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  • == New & Updated Art/Music/Sound == * New Finale1 and Finale2 music tracks have been added for use in the upcoming adventure ending.
    8 KB (1,463 words) - 12:25, 31 January 2015
  • ...r sound effects, but who don't want the fanfares overlaying the background music. The much-rarer fanfares, such as the line/board clear fanfares, are still == New & Updated Art/Music/Sound ==
    3 KB (572 words) - 12:26, 31 January 2015
  • ...ic track playing over and over again if you didn't have the classic AI War music enabled. * Keep the Main Menu Music in the Game Lobby; don't switch to 'in-game' music till you really start the game
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Over 40 minutes of new music from Pablo Vega. ...the game just tracks a single protecting forcefield for all the ships, and tracks an additional "firepower-reducing forcefield" for the human ships only. Th
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ed a tooltip to the Master Sound Volume slider that it does not impact the Music levels (only the Sound effects levels). * Since the individual spawns can now be much more expensive, the game tracks a "debt" for the spawns that delays the next trigger accordingly. So if it
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...or multi-stage entities now only happens when the final stage dies, and it tracks under the first stage's name. * Now the game tracks when you pick up multiples of the same powerup (for instance, level up perk
    63 KB (10,263 words) - 17:36, 25 October 2018
  • -The name of the current music track is now shown in the F3 debug text. -The new in-game music tracks Variation 1, Thor Variation, Metal, and Smooth have been added.
    3 KB (470 words) - 13:35, 1 February 2015
  • -New in game music tracks: Warp, Marisa -The game now has and plays Victory and Defeat music.
    3 KB (445 words) - 13:35, 1 February 2015
  • -The loading of music tracks has been revamped rather heavily, to allow for more efficient streaming off ...complete playback is of the current track, and it also shows what the next music track will be and how far along it is.
    5 KB (872 words) - 11:50, 16 September 2017
  • ...from the base game and any installed expansions) when deciding which title music track to use.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Fixed a bug where only one music track was ever playing during gameplay! Yikes! * The remaining 9 in-game music tracks have now been added to the game!
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...now have your own copy of GlobalBundles (for anything OS-agnostic, mainly music and sfx), AssetBundles_Win, AssetBundles_OSX, and AssetBundles_Linux (pleas * The way that the game tracks commands that are actually queued versus those that are just requested but
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *[[Stars Beyond Reach: Music Tracks]]
    3 KB (519 words) - 09:05, 23 October 2018
  • ** For hull health and bubble forcefield repair, it now tracks the remaining cost correctly, versus before it was only including a tiny fr ...aded the mods or expansions, it would make for doubling or tripling of the music background track, and also make all the volume progressively more quiet eac
    563 KB (96,029 words) - 12:31, 14 April 2021

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