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  • ...ider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphics. *** Like a really powerful gravity generator, and if the enemy ships are slowed to 25% speed or lower they can
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...Gravity Generators. They can also pick Tractor Arrays in place of a normal Turret type on a planet. * Ghost now has cloaked Turrets, Tractor Arrays, Gravity Generators and Guard Posts.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...urrets that the AIs did have are now removed from old savegames (including turret remains). This includes sniper turrets, spider turrets, tractor beams, the ...ituations where their teleporting ability gets stripped away (such as with gravity drills).
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Fixed an inaccuracy in the Tractor Beam Turret descriptions. ...mouse-over on a ship while in ship-placement mode (like placing a tractor turret) would result in the ship-mouseover-detail-window coming up but being total
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...can do null/zero checks very very efficiently where needed (such as in the gravity planning code -- yet more efficiency, although comparably little here). ...a fusion between the original game's spire tractor platform and the spire gravity drain. It's designed to keep things at range to give your railguns time to
    293 KB (50,070 words) - 11:33, 14 October 2020
  • **Draugr's gravity generator now has the same range as its attack *Increased Ikiryo gravity generator range so these aren't outshined by Draugr
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * Change the Spider turret description after the pivot * That horribly ugly gravity meter from the ships sidebar is missing. We kind of forgot it was there, j
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...aphics by I-KP: Orbital Mass Driver (and related shot), Distribution Node, Gravity Drill Station, AI Co-Processor, replacement SuperFortress and SuperFortress by enemy mine/turret layers. Previously this was accomplished with engineers (once those engine
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * Focused gravity generator graphics are now in place. *** Spends 1/4 your total cap (or whatever is left) of each non-power-using turret type around the controller.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...Beam Frigate|Zenith Beam Frigate]], [[AI War:Heavy Beam Turret|Heavy Beam Turret]], or [[AI War:Spire Frigate|Spire Frigate]]. ...d by gravity, such as from the [[AI War:Gravitational Turret|Gravitational Turret]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • Tractor beams, such as those emitted by the [[Tractor Beam Turret]], grab a ship and hold it in place until the tractor beam emitter is destr === Gravity Effects ===
    5 KB (794 words) - 15:36, 1 February 2015
  • * Previously we missed updating the graphics for the gravity lance turret. Fixed! == Version 1.031 (Tonight We Dine On Turret Soup) ==
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pablo Vega. The expansion also ad And so on, with types like the long-range-favoring "Lobber", the tractor-and-gravity-loving "Obstructionist", and the ever-popular "Rude Gesture" (who is not at
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...more overall, excluding the Heavy Beam Cannon and things like Tractors and Gravity. * Turret Costs increased by around 25%-33% overall, and their self building speed re
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...of these as assassins to the Cutlass barbarians. Also, keep them away from gravity-effects. ...[[Advanced Factory]] to these critters will be upsetting - spare a gravity turret at each. Additionally, slapping down a Military Command Station right next
    2 KB (387 words) - 14:53, 17 February 2015
  • ...ttp://arcengames.blogspot.com/2012/01/avww-beta-0564-gravity-kicks-in.html Gravity Kicks In] == ...ightly larger, have a bit of a different look to them, and are affected by gravity no matter where they are used; making them a lot more distinct from wood pl
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...gy (and some metal) but is very rare and must be captured, and also affect gravity on its planet. * [[AI War:Tractor Beam Turret|Tractor Beam Turrets]] cease functioning.
    2 KB (327 words) - 06:30, 21 August 2016
  • ...st|Gravity Guard Post]]<br/>In addition to its weaponry, mounts a powerful gravity generator that slows down nearby enemies. ...ost is the same type as fired by the [[AI War:Heavy Beam Turret|Heavy Beam Turret]].
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...ic. They can still be destroyed, but they won't move around on their own (gravity, getting knocked over while intact, etc). * The aggressive turret now has all new audio and visuals. Frankly Chris at least was incredibly s
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ** Also please note that for an individual ship/turret/whatever type, there's no risk of it going above its max mark level, which ...ups that are based around using tractor arrays and turrets, tesla turrets, gravity weapons and pike turrets, and whatever else.
    122 KB (21,444 words) - 14:29, 18 April 2019

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