zenith Beam Frigate]], [[AI War:Heavy Beam Turret|Heavy Beam Turret]], or [[AI War:Spire Frigate|Spire Frigate]]. ...s a ship immune to insta-kill effects, such as the [[AI War:Ion Cannon|Ion Cannon]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...amental guardians, fragmenting guardian and shard, gravity guardian, heavy beam guardian, hunter killer, implosion guardian regular and carrier, laser guar * Improve the ion cannon description
    186 KB (31,438 words) - 17:26, 13 July 2020

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