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  • <big>'''How Do I Barricade A Wormhole?'''</big> ...' It would be really nice if I could prevent enemies from coming through a wormhole and then just spreading all over my planet. What can I do?
    4 KB (726 words) - 14:14, 1 February 2015
  • |[[File:AIWarWormholeGuardPost.png|100px|left|Wormhole Guard Post]] || valign="top" | These massively-armored guard posts have pra ...difficulty and type. The Bouncer [[AI War:AI Types|AI Type]] replaces all wormhole guard posts with regular guard posts.
    1 KB (168 words) - 05:52, 10 July 2016
  • |[[File:AIWarWormhole.png|100px|left|Wormhole]] || valign="top" | These tears in space allow instantaneous travel between
    231 bytes (25 words) - 22:04, 9 March 2013
  • ...he galaxy. A mysterious force prevents your ships from going through. This wormhole cannot be destroyed, and it will continue to letting enemy ships in the gal Before, the Exo-Galactic Wormhole had no way to be countered. Even if the AI Home Command Stations were destr
    2 KB (293 words) - 12:33, 4 November 2018
  • {{AI War 2 Ship:Exogalactic Wormhole}}
    38 bytes (5 words) - 17:18, 25 October 2018
  • {{AI War 2 Ship:Wormhole Sentinel
    33 bytes (5 words) - 19:31, 25 October 2018

Page text matches

  • * Make wormhole borers less apt to target their own planet * When ships have just exited a transport, or just traversed a wormhole in sight of a player, it now sends a bit of extra data to make absolutely s
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...o they would still stack up; and then also ships that were on the way to a wormhole or transport but then also had a current speed of 0 would STILL not be able *** Aka, you can give wormhole commands and chain them together, etc. Like the first game.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Wormhole names in planet view fixed to render over ships as before. Also y-offset of * Fixed several issues with right-clicking a wormhole, planet, or target, with a selection across multiple planets.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...no other orders would auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot the ...outs mid-mission without keeping an engineer team on the other side of the wormhole.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * You can now click wormhole names as well as the actual wormholes themselves in the planet view. This * Wormhole graphics have been replaced by a particle system, since the old style of gr
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * When you mouseover a wormhole, for the first time in AI War 2 it now has a tooltip. ...iables that were not being properly reset when entities of any sort (shot, wormhole, unit) were put back into the pool. These ones were so minor they likely h
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...75%, etc). Note that it will always round down, but seeds a minimum of 1 wormhole per planet. * Wormhole guard posts now have 20 million health instead of 2 billion, which means th
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Macrophages use the "Charger" mechanic for a speed boost when using a Wormhole. ...ic, where a ship has damage resistance for 5 seconds after going through a wormhole
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...These are powerful structures, but you can destroy them to prevent the new wormhole from being created. Borers are gated behind an AIP threshold, and can be di ...doesnt show that theres a connection between XFA and nomad 4, but I have a wormhole connection on the planet maps (noted by Zeus) https://discordapp.com/channe
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ery on enemies planets, with a somewhat strong alpha-strike when exiting a wormhole. On defense building the full cap is less useful as it'll lose 3/4 of its f * Fixed some harmless but annoying error messages that could pop up when wormhole invasion data was saved, if it was in just the wrong state at the time.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...ge of the planet (50000-70000 range out from the center), rather than on a wormhole. As a consolation, this AI's planets will not have warp gates, and thus wi ...llision-checks-allowed-per-cycle throttle meant that ships just sat on the wormhole forever and got eaten by AOE. Now they should immediately fan out a bit an
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...events the warp-in and warp-out sounds from playing when they go through a wormhole (kinda nice when they're patrolling your planets at a rapid pace). * Wormhole guard posts and AI Eyes now have command-grade hulls instead of ultra heavy
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...that the ship should be dealing with rather than ducking right back in the wormhole without checking. *** Having Wormhole Guard Posts get them makes some map types a lot harder than others, due to
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * From BadgerBadger: Now the name of a wormhole glows red when a wave is going to come through it. ...tem, the new and better one. The old system was pretty much just used for wormhole names in the planet view, although it was also used (and drawing incorrectl
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...ves) in general, most recently the code to allow Exos to sync with CPAs or Wormhole Invasions ** Wormhole Invasions and their related budgets.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Fixes a few Ghost Wormhole Sentinels appearing in the normal group. * Very firmly prevent exogalactic wormholes from wormhole invasions from being used to send regular waves
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Ships no longer explode when going through a wormhole * Warp Gates and Wormhole Guardians are now destroyed automatically when a Command Station dies
    154 KB (26,552 words) - 11:21, 1 August 2018
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again ...d ships via ctrl-right-clicking the wormhole. An "auto explore unexplored wormhole" order is planned, but not yet implemented.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...que/interesting thing, leading to things like sneaking through a protected wormhole by damaging the forcefield a little, but generally just annoying to micro o ...a variety of fixes to the AI background thread where it could pull a "send wormhole" command prematurely and then realize that it had nothing to send, thus cau
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...Any queued commands will be executed, and then the ships will go on their wormhole travel path. This also had the side effect of finally fixing the movement ...ation side, they will move there, otherwise they will move just inside the wormhole. These new kinds of move commands work from the galaxy map or the main pla
    16 KB (2,780 words) - 11:51, 16 September 2017
  • <big>'''How Do I Barricade A Wormhole?'''</big> ...' It would be really nice if I could prevent enemies from coming through a wormhole and then just spreading all over my planet. What can I do?
    4 KB (726 words) - 14:14, 1 February 2015
  • ...t can take out, it goes to attack that (it will still pool up at the entry wormhole in some cases, until enough of them are there to pass the threshold, so the ...vanced Fabricators and Fabricators now use the same "don't put this near a wormhole" logic as human home command stations.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ut 2x as much as before. AI ships that are waiting before going through a wormhole to a human planet now spread out 4x more diffusely to make them even harder ...n players do), when determining whether or not to send its ships through a wormhole they are waiting on. This is different from the prior method, which was pa
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Yet another version of the wormhole has been added, this time completely shader-based with no physical rotation ...he enemy ships are slowed to 25% speed or lower they can't leave through a wormhole.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...e queuing of some certain kinds of orders after movement, attack, traverse-wormhole, or whatever. ...es, then there is no warning from the AI Reserves prior to them spawning a wormhole and spewing forth ships.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • .... Previously, there were separate queues for attack, move, and go-through-wormhole commands, but they could not be comingled with one another or with the queu ...map intel summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lo
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...ly Evade" control node that prevents scout evasion behavior when exiting a wormhole onto a friendly planet. -Modified evade-at-wormhole-end logic so that ONLY the following ships use this behavior: Scout I-IV, S
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * Previously, loading a savegame from a tutorial could lead to wormhole positions being switched around, and probably some other similar stuff like * The wormhole counts in the lobby by each planet are now color-coded to make them more vi
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Ships that get unloaded from fleet centerpieces now inherit orders such as wormhole move commands and behaviors such as pursuit mode. * Zombies that are in the process of going through a wormhole ("Raiding") are left out of patrol/raid logic so they don't get conflicting
    287 KB (48,412 words) - 12:06, 3 July 2019
  • -Holding the Ctrl key now shows the name of a wormhole in front of any ships or icons that are on top of it. There is also now an ...re was previously a crash bug if players tried to Ctrl-click an exo-galaxy wormhole. Fixed.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • == Version 0.722 Down the Wormhole == ...havior AI ships used when exiting a wormhole. This was left over from when wormhole traversal was always going to be on the edge of the gravwell, with a specia
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...And devourers. And things you can hack for ship types. And exogalactic wormhole warnings. And instigator base warnings, and alerted eye warnings. And dev ...a SUPER longstanding bug where it would sometimes write "Was looking for a wormhole (some stuff) but couldn't find one."
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...n be woefully inadequate and you will need at least 2 tractors + 15-20 per wormhole, but probably not quite yet. ...is particularly aggressive, I might build turrets and tractors at a given wormhole, but otherwise I'll just leave myself hanging open for attack. No worries,
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...ect attacks) or use tractor beams on them. All ships also now come out of wormhole at a constant move rate of 12, regardless of normal or free-roaming defende ...ps seeming to appear at any place on a planet, rather than emerging from a wormhole and then moving to their destination.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...hines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, ...l of the ships inside are ejected safely just before the explosion. Every wormhole that the transport goes through outside of supply drains its health substan
    43 KB (6,703 words) - 19:47, 1 February 2015
  • * Wormhole Sentinels have been removed, for now, as they really just kind of get in th * The Stealth Wormhole Sentinels have been set up as something that only show up rarely, now that
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...l of the ships inside are ejected safely just before the explosion. Every wormhole that the transport goes through outside of supply drains its health substan ...detonated. Mark II destroys that planet and any planet connected to it via wormhole. Mark III destroys every planet in the galaxy. +50/500/5000 AI Progress if
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...s will desert and attack you. Where possible, they will travel through the wormhole network and wreak havoc on your planets. In a particularly powerful AI syst ...will warp its raid to one of its own planets and those ships will use the wormhole network to travel to one of your planets - you will get no warning of the i
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...splay the system name instead of ???.<br/>This ability does indicate which wormhole the attack wave will emerge from. ...centage of its total health. This ability can destroy a ship as it exits a wormhole.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...ht fully online, rather than requiring that the AI HCS still be alive upon wormhole contact. ...ould keep changing its mind on how many there should be (and where) due to wormhole positions changing.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...AI. A wave consists of a group of ships sent from another galaxy through a wormhole by a [[AI War:Warp Gate|Warp Gate]]. ...e tint instead of the usual reddish color. On the galaxy map, the "Hostile Wormhole" display lists the number of wave-eligible wormholes leading to that planet
    5 KB (878 words) - 14:09, 29 November 2016
  • ...ft Scout]] || valign="top" | These scouts are all perma-cloaked, but every wormhole that one goes through outside of supply drains its health substantially (by ...AlgLeft}} | Cloaking, Regen Time 00:30, Gathers Scout Intel, Attrition Per Wormhole Hop Outside Supply 50%
    5 KB (526 words) - 00:00, 3 April 2013
  • ...y pushed to the edge of the Force Field, placed on its closest edge to the wormhole. ...ed within the bubble. A "more legitimate" use of forcefields at a incoming wormhole is to funnel the exiting enemy with two or three FFs into a crack which can
    3 KB (498 words) - 12:03, 29 May 2012
  • ...". These budgets are Reinforcement, Wave, CPA, Warden, Hunter, Praetorian, Wormhole Invasion, Reconquest and possibly more. As you increase the AIP and difficu ====Exo Wormhole Invasion====
    44 KB (7,548 words) - 13:50, 25 April 2022
  • '''Q:''' I've just started a new game and there's an AI controlled Exo-Galaxy Wormhole on my home planet(s). Why is this? ...See [[AI War:Wormhole Defense|How Do I Barricade A Wormhole?]] for tips on wormhole defense.
    620 bytes (110 words) - 14:00, 1 February 2015
  • ...e turtle and fortress baron AI types have been toned down somewhat. Also, wormhole reinforcements in general have been toned down a bit until AI difficulty 8. ...r an Exo-Galaxy Wormhole) on a player's planet, that shows up as a hostile wormhole in the hostile wormholes count in the galaxy map.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...ines in some certain circumstances (such as a lot of ships going through a wormhole all at once) but a much better game experience overall, especially when the -The AI now better handles massive numbers of ships all queuing at the same wormhole. It no longer causes the ships to fly back and forth if there are too many
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...protect its [[Command Station|Home Command Station]] and the Exo-Galactic wormhole it uses to bring reinforcements into this galaxy.<br/>Note the [[Immunities ...ugh a Force Field over a wormhole will not prevent ships from exiting that wormhole.
    4 KB (605 words) - 00:13, 9 December 2013
  • ...y-capacity transport with advanced teleportation and no self-attrition-per-wormhole. The advanced teleportation lets the jumpship pass through wormholes and a ...lucky cases, the hostile [[AI_War:Force_Field|Force Field]] will cover the wormhole back to human space, trapping the jumpship until the player shrinks or dest
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...he galaxy. A mysterious force prevents your ships from going through. This wormhole cannot be destroyed, and it will continue to letting enemy ships in the gal Before, the Exo-Galactic Wormhole had no way to be countered. Even if the AI Home Command Stations were destr
    2 KB (293 words) - 12:33, 4 November 2018

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