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  • <big>'''I'm Just Starting Out -- What Should I Do?'''</big> * Send out scouts to find out as much as you can about all nearby planets.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • #REDIRECT[[AI War:Starting Out]]
    32 bytes (5 words) - 14:32, 4 March 2015

Page text matches

  • ...t of the game. This also meant getting multiplayer almost, but not quite, out of beta. ...ourge don't head home to upgrade immediately, and the game tries to spread out the experience donated a lot, but I might be wrong.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Be sure to check these out if you're coming back after a long break! * Add Settings to allow people to modify the starting hotkeys for Battlestations and Support fleets for people who prefer certain
    563 KB (96,029 words) - 12:31, 14 April 2021
  • Our second expansion for the game, Zenith Onslaught, also came out during this period. Badger did his parts for it, and then [[AI_War_2:Sunse ...me rows for serialization purposes, in order to make it so that we can opt-out some rows with bits that are more efficient.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...n, Zenith Onslaught, was largely already complete prior to this phase even starting. But he continued to refine that throughout this phase with a small group On September 3rd, 2018, RocketAssistedPuffin started helping out directly in the xml with modifications to balance. He had been working on
    415 KB (70,286 words) - 16:17, 13 April 2021
  • === Slowing Of The "Out Of Your Control" Ongoing Racial Attitude Shifts === ...completely control is great. But having the feeling that it is spiraling out of control is not. We had slowed so many aspects of the solar map down alr
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ting into another phase where we refine the fleets concept once we took it out of beta status. === New Starting Fleet Type: Support Fleet! ===
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...secret to everybody. Games "go gold" a few days before they actually come out on distributors, of course, and we've already hit that point. If you alrea ...ication to leak about 700kb of memory per second while you were alt-tabbed out of a fullscreen copy of the game, and thus you'd get a crash after some amo
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ** The description now displays that it adds the functions to adjust starting and incremental AIP or AIP reduction, as well as having the Auto-Juggle ene ...the ability to NOT spawn all ships on the same coordinates but spread them out. Sadly this cannot take ships into account that are spawned in the same cyc
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...membered until you shut down the program or loaded another savegame. Just starting a new game would not reset them properly. Fixed. ** It should hopefully be impossible for the Obscura to ever be wiped out super fast again.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * Fixed a bug that was causing the standard mission opt-out popup text to appear before secret missions. ** Thanks to GrimerX for pointing out the need for more clarity.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...ning tweak in the scalings file doubled all mine counts and some base game starting battlestation layouts previously were not updated to reflect that. So now i *** Standard mines granted per hack now 15 instead of 20. Starting count on battlestations is 45 instead of 120.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Laser spiders were already capped at 10 per spawner being out at one time. Now the following caps have been put in for other monster typ ** Thanks to Misery for pointing out how deep gates could become impossible to close due to it summoning more mo
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ..." of these nemesis spawns actually goes _down_ as AIP increases (bottoming out at 150 AIP) to simulate the AI having less to invest into its nemesis spawn ...h defined that even the largest galaxy (120 planets, 15 nebulae) won't run out and this command will become moot.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • The fleets work of the prior phase turned out to be a much larger undertaking than initially expected, but we also refine ...ow that we're out of beta for the new fleets-based paradigm. And figuring out a whole new way to do tutorials, and get those back in, was a big piece.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ng discarded (at least for now), but we added a lot of content. We mapped out even more content we WANTED to add during this phase, but it will need to b ...ineer to assist a space dock or starship constructor, it will keep hanging out there to boost that unit FOREVER, until the target of assistance is dead or
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * The game now goes out of its way to throw exceptions on load if there are calls to create async a * Split the staff and kickstarter credits out into two separate windows.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ding right on the 1px edge of a placed wooden platform that you would flip out all glitchily. ** Thanks to jruderman for pointing out that missions could spawn in inaccessible areas like that.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * When you zoom out a certain distance, the territory borders now get really thick so that you * Starting around turn 50, the game starts causing your citizens to do various stupid
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ..., you can in the prior build of the game find Heath Ledger's Joker staring out at you from the side of astro trains if you look at them closely at just th ** Data center (updated a bit, and fortified version split out into new visuals)
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Thanks to Chthonic_One and Puffin for figuring out that hydra heads and various types of drones were problematic in the extrem ...to the botnet golem and nanocaust, as if they kill something like 20 ships out of a stack of 80, they'll now get a stack of 20 zombies rather than nothing
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ehalf of non-existent allies, having builder foldouts for those allies pop out when you build a command station, etc. Note that those "extra" phantom pla ** Thanks to TechSY730 for pointing out the discrepancy.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...tro mission caves to help completionist players avoid trouble with running out and having to backtrack for more. ** A globe of insects bursts out of you, dealing area damage to anything near you, including background enti
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...lm everything by their very existence but are still easy to click from far out. ...view planets from roughly similar distances. The crunch compression works out well because the quality loss is not noticeable for a background item at th
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Similarly, the starting science and hacking amounts are now just set directly rather than being a m ...in early versions of AI War 2 and tied to control groups, are being phased out. Along with the metal budget policies.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...r can choose between ArkOne (the original Ark) and the Rorqual Hegira when starting the game. ...at are heavily outmatched to just huddle at the controller, and not charge out to try to kill something.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Thanks largely to Misery for pointing out the need for this. ...ts. Transfers this attribute to any enemies that it attacks, while wiping out all the other bonuses the unit may have. Worth 3x the normal number of poi
    150 KB (24,846 words) - 12:25, 31 January 2015
  • * Fixed bug where mk III harvesters were not "redding out" like mkI and mkII when no spots were available. * Fixed bug where out-of-supply AI units would display a message intended only for player ships (
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...that they generate, thanks to a design that allows them to pull condensate out of the air. ...quarantine or vaccination; just normal curing) for that disease will start out at 0 for the first turn, and then be capped at 5%+(8%*turns since outbreak)
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ** Thanks to RocketAssistedPuffin for pointing this out * We're going to be ripping out the lobby soon anyhow and replacing it, but we still have some design work
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * The starting setup of the intermediate tutorial is now much more like a real game. ...re natural difficulty progression, so that players won't feel so lost when starting their first real post-tutorial campaign without the hand-holding.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Massively reworked the energy system to cut out the "trivial to compute, time-consuming to do" micromanagement that the pre ** Notably, 10/10 used to be totally lethal... unless you somehow pulled out some massive cheese and survived the first couple waves to get a foothold.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Between 3.120 and 4.000, we pushed out 81 distinct public beta releases over 170 days. That's an average of one r ...or necessary, returning it to the proper role of "last ditch effort to get out of a hole". This was a really tedious activity since players were embarkin
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...n resolutions the inventory/store/customization background would not scale out to the side properly, thus resulting in a black bar to the right. Specific ** The missing transitions (customization <-> store, inventory out to city map) have been added.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * Between 4.021 and 5.000, we pushed out 53 distinct public beta releases over 91 days. That's an average of one re ...is very helpful, as then you don't have to play for an hour or two to find out you're outclassed. On the flip side, the players are able to get going and
    245 KB (38,972 words) - 11:55, 16 September 2017
  • We finally got out of the endless beta of The Great Refactor, and DLC1 had been been majorly b .../view/3180113694781365187 a retrospective of the entire project] that came out with that, if you like.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...e than 3x, however, making them by far the sturdiest mythological creature out there. ** Several extremely powerful (level 4) frost giants are about to break out of captivity and are... perturbed. Be on guard!
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...ns and fonts for the game. (Much) more work still needed on them, but it's starting to feel a bit more thematic. ...y sort of switch to HDR causes any sort of bloom effect to absolutely blow out the lighting, and in general we have such delicate little emissive lights a
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...y can seed early now -- the ones that get phased out over time stay phased out. But now you can have late-run enemies suddenly popping up early in the ru ...number of updates to hard mode in particular. Way too much stuff to point out. Hard mode is definitely pretty darn tough now.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • * Between 6.000 and 7.000, we pushed out 50 distinct public releases over 238 days. ** Thanks to zleorg for pointing this out.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...called ArcenDebugLog.txt. You can send us the whole thing, or just strip out relevant parts. The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://store.steampowered.com/news/app/573410/view/318011369
    114 KB (18,064 words) - 16:22, 14 May 2024
  • ...g for the Zenith Onslaught. It was used for patch notes as well. It is now out of date and left for historical interest ...and other writeups. Feel free to change anything to your taste. Also check out the section at the bottom of this wiki page for some ideas and mechanics yo
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ched copies. However, I believe I am observing copies of DarkSpireData get out of sync with eachother, in particular in the form of stale notifications fo ** Thanks to Puffin for pointing this out
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...Hack foolishly, and you can turn humanity into hamburger. The idea came out of long discussions with players on improving the relationship between meta ...ebuilding. This led to a somewhat bumpy ride balance-wise but it's shaken out pretty well by now and has significantly improved enjoyment of the game.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...the game will go back for subsequent passes at higher tech levels to fill out the full roster of the CPA. So if you've been playing a particularly long ...t setting, this makes render performance approximately doubled when zoomed out on a planet with a few thousand ships or more on it.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * New, fleshed-out citybuilding system that plays on the world map and utilizes NPCs ...aracter stats rather than the chunk/continent stats, so that they are more out of the way given that they hardly ever change.
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ...had enough ships to round up the local civilian survivors and make our way out here. === Flavor Starting With A Shadow Ship ===
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ** Now it shows a message saying "The way is blocked! It turns out this doesn't lead anywhere." ...spects to get the gamepad stuff working better, so it's something to watch out for if possible. Most likely, if there was any issue it would be something
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * Fixed a bug introduced in last night's build that was causing errors on starting new games. ** All shell company services now displayed, with unavailable ones grayed out
    63 KB (10,632 words) - 10:14, 5 April 2024
  • * Fixed a crash bug that could happen when starting a game without the second expansion, then adding that expansion and continu ...r II kickstarter, and which then has the option to click a button and find out more about the project if you're willing/interested.
    34 KB (5,632 words) - 20:40, 14 November 2017
  • ...n updated so that they look better around their edges when slightly zoomed out. ...em more attractive, but also easier to see and select when zoomed very far out (including locating them on enemy planets).
    107 KB (17,661 words) - 11:54, 16 September 2017

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