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  • ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan ...the planet, they can kill the command station and build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at thi
    2 KB (331 words) - 08:59, 17 August 2016

Page text matches

  • ** Feeding Parasite, Thief, Technologist Parasite, Bully, Assassin, and Speed Racer reinforcement multiplier from 1.0 => 0.9 ** Base Attack Power from 30k => 2k (24k base-cap-dps, parasite has 12.25k)
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * AI Eyes now have 3 varieties: Sentry Eyes (the old behavior), Ion Eyes, and Parasite Eyes. Each is pretty lethal against no-thought-blob attacks, in a differen ...and "brutal" structures: the core raid engine, core CPA guard post, and AI Eye were far more significant than the other structures being considered, and t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | '''Eyes''' are AI's defensive devices. They each have a ...is complete, the effect is applied and, if the condition is still met, the eye immediately begins to charge again.
    4 KB (667 words) - 02:28, 25 August 2016
  • * Redid Parasite and Leech Starship tooltips to reflect recent changes to the reclamation me ** The Feeding Parasite and Technologist Parasite now get the Spire Teleporting Leeches and Youngling Nanoswarms.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...is to make sure you can scrap them if desired (so they don't set off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type unit ...topic,12864.0.html recent community poll] with these, specifically with an eye to making some lesser-taken unlocks more worth their knowledge cost (by inc
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** It was weird to get Eye-mechanic ships attacking your planets...you could never snipe them or anyth * Dire Leech Guard Post is now named the Parasite Guard Post.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...ariant of this structure that appears on most AI worlds, see [[Threatening Eye]].<br/> ...ically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack ships to some AI planet in this galaxy. Tho
    3 KB (397 words) - 01:22, 25 February 2013
  • ...inefield" message) is now shown. This is helpful particularly with the AI Eye for making sure that players (especially new players) aren't accidentally s * Further Parasite/Leech rebalance:
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...lar variant of this structure that appears on most AI worlds, see [[Sentry Eye]].<br/> ...AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (335 words) - 01:06, 25 February 2013
  • ...gular variant of this structure that appears on most AI worlds, see [[Raid Eye]].<br/> ...automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/>
    2 KB (316 words) - 01:19, 25 February 2013
  • ...lar variant of this structure that appears on most AI worlds, see [[Plasma Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (314 words) - 01:13, 25 February 2013
  • ...iant of this structure that appears on most AI worlds, see [[Translocating Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    3 KB (328 words) - 01:25, 25 February 2013
  • |'''Feeding Parasite''' | Extra Unlocks: All parasite ships - {{fleetReclaim}}
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * '''Eye Bots''' (I-IV variants) * '''Feeding Parasite'''
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * '''Eye Bots''' (I-IV variants) * '''Feeding Parasite'''
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...lity to "throw wads of cash" to solve every problem, so will be keeping an eye on it, particularly in case it brings back the "Netflix Time" problem of Cl ...tended for cases like "I don't want my fleets to travel through that scary Eye planet by mistake"
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ke it did on the host, a few dozen ms prior. Looking at it with the naked eye, even with the computers right next to one another (but routing way out thr **After considering, this was left in since Parasite Citadel can do the same for 30 AIP with only less efficiency. Botnet will (
    563 KB (96,029 words) - 12:31, 14 April 2021
  • | Role: Assassination (archetype: [[AI War:Eye Bot|Eye Bot]]) * [[AI War:Eye Bot|Eye Bot]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Parasite damage 20 -> 60, reload time 6s -> 4s. * Parasite Bolt damage 4,000 -> 6,000, shot count 40 -> 60.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • *** However, RevenantX / LiteNetLib has caught our eye as a very distinct possibility, since it matches a lot of what we're lookin ...exogalactic wormhole warnings. And instigator base warnings, and alerted eye warnings. And devourer warning, zenith trader warning, astro train warning
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** Keep an eye out for any unusual behavior with this on, and let us know on discord or ma *** Keep your eye on 'Threat' resource bar, for sure.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan ...the planet, they can kill the command station and build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at thi
    2 KB (331 words) - 08:59, 17 August 2016
  • * Greatly increased the retaliation damage of the An Eye for an Eye perk. *Reduced Parasite Armor (Au) health cost.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • *** Those From Player Encounter Of Thing (AI Eye, whatever) ** Ditto the Chain Lightning Eye (and alerted variant).
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...nly ever dire: tesla, spider, tethuida, heavy beam, gravity, shredder, and parasite. * AI Eyes now have unique graphics for each type (plus two unused "generic" eye models if we need to use those in the future temporarily for whatever reaso
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * AI Overlord Phase Two AIP on death 20 -> 37, durability increased 25%, Parasite Bolt damage doubled, Fusion Bomb damage increased 50%. * Parasite range 3,200 -> 6,000.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...." rather than having a negative number when you no longer are alerting an eye. ...sformation on Explored planets. Otherwise if another faction triggered the eye you would lose vision of it until you looked at the planet again.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...Concussion Corvette, Vanguard, Grenade Launcher, Ablative Gatling, Spider, Parasite, EngineGx 7 -> 8. * Parasite Fleetships can be transported.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ** The Armored Parasite is effectively just that. The biggest differences here is that it is no lon * Tweak the Eye notification hovertext
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Also added a Parasite Hydra to round it out even more, although made them thankfully lexss freque ** We'll have to keep an eye on this, there are other things that may also be impacted by this, but for
    122 KB (21,444 words) - 14:29, 18 April 2019