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  • ...ngs. We've kind of stopped thanking him much, since he's now a relatively core part of the dev team, albeit in a volunteer capacity. * Plasma turrets can now be researched again.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Core Shields ** Core Turrets
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Fixed Terminus losing his shield before all his Core Razors are destroyed. * Greatly increased the retaliation damage of the An Eye for an Eye perk.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...variant of this structure that appears on AI Homeworlds, see [[Plasma Eye (Core)]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (318 words) - 09:01, 17 August 2016
  • ...ut is split into a base that is smaller and stripped-down, like a bit of a core left behind after the original broke. ** But the problem with that at core is that for it to be properly dramatic, the ships become super duper hard t
    278 KB (47,062 words) - 16:30, 11 October 2019
  • | Role: Assassination (archetype: [[AI War:Eye Bot|Eye Bot]]) * [[AI War:Eye Bot|Eye Bot]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...was indeed doing all of those things, but he also started adding onto the core engine that Keith had started and that I had taken over. Other volunteers * Decrease firing rate of Plasma Turrets
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** Added a variant of getMarkLevelFormated() to the AMU core and ArcenDoubleCharacterBuffer extensions that takes in a byte of the actua ...25ms, then loads them all on background threads in about 300ms (on a quad core machine, on a basic SSD), does all that wrappering and initial translation
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Core tech features V-Wing drones, scramble launch of 8 drones. ...bubble shields for the same reasoning the same was done for the Lightning Eye previously. The shields prevent the chaining effects normal of the weapon.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** The core of this issue is actually a very interesting computer science situation. E ...hread outputs here, then I'll instrument the Interlocked values to keep an eye on those.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...rong spot, and we'd have a desync to hunt down that is not actually in the core game. Our prediction was that this was going to be just months and months ...latively clean and consistent since it is still using the lockstep code at core, we can afford to just slowly cycle through all of the game data and compar
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ** Coupon Cutter, A Phasing Grace, Dead Eye Module, Explodifier, Grin And Bear It, Lorentz Factor, Magic Missile Box, N * New weapons added: Plasma Shotgun, Warhog's Shotgun, Solar Flaregun, Stomper, Burstomatic, and the In
    63 KB (10,263 words) - 17:36, 25 October 2018

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