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  • ...st anything with high health.<br/>6.013 Note: As of patch 6.013 the Bomber Starship is able to hit small targets, the in-game description has not been updated
    608 bytes (85 words) - 07:03, 10 July 2016

Page text matches

  • ...from 500k/1.5M/3M => 1M/4M/9M. (puts it on the low end of a fleet ship or starship with a cap of 10, but with the mkII/mkIII versions much stronger to help ju ...amage per shot from 3200*mk => 5k*mk. (puts it on par with a fleet ship or starship with a cap of 10, but since shots-per-salvo is also mark-based this makes m
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...y to have Raid and Infiltration guardians start 1 tier lower than the Raid Starship (while being 50% to 150% more effective than it), but really all the guardi ...e exo-cost sub-tier so that they were no longer the only always-available "Heavy Frigate", as this was resulting in many exos having a _lot_ of MkI flagship
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...erience and recovers artifacts, you can guide its progression from a super-starship to a truly awesome powerhouse. ...es, including the hilarious Tackle Drone Launcher and the first-ever bonus starship.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Fixed typo in Siege Starship description. * Bomber Starship armor from 1500*mk => 600*mk (now the same as bombers).
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...hips are large centerpieces that you can build your fleet around. A single starship has vastly more health and damage dealing potential than a single fleet shi ...y use a dedicated intragalactic warpgate and they need a captured Advanced Starship Constructor to be built up to MkIV (provided the MkIII has been unlocked wi
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...f 10 over the years and the refinements to prevent this (without being too heavy-handed) have continued. Several AI improvements were made for 8.0, especia * Triple-clicking a player-controlled nebula starship now cross-selects according to its tier (basic combat ship, advanced combat
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ap to make, you start with the [[AI War:Fighter|Fighter]], [[AI War:Bomber|Bomber]], [[AI War:Missile Frigate|Missile Frigate]], and an additional bonus ship ...ses against each other. In this, [[AI War:Fighter|Fighters]] beat [[AI War:Bomber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...at also adds a powerful Spire ship to each wave (in addition to the normal starship). At higher tech levels it will even send Capital-ship level vessels. ...g custom templates for modular ships (i.e. the three marks of Riot Control Starship).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...hose massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much completely. With a game of this scope, we ex * The AI players no longer build anti-starship arachnids on their planets in response to player starships arriving. That'
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Fixed omission preventing Siege Starship from being able to hit: warheads, Avengers, Superfortresses, astro trains, * Neinzul Bomber Clusters changed the same way as normal clusters except new damage is 30k/6
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** If you explicitly tell an engineer to assist a space dock or starship constructor, it will keep hanging out there to boost that unit FOREVER, unt * The visuals for the assault starship have been completely replaced.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • -The Leech Starship has all-new graphics, and the Raid Starship graphics have been much improved. -Omega Drive, Resistance Fighter Bomber, Resistance Frigate, Marauder DaggerFrigate, Marauder Buzz Bomb are by Dani
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * Fixed a bug where Space Docks, Starship Constructors, and Advanced Starship Constructors were not ever available for construction in the prior version ...vers now it won't really matter, but when you get enough fuel to support a starship it's a significant deal.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...d balance of the Space Tank, to be instead much more like a variant of the bomber, with the following differences: * Also, the single-starship-with-every-wave is now only included on difficulty 6 and up.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...'s, 4 for fusion rockets like an MLRS's, and 0.125 for fusion bombs like a bomber's ** Dire Heavy Beam Guardian
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ** Bomber and Eyebot updated and imported, same as Fighter, noted above. * Added an option for starting with your Ark and Starship Constructor already set up to build everything and rally it to the Ark.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI comman ...e game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, frigate, scout quartet (see above) that is in every game. Here is a list
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI comman ...e game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, frigate, scout quartet (see above) that is in every game. Here is a list
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ** This doesn't affect their Raider Starship attacks. * All Heavy Beam weapons do double damage to stacked enemies.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...ientsAndSelf when you were quitting to the main menu out of a particularly heavy game. ...are a bunch of new ones that are only ever dire: tesla, spider, tethuida, heavy beam, gravity, shredder, and parasite.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • **[[Plasma Siege Starship]]s * '''Command-Grade''' - ''Bombers and Bomber Drones are the only ordinary ships that get a damage bonus against this hul
    4 KB (544 words) - 20:20, 15 May 2015
  • Updated Starship Constructor Updated Bomber I, II, III, IV, Core
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...a Heavy Drone like a Fighter MkI costs 3 points, a Medium Corvette like a Bomber MkIV costs 24 points, and Light Battleship like a Black Widow Golem costs 4 ...00 for escorts, 1/8 of that for the biggest escorts). That works out to a Heavy Frigate (128), so it sets aside points for 3 of those.
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...hip''' - A starship from older versions now replaced by the [[Plasma Siege Starship]]. ...- Either a starship from older versions now replaced by the [[Plasma Siege Starship]], or [[Spire Dreadnought|an extremely powerful Spire warship]].
    4 KB (585 words) - 15:37, 1 February 2015
  • * Sniper Starship durability reduced from 100k to 75k, damage per shot increased from 480 to * Watchman Starship cost halved from 20k to 10k, range increased from 5,400 to 8,000. Cost no l
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...e game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, frigate, scout quartet that is in every game. The Zenith Remnant adds ano ...ssiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave through more laser/shell/
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...e game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, frigate, scout quartet that is in every game. The Zenith Remnant adds ano ...ssiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave through more laser/shell/
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...nt Shadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount the heavy Spire modules. Also mounts an extremely powerful Spire Beam main weapon.<br ...eam Turret|Heavy Beam Turret]] (Note that unlike the other five, the Mk. I Heavy Beam Module is not already unlocked.)<br/>
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...most. For example, a Turtle/Mad Bomber will both send large waves and have heavy defenses on all planets. ...[[Sentinel Frigate]]s, [[Sniper]]s, [[Zenith Bombard]]s, [[Zenith Electric Bomber]]s, etc.
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * Pulled down the AoE target cap of Electric Bomber a bit in response to effectiveness with shot compression in play. Cap of hi ** This gives a slight speed boost, not that they were that heavy to begin with.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...temperamental guardians, fragmenting guardian and shard, gravity guardian, heavy beam guardian, hunter killer, implosion guardian regular and carrier, laser ** (Bomber) anomaly updated visuals: https://youtu.be/xCzMRmrlzYE Also added LOD1 for
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...="top" | <b>Energy Bomb (Plasma Siege Starship):</b> || The [[Plasma Siege Starship]] is equipped with a unique version of the Energy Bomb that also does signi |valign="top" | <b>Beam Weapon (Heavy Beam Cannon):</b> || The Heavy Beam Cannon (HBC) Beam Weapon is a high damage beam that will re-target mid
    8 KB (1,407 words) - 22:10, 1 February 2015
  • * Turret health reduced by 25% or more overall, excluding the Heavy Beam Cannon and things like Tractors and Gravity. ...Fleetships previously with 60mm Armor now have 50mm, excluding the Fusion Bomber (60), Metabolizing Gangsaw (60), Space Tank (120), Vampire Claw (40mm), Sen
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ** If we had the game running a bit slower (based on heavy debug logging, for instance), then this problem would disappear in the firs * Hydran Hobbyist, an extremely redundant hydra starship with low damage and high disabling capabilities
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ..." | [[AI War:Bomber|Mercenary Bomber]]<br/>Inflicts high damage on certain heavy enemy defenses. Very effective against shields and enemy command stations. ...n use a tractor beam to grapple enemy ships. Specialized as a anti-fighter/bomber unit with a wide range of tactical uses.
    4 KB (573 words) - 04:56, 26 August 2016
  • *Heavy *Ultra-Heavy
    4 KB (674 words) - 19:48, 1 February 2015
  • ...ed Space Plane variant with better radar dampening and high damage against heavy enemies ...rge Shredder Frigate variant with greatly improved hull and damage against heavy targets, but no shields
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...e for the science sidebar on each tech shown there. This was surprisingly heavy of a check to do. *** The Riot control cruiser is named after the starship from the original game, but is more of a fusion between the original game's
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...y fast cloaked ship with short-range rapid fire attack. Excellent against heavy targets, but weak to opposing fleet ships. ...en comparing to Bombers, however, realize the Minipods have traded their [[Heavy]] and [[Artillery]] bonuses for [[Turret]] and [[Swarmer]] bonuses. Turret
    2 KB (385 words) - 22:19, 1 February 2015
  • ...te any polycrystal with ease - coincidentally the [[Bomber]]s and [[Bomber Starship]]s that lay waste to your force fields. ...r]]s and [[Space Tank]] with Polycrystal Hulls, and [[Shield Bearer]]s for Heavy hulls.
    1 KB (218 words) - 13:10, 26 February 2015
  • -Bomber starships are no longer strong against turrets, instead now having a minor -No starships other than bomber starships are now strong against forcefields.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...y travel with your [[Fighter]]s and [[Bomber]]s to take down a Heavy/Ultra-Heavy target, just don't expect anything special from them when they do so. ...ter Ability]], such as the [[Counter Dark Matter Turret]] or the [[Cloaker Starship]] will render units near them immune to their attacks.
    2 KB (411 words) - 11:43, 16 February 2015
  • |Outguard Flagship<br/>Vanguard<br/>Heavy Fusion Bomber ...AI with a passion and will attack AI planets, using a mix of Vanguards and Heavy Fusion Bombers.
    7 KB (1,060 words) - 17:01, 23 September 2021
  • ...ile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomber]]). Their speed makes them effective at putting out fires around the galaxy ...y fighter with the addition of scouting. It excels at hounding down [[Raid Starship]], and various guardians of note ([[Self-Destruction Guardian]], [[Laser Gu
    2 KB (294 words) - 11:51, 16 February 2015
  • A super-heavy duty [[Force Field]] deployed by the AI to protect its [[Command Station|Ho Bring [[Bomber|Bombers]], the more the better. On a broader level, all ship-types that hav
    4 KB (605 words) - 00:13, 9 December 2013
  • ...e with a small set of ships that needs protecting: ''e.g.'' [[Plasma Siege Starship]]s, [[Botnet Golem]]s, or ships from a cache of [[Zenith Reserve Ships]]. D ...te by unlocking FF-bypassing units or [[Bomber]]-like units that have anti-Heavy bonuses.
    1 KB (198 words) - 12:10, 16 February 2015
  • | {{AlgCtr}} | Energy Burst || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Sniper Shots, Fusion Cutters, Minor Electric Ammo, Black Ho ...ion damage (starships and guard posts, for instance), so escorting it with starship killers is strongly advised. Other hard-hitting golems (armored, artillery,
    3 KB (383 words) - 00:05, 25 October 2018
  • #REDIRECT [[AI War:Heavy Bomber Starship]]
    42 bytes (6 words) - 07:03, 10 July 2016