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  • =What exactly is added in the Children of Neinzul micro expansion?= ...se were the Zenith. This micro-expansion introduces a new alien race, the Neinzul. This micro-expansion will be focused around them.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • == What Are Neinzul Preservation Wardens? == ...l minor faction introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. This page is currently up to date as of version 5.016.
    4 KB (530 words) - 14:06, 1 February 2015
  • [[File:AIWarCoNLogo.jpg|center|Children of Neinzul]]<br/> ...desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...ily-damaging single shots. It also produces and stores up [[Neinzul Bomber|Neinzul Bombers]] over time. When player ships attack them or military ships get t ...bomber cluster itself is not a huge problem, but the 200+ [[Neinzul Bomber|Neinzul Bombers]] inside can be very unpleasant if you are unprepared because of th
    3 KB (332 words) - 23:00, 8 October 2016
  • ...unit is AI only and mainly spawns from the [[AI War:Neinzul Bomber Cluster|Neinzul Bomber Cluster]] structure.
    649 bytes (97 words) - 05:36, 10 July 2016
  • ...them for reclamation when they die.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho
    749 bytes (104 words) - 13:16, 26 February 2015
  • #REDIRECT [[AI War:Neinzul Youngling Cockroach]]
    48 bytes (6 words) - 01:05, 8 March 2015
  • ...guns. Great against large defenses.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho ...ul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomber]]). Their speed makes t
    2 KB (294 words) - 11:51, 16 February 2015
  • |[[File:AIWarEnclaveStarship.png|100px|left|Neinzul Enclave Starship]] || valign="top" | Every six seconds while enemies are pr == Neinzul Enclave Stats ==
    2 KB (213 words) - 04:57, 10 July 2016
  • #REDIRECT [[AI War:Neinzul Bomber]]
    35 bytes (5 words) - 01:04, 8 March 2015
  • ...s, and EMPs.<br/>These units spawn from the [[AI War:Neinzul Viral Cluster|Neinzul Viral Cluster]].
    599 bytes (86 words) - 06:02, 10 July 2016
  • [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho [[Neinzul Youngling Nanoswarm]] are the ultimate in support craft: they reclaim, para
    3 KB (397 words) - 11:54, 16 February 2015
  • #redirect [[AI War:Neinzul Youngling Nanoswarm]]
    48 bytes (6 words) - 01:06, 8 March 2015
  • ..., with huge amounts of armor and firepower, but the lowest lifespan of any Neinzul ship. [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho
    2 KB (270 words) - 11:59, 16 February 2015
  • #redirect [[AI War:Neinzul Youngling Tiger]]
    44 bytes (6 words) - 01:07, 8 March 2015
  • ...nemy ships that aren't wounded.<br/><br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho [[Neinzul Youngling Vulture]] are unique and likely always useful against any target
    2 KB (345 words) - 10:37, 4 March 2015
  • #redirect [[AI War:Neinzul Youngling Vulture]]
    46 bytes (6 words) - 01:07, 8 March 2015
  • |[[File:AIWarWeasel.png|left|Neinzul Youngling Weasel]] || valign="top" | This inexpensive, low-powered ship att [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho
    2 KB (300 words) - 12:00, 16 February 2015
  • #redirect [[AI War:Neinzul Youngling Weasel]]
    45 bytes (6 words) - 01:07, 8 March 2015
  • ...ng|100px|left|Hybrid Hive]] || valign="top" | A strange hybrid of a mobile Neinzul hive and AI-built machinery.<br/>See the [[Hybrid Hives]] page for how thes
    1 KB (185 words) - 19:38, 30 October 2018
  • ...ndreds.<br/>This ship is part of the [[AI War:Neinzul Preservation Wardens|Neinzul Preservation Wardens]] minor faction that can be enabled during game setup.
    1 KB (149 words) - 13:58, 5 March 2015
  • ...ungling Weasels]] to aid it when attacking.<br/>This ship is part of the [[Neinzul Roaming Enclaves]] minor faction that can be enabled during game setup.
    3 KB (401 words) - 23:48, 24 February 2015
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). Destroying an AI ship on its planet or an adja
    3 KB (283 words) - 17:50, 28 February 2013
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close
    3 KB (275 words) - 17:41, 28 February 2013
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close
    2 KB (226 words) - 17:52, 28 February 2013
  • |[[File:AIWarNeinzulSilo.png|100px|left|Neinzul Rocketry Corps Silo]] || valign="top" | When the Silo's planet is on alert, ...rks fire more dangerous warheads.<br/>These structures spawn only if the [[Neinzul Rocketry Corps]] minor faction is enabled.
    3 KB (435 words) - 21:01, 7 October 2016
  • ...aging single shots. It also produces and stores up [[Neinzul Viral Swarmer|Neinzul Viral Swarmers]] over time. When player ships attack them or get too close
    2 KB (255 words) - 18:02, 28 February 2013
  • |[[File:AIWarNeinzulMeleeGuardPost.png|100px|left|Neinzul Melee Guard Post]] || valign="top" | This mobile alien guard post comes aft
    461 bytes (56 words) - 02:18, 16 June 2016
  • ...n technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Youngling Cockroaches]] that are stored up inside the Guard Post over time.
    493 bytes (53 words) - 02:19, 16 June 2016
  • ...eir health drops below 30% if they have no other orders.<br/>While inside, Neinzul ships are regenerated at 10x the inverse of their normal self-attrition rat
    3 KB (284 words) - 21:43, 9 March 2013
  • ...left|Laser Drone placeholder]] || valign="top" | A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted f ''NB: All Drones must be produced by a [[Neinzul Enclave Starship]] of at least that level, this increases the effective kno
    6 KB (655 words) - 20:27, 11 March 2013
  • ...ft|Missile Drone placeholder]] || valign="top" | A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted f ''NB: All Drones must be produced by a [[Neinzul Enclave Starship]] of at least that level, this increases the effective kno
    4 KB (404 words) - 20:29, 11 March 2013
  • ...|left|MLRS Drone placeholder]] || valign="top" | A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted f ''NB: All Drones must be produced by a [[Neinzul Enclave Starship]] of at least that level, this increases the effective kno
    4 KB (416 words) - 20:32, 11 March 2013
  • ...ft|Needler Drone placeholder]] || valign="top" | A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted f ''NB: All Drones must be produced by a [[AI War:Neinzul Enclave Starship|Neinzul Enclave Starship]] of at least that level, this increases the effective kno
    4 KB (434 words) - 13:24, 30 September 2017
  • ...AIWarScapegoat.png|left|100px|Neinzul Scapegoat]] || valign="top" | Mature Neinzul organism without the short lifespan of a Youngling. Capable combatant in i
    2 KB (257 words) - 17:13, 4 November 2017
  • ...of exploding and doing AoE damage to the enemy when it dies. As this is a Neinzul Youngling it will be dying fast, and a lot, which increases its effectivene Neinzul combat forces can and should be delayed with gravitation or tractor beams a
    2 KB (288 words) - 11:53, 16 February 2015
  • Factions: Neinzul Mourners vs. All evil factions The neinzul have a single small starbase, surrounded by 20 "dimensional prison controll
    977 bytes (148 words) - 19:44, 25 February 2013
  • |[[File:AIWarRailpod.png|left|Neinzul Railpod]] || valign="top" | Mature Neinzul organism without the time-limited lifespan of a Youngling. The railpod is
    813 bytes (109 words) - 11:45, 16 February 2015
  • ...fast-attacking cloaked raiding ship.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho
    556 bytes (75 words) - 11:56, 16 February 2015
  • #REDIRECT [[AI War:Neinzul Railpod]]
    36 bytes (5 words) - 11:45, 16 February 2015
  • #REDIRECT [[AI War:Neinzul Scapegoat]]
    38 bytes (5 words) - 11:45, 16 February 2015
  • #REDIRECT [[AI War:Neinzul Youngling Commando]]
    47 bytes (6 words) - 11:51, 16 February 2015
  • #REDIRECT [[AI War:Neinzul Youngling Firefly]]
    46 bytes (6 words) - 11:53, 16 February 2015
  • #REDIRECT [[AI War:Neinzul Youngling Nanoswarm]]
    48 bytes (6 words) - 11:54, 16 February 2015
  • #REDIRECT [[AI War:Neinzul Youngling Shrike]]
    45 bytes (6 words) - 11:56, 16 February 2015
  • #REDIRECT [[AI War:Neinzul Youngling Tiger]]
    44 bytes (6 words) - 11:59, 16 February 2015
  • #REDIRECT [[AI War:Neinzul Youngling Vulture]]
    46 bytes (6 words) - 11:59, 16 February 2015
  • #REDIRECT [[AI War:Neinzul Youngling Weasel]]
    45 bytes (6 words) - 12:00, 16 February 2015
  • #REDIRECT [[AI War:Neinzul Roaming Enclave]]
    44 bytes (6 words) - 22:21, 24 February 2015
  • #REDIRECT [[AI War:Neinzul Bomber]]
    35 bytes (5 words) - 13:13, 26 February 2015

Page text matches

  • === Zenith Refugees Vs Neinzul Astrids Vs Dark Spire 0 Hero Arrived === ...Title: Zenith refugees in the $planetName nebula are under attack by both Neinzul and Spire splinter groups.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...ves, Preservation Wardens, Neinzul Clusters, Neinzul Privacy Clusters, and Neinzul Nests will now generate mixed waves of their respective youngling types, ra * Neinzul Clusters and Privacy Clusters from firing 50k/100k/150k/200k/250k shots eve
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The Neinzul Abyss). * Add a new Neinzul Abysss random faction class, with neinzul units
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The Neinzul Mourner large starbase can now also spawn the player-gift facility after yo ** An AI/Neinzul hybrid experiment gone wrong. When hostiles are present, this post continu
    407 KB (65,607 words) - 12:09, 16 September 2017
  • [[File:AIWarCoNLogo.jpg|center|Children of Neinzul]]<br/> ...desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the
    17 KB (2,826 words) - 19:48, 1 February 2015
  • =What exactly is added in the Children of Neinzul micro expansion?= ...se were the Zenith. This micro-expansion introduces a new alien race, the Neinzul. This micro-expansion will be focused around them.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * Remove a few OP guns from the neinzul ...e of the "unit spam" that is very undesired here, outside of units such as Neinzul Younglings which are intended for that.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * [[AI War:Neinzul Youngling Commando|Neinzul Youngling Commando]] (anti-light) * [[AI War:Neinzul Youngling Weasel|Neinzul Youngling Weasel]] (anti-rare hulls/bombers)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...se new areas, champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recove * Added short-lived "Drones" that the player's Neinzul Enclave Starships can build. These are based on unlocked turret technology
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...even including all the stuff that was added as part of the new Children of Neinzul micro-expansion. So here we go: ...ng to the existing live vocals and piano). The soundtrack for Children of Neinzul was also done at this new quality level, of course. Additionally, two comp
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Previously, the Neinzul Enclave Starship mercenaries used the old graphics for the actual ship, but ** Vampires and Zenith Viral Shredders and Neinzul Viral Swarmers now all have a new Fusion Cutter ammo type (with a creepy ne
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Zenith Autobombs and Neinzul Youngling Nanoswarms now do a better job of splitting up rather than focusi * Removed AI Progress cost for killing any Neinzul cluster (Neinzul Nests still cost 10 AIP to kill).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • == The Neinzul Abyss Factions == An incursion of Neinzul Elderlings has come into the galaxy. Each Elderling will defend a territory
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ...larly the Counter Spy, One-Way Doormaster, Shadow Master, Raid Engine, and Neinzul Nester and make this particularly difficult and/or unbeatable due to the ma == Children of the Neinzul ==
    31 KB (5,110 words) - 15:35, 22 November 2018
  • * Neinzul Railpod cap m+c from 5k/10k => 5k/5k. * Updated the Neinzul Enclave Drone descriptions to no longer mention a dependency on turret tech
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...e Neinzul first appeared in AI War and were the subject of the Children of Neinzul expansion, and are also an NPC race in Stars Beyond Reach. The Neinzul are a race of perpetual "younglings", who live for an extremely short time
    4 KB (606 words) - 22:20, 22 October 2018
  • [[AI War:Children of Neinzul#New CoN AI Types|Children of Neinzul Added AI Types]] |'''Neinzul Viral Enthusiast'''
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * Fixed some omissions and errors in the Neinzul minor faction descriptions. * Fixed bug that was preventing various abstracted-factory units (like Neinzul Roaming Enclaves) from scaling properly with the unit cap.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Neinzul Cockroach: ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...building, and viewing enemy saucers or enemy "buildings are alive" (spire, neinzul) units instead of just the single version that is there now. But for now t * The Neinzul no longer pollute at all, because I'm not sure what gasses they would be le
    208 KB (34,773 words) - 19:15, 5 June 2015
  • == Children of the Neinzul == Added by the expansion [[AI War:Children of Neinzul|Children of the Neinzul]].
    10 KB (1,590 words) - 15:57, 22 November 2018
  • ...instead of getting Royal Guardians it gets regular Guardians. Requires The Neinzul Abyss expansion. ...its ship focus. Warden will respond more quickly than normal! Requires The Neinzul Abyss expansion.
    10 KB (1,516 words) - 13:14, 13 June 2022
  • * '''AI Core Neinzul Melee Guard Post''' +2 AI Progress If Killed * '''AI Core Neinzul Spawner Guard Post''' +2 AI Progress If Killed
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...ungling Weasels]] to aid it when attacking.<br/>This ship is part of the [[Neinzul Roaming Enclaves]] minor faction that can be enabled during game setup.
    3 KB (401 words) - 23:48, 24 February 2015
  • ..., with huge amounts of armor and firepower, but the lowest lifespan of any Neinzul ship. [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho
    2 KB (270 words) - 11:59, 16 February 2015
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close
    3 KB (275 words) - 17:41, 28 February 2013
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close
    2 KB (226 words) - 17:52, 28 February 2013
  • This phase was also a concerted shift back to working on DLC3 (The Neinzul Abyss), which was the final DLC for the game. Many of the various remainin * Neinzul Custodian changes
    126 KB (20,934 words) - 21:28, 22 April 2022
  • == What Are Neinzul Preservation Wardens? == ...l minor faction introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. This page is currently up to date as of version 5.016.
    4 KB (530 words) - 14:06, 1 February 2015
  • ...guns. Great against large defenses.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho ...ul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomber]]). Their speed makes t
    2 KB (294 words) - 11:51, 16 February 2015
  • ...[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). Destroying an AI ship on its planet or an adja
    3 KB (283 words) - 17:50, 28 February 2013
  • ...hadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships ! !!Module!!Description!!Human!!Zenith!!Spire!!Neinzul
    59 KB (6,126 words) - 13:37, 30 September 2017
  • This is for alpha testing for The Neinzul Abyss. I'm using this to keep patch notes. ...t that has formed a symbiotic relationship with human flagships, providing Neinzul younglings as protection in exchange for interstellar transportation.
    19 KB (2,923 words) - 20:21, 22 August 2021
  • ** They use Scourge in the Warden Fleet, Neinzul in the Border Aggression and Templar in the Praetorian Guard. ** You can only start as Zenith or Neinzul. Starting as the Spire or Templar is bad, since they don't have access to M
    114 KB (18,064 words) - 16:22, 14 May 2024
  • * [[Lore:Neinzul|Neinzul]]: insectoid aliens of eternal children with extremely short life span. * [[AI War:Expansion 2 Children of Neinzul|Children of the Neinzul ]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...eleeGuardPost.png|50px|left|Neinzul Melee Guard Post]] || valign="top" | [[Neinzul Melee Guard Post]]<br/>This mobile alien guard post comes after human fleet ...n technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Youngling Cockroaches.]]
    5 KB (733 words) - 20:46, 26 April 2015
  • ...dPost.png|50px|left|]] || valign="top" | [[AI War:Neinzul Melee Guard Post|Neinzul Melee Guard Post]]<br/>This mobile alien guard post comes after human fleet ...n technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Youngling Cockroaches.]]
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...ter nebulae that are inhabited not by the AI but by various Human, Zenith, Neinzul, and Spire splinter factions. There are also new bonus ship types, AI type ...ula" wormholes, and interact with the splinter factions of Humans, Zenith, Neinzul, and Spire that are found in those nebulae. Successfully helping a splinte
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...ily-damaging single shots. It also produces and stores up [[Neinzul Bomber|Neinzul Bombers]] over time. When player ships attack them or military ships get t ...bomber cluster itself is not a huge problem, but the 200+ [[Neinzul Bomber|Neinzul Bombers]] inside can be very unpleasant if you are unprepared because of th
    3 KB (332 words) - 23:00, 8 October 2016
  • |[[File:AIWarWeasel.png|left|Neinzul Youngling Weasel]] || valign="top" | This inexpensive, low-powered ship att [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho
    2 KB (300 words) - 12:00, 16 February 2015
  • |[[Neinzul Youngling Commando]]||{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Ya}}|{{Na}}|{{Na}}|{{Na |[[Neinzul Youngling Nanoswarm]]||{{Na}}|{{Na}}|{{Na}}|{{Na}}|{{Ya}}|{{Na}}|{{Ya}}|{{N
    5 KB (641 words) - 20:13, 25 July 2012
  • Factions: Neinzul Mourners vs. All evil factions The neinzul have a single small starbase, surrounded by 20 "dimensional prison controll
    977 bytes (148 words) - 19:44, 25 February 2013
  • ...AI in its early iterations, and provided the inspiration for the modern AI-Neinzul Hybrids. They are hostile to both Humans and the friendly splinter factions ...pment. Apparently we were wrong. Bioscans are 100% that we're looking at Neinzul, but the construction is consistent with one of the first iterations of the
    1 KB (196 words) - 19:44, 26 October 2018
  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' ...ptional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are commonly called simply "Hybrids".
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...unit is AI only and mainly spawns from the [[AI War:Neinzul Bomber Cluster|Neinzul Bomber Cluster]] structure.
    649 bytes (97 words) - 05:36, 10 July 2016
  • |[[File:AIWarEnclaveStarship.png|100px|left|Neinzul Enclave Starship]] || valign="top" | Every six seconds while enemies are pr == Neinzul Enclave Stats ==
    2 KB (213 words) - 04:57, 10 July 2016
  • [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho [[Neinzul Youngling Nanoswarm]] are the ultimate in support craft: they reclaim, para
    3 KB (397 words) - 11:54, 16 February 2015
  • ...g random, engine damage actually decreases in utility with the addition of Neinzul and Spire expansions. A v5.029 non-comprehensive engine health list is incl ...ps, teleporting ships, [[AI_War:Sniper|Snipers]], Neinzul ships, and all [[Neinzul Enclave Starship]]s.
    3 KB (453 words) - 12:16, 23 September 2017
  • ...aging single shots. It also produces and stores up [[Neinzul Viral Swarmer|Neinzul Viral Swarmers]] over time. When player ships attack them or get too close
    2 KB (255 words) - 18:02, 28 February 2013
  • ...eir health drops below 30% if they have no other orders.<br/>While inside, Neinzul ships are regenerated at 10x the inverse of their normal self-attrition rat
    3 KB (284 words) - 21:43, 9 March 2013

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