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  • ...hrinks, so higher value units should be placed closer to the center of the field. == Force Field ==
    4 KB (605 words) - 00:13, 9 December 2013
  • [[Force Field|Force Fields]] are a very powerful defensive structure that projects an energy sh Units protected by a [[Force Field]] will have a small blue circle surrounding them.<BR/>
    3 KB (498 words) - 12:03, 29 May 2012

Page text matches

  • ...hrinks, so higher value units should be placed closer to the center of the field. == Force Field ==
    4 KB (605 words) - 00:13, 9 December 2013
  • ...nd/or Praetorian ball should be quite the door kicker to level the playing field. ...ng science/hacking) that use IntTextbox now mention the max values for the field in the tooltip
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[Force Field|Force Fields]] are a very powerful defensive structure that projects an energy sh Units protected by a [[Force Field]] will have a small blue circle surrounding them.<BR/>
    3 KB (498 words) - 12:03, 29 May 2012
  • * To prevent AI ships from unnecessarily "sticking" under force fields, they will now only stay in place if they are actually guarding a sh ...ain ships are specifically excluded from CPAs: immobile ships, ships under force fields, ships in carriers, ships that are already free/threat, ships that a
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...and similar. This will fix it to writing them to the actual defaults per field, which is pretty cool. No more coming in to a very dark, black and white g ...you'd notice as seemingly-missing data when looking inside a savegame data field log.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • <big>'''How Do I Kill Force Fields?'''</big> ...than bombers or space tanks will take hours to destroy even just one force field, so you might as well not even bother trying to attack with them.
    4 KB (802 words) - 14:01, 1 February 2015
  • ...s has been removed, as this was something that was used to narrow down the field of targets, and then have a secondary tag search. Now it just does a direc ...e of the variable did force us to re-evaluate all of the places where that field is used, and it also makes it a lot more obvious what is happening and why
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ading to it to have a greater tendency to wait to strike with overwhelming force. ...orce field now will no longer move until they are out from under the force field (from it dying or whatever), though they will still receive orders from the
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...t of the new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related comp ...conomic upgrades will be almost double what it used to be, meaning you can field far more ships, faster, including starships. Speaking of faster, the playe
    183 KB (30,714 words) - 11:55, 16 September 2017
  • Cloaking Field Generators are a non-weapon type of system on an entity. == Tachyon Field ==
    18 KB (3,012 words) - 21:16, 7 August 2022
  • Updated Force Field Generator I, II, III ...a very slow regen (but still can't be repaired). The Mark III and Core AI Force Fields are mobile.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • Force Fields ...t out with an Mark II Energy Rector, two Mark II Engineers, a mark I force field, and all of their metal/crystal harvester points on their home planet assig
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * The description of the Harvester Exo-Force-Field has been made more brief. ...r a reason to differentiate between force fields and shields. Also, Force Field Bearers are now back to being called Shield Bearers, for the same reason.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * AI will launch the response Exo-Strikes with more force and frequency. * Decrease Cuendillar available via planetoids/asteroids to force the player to ravage some planets
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...k power has been vastly reduced, but their specialist attack power against force fields, turrets, and heavy defense has been doubled. Additionally, they no ...ness of melee ships is no longer decreased by their being under protecting force fields.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • *** With these changes Marauders field larger initial forces and should fortify a position much better in a shorte ...throw an exception during stringbuilder creation of names, because of the field we marked as ThreadStatic... not being static. Heh. This is more efficien
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ** The existing field was renamed to old_strength, and its sole purpose is for a comparison point ...tityReferenceData.csv export in the PlayerData folder now has the strength field moved up to column D, and then has the "old strength" in column E, and the
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * New field in the AI Behaviors section of the galaxy options: AI Reserves Grace Period * Specific planets now have a PlanetAITurretSeedingCap field, which can be full cap, half cap, or none.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...truction when a planet was swarmed and totally outnumbered by an attacking force, and artificially prolonged the time it took for planets to actually be cap * The "energy vulnerable field" that is on many ships now only increases the damage from energy attacks by
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ater than their range unless they were targeting some ship under the force field. Fixed so that now there is always at least a 5% chance that they will be ...r. This makes incoming fire less likely to visually "penetrate" the outer field to damage the inner. Will not do much better in cases where the forcefield
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...ions, Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all now require supply. This means that they will onl ...the color of the player, and is layered on top of any indicators for force field protection, cloaking, etc.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...n be Hostile to the player, but aren't part of the AI's coordinated attack force * The AI Difficulty table now has a description field which tries to explain what each difficulty level means. This is now shown
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...hifting frames at random, which we couldn't duplicate, so this was a brute-force way to fix it! * Feathery Debris Field now hits a little harder, even though it's cost is cheap, it's hard to hit
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...the AI during tutorials. This makes it so that the PG does not show up in force and decimate new players in Midlander. ...ed by some mods. That code branch is now marked as deprecated, which will force mod authors to recompile when they start using this method, with instructio
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...pted to AIW2 as a separate faction, and it's learned some new tricks about force composition. ...ill probably hide fairly far away, but as it grows relative to your border force strength it will creep closer.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Logistics Command Stations now no longer generate a force field, but instead halve the speed of all enemy ships on the planet (in addition ...ig improvement over the old system, where you had to build up overwhelming force and win all in one big push; again, that tended to be either too hard or to
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...]] || Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. * [[AI War:Shield Bearer|Shield Bearer]] (force field)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ** Neinzul champions can "Project Shadow Repair Field": ...ll rate about 1/2 that of the Ion Eye, so the overall rate of "evening the field" should be similar.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** This was a brilliant suggestion that allows more of the field to be relevant, and rewards more patience. ** A sickness grows in the very earth itself. Bursting out of every wheat field comes strange, alien-looking plants in a terrible blight. Smite these evil
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...take damage instead), surprise you (attacker ignores the protecting force field as if it was not there)''' '''Immunity to Force Fields'''
    4 KB (674 words) - 19:48, 1 February 2015
  • ...had a serious nerf to bring it into the realm of sanity. It now spawns 2 force rams rather than 12, and the power of those rams is now 20% of what the pow ...to ground strength. It provides a way to partially work around the brute force of the burlusts by using the power of the mind instead.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * [[AI War:Force Field|Force Fields]] * Force Fields: [[AI War:Force Fields|How Do I Kill Them?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • * Force AI Waves to press home their attack; on higher difficulties sometimes a wav ...o just remove it in general. It was unsightly, and thanks to the asteroid field is not even needed. The asteroids can be a bit on the subtle side, but you
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...el increases.<br/>A Shard Reactor has 4 Small, 2 Medium, and 1 Large(Force Field) module slots.<br/>Part of the [[Fallen Spire Campaign]]. ...Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...orcefields as shields shrink. It also keeps forcefields from being such a force-multiplier that it really throws off the strength ratios that ships have. * Added a new "absolute_max_cap_when_in_fleets" field on ships, which allows us to set it to some value above zero if we want to
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ckly, responding to any threat in your territory with the majority of your force before it could really do anything. ** cloaking_percent_loss_from_firing is now a field on entity systems, and it defaults to 1 on every ship weapon unless they de
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...y from its turrets:''' The turrets that the AI controls are an incredible force-multiplier for it, and this creates an even greater home-court advantage fo ...''' Cleanup drones are cheap, and should generally be part of any assault force. That way when you kill the various turrets at the planet, the cleanup dron
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...hot was short-range enough, if the shot was directed straight at the force field itself, or sometimes if the mode was Fast & Dangerous. Fixed. ...s (and since cutlasses cannot be repaired). Mobile Force Fields (Mark III force fields) also now have infinite engine health.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...unted force fields as described in [[AI War:Force Field Interactions|Force Field Interactions]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...mpship until the player shrinks or destroys the [[AI_War:Force_Field|Force Field]].
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | L(FF)
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...TODO item where now the raycast that determines what point on the playing field your mouse cursor over now only collides with the playfield itself, and not *** If you bring overwhelming force to this planet, all AI guards on this planet and its neighbors are freed as
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...n updated to make it clearer that bombers have a substantial bonus against force fields and other hardened targets. -Ships that are currently protected by a force field now show up with a green circle underneath them (similar to the purple circ
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...| 0 || {{AlgLeft}} | Regen Time 01:00 || {{AlgCtr}} | [[Force Field|Force Field MkII]] || {{AlgCtr}} | XL(FF) ...| 0 || {{AlgLeft}} | Regen Time 01:10 || {{AlgCtr}} | [[Force Field|Force Field MkIII]] || {{AlgCtr}} | XL(FF)
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | XL(FF) ...|| align="left" | Regen Time 01:10 || align="center" | [[Force Field|Force Field MkIII]] || align="center" | XL(FF)
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | XL(FF) ...|| align="left" | Regen Time 01:10 || align="center" | [[Force Field|Force Field MkIII]] || align="center" | XL(FF)
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...s damage.<br/>The AI version is armed as per the table below and its force field shrinks as it takes damage.<br/><br/>Spirecraft are built from a [[Spirecra
    5 KB (521 words) - 00:04, 3 April 2013
  • ...a space except for skelebots, which had a hyphen). Then it had a nickname field that you could write to when you were renaming your character. ** Now it just has a single Name field that contains the whole name, and which you can write to when renaming your
    278 KB (45,949 words) - 19:51, 1 February 2015

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