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  • {{AI War 2 Ship:Dire Plasma Guardian}} [[Category: AI War 2: Dire Guardians]]
    112 bytes (15 words) - 23:20, 12 March 2020

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  • * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't counter their trian * Bumped all non-dire guardians up 2 exo cost tiers; partly because it was kind of silly to have
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...Dark Spire minor faction could kill AI command stations indirectly through plasma-siege splash damage. ...nges, and other player for their feedback on what happens when the AI gets Dire Honeycombs.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** Dire guardians, dire guard posts, grant 75. **** Shieldwall Battlestation, Plasma Turret x7, Beam Cannon x7, Tritium Sniper Turret x30, Tractor Array x7.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully don't use the same s ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a *Noticed plasma guardians were surprisingly cheap for the AI. Waves of these can be extreml
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Vampire Guardian, Fortified Tesla Guardian, EngineGx 13 -> 7. * Nucleophilic Guardian EngineGx 12 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ==== Dire Macrophage ==== ** Has significantly more dire guard posts than normal.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...gher single ships, like some of the Nanocaust (albeit easily infected) and Dire Guardians. * Exogalactic Waves can now use Dire Guardians as the Exo-Leader.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Fixed the shield starships using the laser guardian graphics. * Dire Guardians:
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...splay mode that shows the position of the SF hideouts (which are where its guardian units spawn) and the numeric strength it has at each planet.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Plasma turrets can now be researched again. ** Laser Guardian new visuals, prefab and LODs.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Fixed the "why you cannot use this guardian power" messages to be more exact and hopefully remove any remaining cases w ...lities that have to be processed first by the server (summon rhino, summon dire butterfly, clinging fetor, nightfall, etc) could wind up causing the client
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * Stealth Guardian engine 18 -> 9. * Spider Guardian engine 18 -> 14.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • .... That couldn't really hit anything, so it was re-imagined again into the Plasma-Siege Starship, which is much shorter ranged than the old siege starship bu ** Moderately large vessel built around an outsized plasma siege cannon. The ship does not have enough power to both move and keep th
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...his vastly alters gameplay, so you should only turn it on if you're having dire performance issues or need to test something. With this setting on, shots *Gravity guardian has 0.5 slow at all marks.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...ass all ways in which a command station can take damage, notably including plasma-siege under-forcefield splash damage. * Corrected Mad Bomber tooltip to include that it likes to send Plasma Siege Starships, as well as Bomber Starships.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * The Chain Lightning Guardian now has the correct overlay * Implemented the new Retribution Guardian and its Royal variant
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** Overall things here were not as dire as they could have been, but this should correct some of the issues that pe ** Ditto the Polarizer strikecraft and Polarizer Guardian, and Electric Bomber strikecraft.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Give the corrosive guardian and guard post a new overlay * Dire Guard Posts only generate AIP on death when they are owned by the AI
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...d about the new stuff VotM brings to the table, including "Dual-type" AIs, Dire Guardians, AI Planetary Subcommanders, and the "Hunter" and "Shark" AI plot ...ommanders can also pick from some of the 11 new special guard posts (like "Plasma", "Implosion", and "Widow") and most also try to be extra clever in how the
    14 KB (2,253 words) - 20:05, 6 August 2020
  • * Arks are reusing the icons from Dire Hunter Guardians. We will need new icons later * Plasma Turrets could still be researched though they are not in the game. This was
    154 KB (26,552 words) - 11:21, 1 August 2018
  • *** Ditto for the dire guard posts, except those now take 20 shots, holy cow. ** This'll likely be extended to other areas, such as Dire Guardians and faction units, but for now the majority of the player/AI unit
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...nsists of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed. * Grappler Guardian nerfs
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** There are 50ish Turret Groups, 37 Strikecraft/Frigate groups, and 14 Dire Guard Post groups all added. ...Guardian no longer has Overdrive effect, instead is just a larger Plasma Guardian.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Decrease firing rate of Plasma Turrets *** Guardian-level units transform into Ghouls, which have an AOE acid weapon
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...ltiplier identical to Concussion units, increasing by 0.5x per Mark. Their plasma cannon has been thrown in the bin, and it bought a new shiny Fortress Energ * Plasma Guardians now only have a 5x multiplier to bubble forcefields, increasing b
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...s, the Hunter Fleet gets access to more powerful units up to and including Dire Guardians. At low difficulty levels, the Hunter Fleet will attack more reck ..., the more nasty things they can spawn, ranging from the (relatively) weak dire guardians, to powerful golems, the frightening Hunter/Killer, and at max in
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * Hover Guardian graphics finalized. ...game, and it represents something different here. It's now a darker, more dire orchestral sound, rather than the slightly cartoony sound it was before.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • {{AI War 2 Ship:Dire Plasma Guardian}} [[Category: AI War 2: Dire Guardians]]
    112 bytes (15 words) - 23:20, 12 March 2020