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  • ...ore exact and hopefully remove any remaining cases where it has to use the message that admits it's really odd and asks you to tell the developers about it (i ...Toll and others for following directions and telling us when they saw that message :)
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...n since humans owned it, but in a drab sort of green, and without the nice message about deepstrikes. ...e the "Coroutine container not configured... did you forget to call Init?" message not something that just goes to the player log, as that was really confusin
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...done now just get a null back instead. This tidies up some ongoing error message sources that were harmless but annoying. ** However, the message also now includes the text "Please report faction overage as a bug with a s
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The victory or defeat message no longer pops up right in the center of the screen. It's now considerably ...rst time you are in a mission that is won and which gives you tier orbs, a message explaining the tier orbs pops up.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...stuck due to being cut off from that continent's settlement, the following message is now shown: ...bout the version problem, but still). It now pops up a much more friendly message telling you why it cannot load that world.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * Quieted another harmless error message that could show up in the debug log during the process of being disconnecte ** In the process of this, also made the real cases of this error message start showing up visibly as errors and not just as silent in the logs.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Rather than throwing a scary error message when it can't load your player profile, it now silently logs the detailed e ...of messages) mixed in with the network sockets stuff (talking about how a message gets from here to there), and that has been split out completely differentl
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** Now it shows a message saying "The way is blocked! It turns out this doesn't lead anywhere." * Made the "Press ~ to switch back to normal message display." message use the actual key combo description if the user has rebound the key to som
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...them) so that we will now have full stack traces that tell us what kind of message was involved even when the error is caught further inside. As it was, beca ...rom 10ms to 50ms. Less likely for the valve to throw a congestion failure message that way, and it's not going to be noticeably different to users.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...Of the few who survived the AI's ferocity, even fewer clung to sanity. A message from the miners' leader is attached. Short Title: Message from Spire refugees.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • *** For the "you can watch fleets" message, it now runs if any player account attached to any human empire faction isn ...e "you, your flagships keep getting wrecked and you haven't upgraded them" message for anyone who might be having that problem.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...city map sidebar buttons now no longer respond to clicks while a tutorial message is up, to avoid weirdness when someone opened the customization window befo ...en, and re-load and go back to the customization screen you'll get the tip message again.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * Made the exo-galactic-transceiver alert message clearer. * When players are being waited on or have desynced, a message to that effect now goes out from the game host.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...out it. You need those stats when you are a full planetary power, and the message never said much about it other than "read the tooltips, now that more info * Previously, the opening tutorial message in Invasion mode was the same as the one from the form-a-federation mode, a
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...e as being in "cheat" mode, it now shows a "cheat: whatever the cheat was" message. This way you know if you activated cheat mode, which disables achievement ** Human Resistance Fighters warping in and out has voice lines, and the Log Message now includes faction colour
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ists what new mechanics are unlocked at various civ levels. It's the same message you get upon actually reaching those civ levels, but archived for viewing a * Added in some colorization to the various messages of the message log, making it easier to tell them apart from one another.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...ke them more of a danger in the mid/late game. When this happens an alert message ("Defensive Hybrids Are Mobilizing") will be displayed for about 2 minutes * A message is now shown in the alerts window when an enemy black hole machine is at th
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...new passive events are spawned during interturn, you get a central screen message (like when you get a disease or a new tech) telling you so, and how many. ...an issue where BuildingLostDueToMissingResource was popping up as an error message in a lot of cases.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...s" display on the right side of the screen, would all show a general buggy message. * Improved the output of the error message if the galaxy doesn't have enough space for all the factions in it so that
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Fixed a log message where clockwork seekers were noting that they "got stuck and self-destructe ...aving text interjections pop up when you fail to attack these, the blocked message that floats out of enemies has simply been expanded to say "BLOCKED! You'll
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * When you're in placement mode, it now has a little message showing what you're placing, and the keybinds for placing multiples (5, 10, * Remove an incorrect warning message in marauder hovertext
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * The sync complete message was not always disappearing for the host before. Fixed. * The "would you like to reconnect to the disconnected server?" message now only pops up once every 60 seconds at most, rather than immediately pop
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...chat_text built right in as a field on them, and they will already send a message to the chat log when they arrive, if the journal entry author feels that is ...cific ship on a given planet, as an example. They could then click on the message from you, either while it is popped-up or when it is in the longer-term cha
    9 KB (1,517 words) - 16:19, 7 May 2020
  • -The insta-kill message no longer appears until ships are actually being hit and killed, rather tha ...ship already being at cap, the remains will instead be scrapped and a chat message will be sent to the player controlling the remains that were removed.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * When you use the incinerator, it now pops out a chat message confirming both what was incinerated and how many shards you got for it. * The "drop spellgems here to incinerate" message has become multi-line to make it more visually distinctive as well as to ma
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ...tile because it would cut at least one town center off from its fellows." message: * Fixed a bug where the "waiting for other players" message was popping up in the lower left after you lost the game.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...then when a unit kills another unit and gets a veteran bonus, it pops up a message to that effect. * The victory message when you win via Armageddon is now a lot more specific.
    150 KB (24,846 words) - 12:25, 31 January 2015
  • The message headers indicate other attached information, but sadly this is nearly the o ...ide command-and-control systems that made the AIs possible. But from this message... it doesn't sound like just an artifact. And it sounds like there's anot
    12 KB (2,083 words) - 12:46, 27 February 2015
  • ...cted due to it being an explorer camp too far from the lander, the tooltip message will say so. ..., then that building will cease to function with an "out of range of city" message. This would typically happen if a district center got blown up.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...ere's no location to place a ship/structure, it now shows a way-less-scary message (not the bug-style popup, but the log-style one instead). ..., in free look mode (not really a thing now), or lost or won, it shows the message for that HERE rather than below the resource bar.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...he metal requests to the sim speed, no longer receiving the 'Unknown Ship' message, and no longer omitting a bunch of flows ** This will now remove the offending popup message and silently log an error to the log since trying to put another popup in t
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Previously the MP client would need to look at the error message, memorize the required changes, then click away to the Settings menu and im ...stricts will give you some UI feedback about needing more Districts, and a message to click on the Income Screen.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • -The "Game Does Not Have Input Focus..." message is now more accurate, telling you when the scroll wheel and keyboard inputs -During saves, the game now pops up a message showing what it is doing, rather than just silently hanging the game during
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ** A message is now shown when the connection to either a remote client or a remote host *** Just hit Enter to send a chat message at any time when in the menu system (not during gameplay).
    12 KB (2,068 words) - 12:25, 31 January 2015
  • -The confirmation message for gifting ships between players has been updated to reflect why ships can -The client now gets a popup message when unable to connect to a host.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * Added a welcome message (referencing the tutorial and the "Beginner Game" setup script) to the lobb ...annot start the game until at least one player selects the "Normal" role." message to "Host cannot start the game until at least one player selects the "Norma
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...issues with the textbox focusing, or whether having more text lines in the message window than can be shown at once (thus requiring scrolling) is the issue. * The logic for determining when to show a "command station under attack" message is now broader and should encompass all ways in which a command station can
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * The "welcome to combat" old-style message has now been wrapped into the explanation text popups, and thus shows up in * While you are in dispatch mode, a "dispatching" message shows up on the left, making it really obvious that you are in that mode.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * The upper-right message log no longer blocks mouse interaction (like holding left-click to fire). * The central-screen-message for leveling up is now delayed until there are no enemies left in the curre
    108 KB (18,595 words) - 17:35, 25 October 2018
  • **the message shown to the player when this entire tutorial is successfully completed **the message shown to the player when this phase is started
    3 KB (460 words) - 17:36, 25 October 2018
  • ...ou gain max health via shard pickups it will give you a big central screen message to that effect (once you're out of battle, same as when you level up) ...when you use a mysterious circuit you didn't know about yet it displays a message in the upper-left with the name and description of the now-known circuit.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • * Fixed the chat message log visibility time to be 15 seconds rather than 5. AI War 1 and 2 both us * Updated UISidebarBasicItem to throw a (more) useful error message when the hotkey is declared but undefined
    63 KB (10,632 words) - 10:14, 5 April 2024
  • ...ems in their queue, and then pause all constructors, the "short on energy" message now goes away. -When the debug output (F3) is on, each in-game chat message being displayed now shows an addendum for how many more seconds it is suppo
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...ible for home command stations to be gifted between players, the HOME LOST message is now dynamically set based on whether the player controls and home planet -The message about player's home planet command statiosn being under attack is now a lot
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...ships (talking about too far from "your" planets, etc); now has an AI-only message. ...ag in the time, which we forgot to mention last game. Now there is also a message shown of "AI Barracks Created With Units: 1200" or similar, to let players
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * The "would you like to reconnect to the disconnected server?" message now only pops up once every 60 seconds at most, rather than immediately pop * There is now a "MESSAGE LOG" button in the upper-right corner of the screen during the game, which
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Fixed an issue where the "connected to steam" message on the left of the screen would be smeared along that side of the screen fo * When players are on the world map or in the settlement, it now shows a message in the chat log saying "Supercharged Overlord! Send survivors on dispatch
    27 KB (4,441 words) - 21:27, 13 July 2015
  • ...m found a storage capsule planted near the shard. The capsule contained a message, the author identified himself as Dr. Richard Langstrom. Having read the c ...d up in our galaxy, and not much of the fleet was left. I have enclosed a message for him as well, please deliver it along with my assurance that we did not
    41 KB (6,782 words) - 12:38, 27 February 2015
  • *** Gives a message when on a human planet * Now when your Ark is on an AI planet, you get an angry-looking warning message and the AI devotes most of its budget to the Hunter Fleet, which will build
    161 KB (27,377 words) - 16:31, 24 April 2018
  • -The message queue to the AI thread now processes 20x as many messages as before when th -The message log between players now keeps the last 40 messages instead of the last 15.
    20 KB (3,494 words) - 13:39, 1 February 2015

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