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  • <big>'''How Does Border Aggression Work?'''</big> '''A:''' As of version 3.107 of the game, there is a new "Border Aggression" feature for the AI. Here's how it works:
    2 KB (373 words) - 13:47, 1 February 2015

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  • ...eat level was already over 1500. Before that point, it would cause border aggression only, which could be rather catastrophic with older savegames, especially l * Previously, Border Aggression could be really vicious, sending vast quantities of ships cumulatively into
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...difficulty level, and other factors, but in general it should make border aggression not happen until later, while at the same time making it more pronounced fo ...ber of AI units that can be in cold storage before becoming part of border aggression and attacking the human players has been reduced by 2000 overall. This put
    183 KB (30,714 words) - 11:55, 16 September 2017
  • <big>'''How Does Border Aggression Work?'''</big> '''A:''' As of version 3.107 of the game, there is a new "Border Aggression" feature for the AI. Here's how it works:
    2 KB (373 words) - 13:47, 1 February 2015
  • ...here an exception could still happen inside the budget spending for border aggression. * Add a bit of text explaining Border Aggression to the 'How to Play' section of the game
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Add some defensive code to the Border Aggression deepinfo ...and Spire Hammer has been promoted to Brutal (they again are on that same border).
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...er Aggression#Defending Against Border Aggression|Defending Against Border Aggression]] * Border Aggression: [[AI War:Border Aggression|How Does Border Aggression Work?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...likelier to show up in those kinds of games. Correspondingly, now border aggression is less of a thing there, as it already was on high (still a thing, just no ...per hour of play. The cap would basically not release any ships to border aggression if the total number of enemies attacking and/or threatening exceeds that ca
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...per hour of play. The cap would basically not release any ships to border aggression if the total number of enemies attacking and/or threatening exceeds that ca ...ap has now been removed, so very long games now get ever-increasing border aggression caps.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Fixed an issue with the Deep Mausoleum having a bit of a border around it. ...e skirmisher will survive) but will purify all corrupted tiles around the "border" of the currently purified area.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...nets|neuter]] the high-level planet if you are worried about future border aggression from it. But that doesn't require a full incursion by any stretch, or even So really, border aggression aside, the Mark IV worlds are really more roadblocks than anything else. T
    3 KB (531 words) - 14:03, 1 February 2015
  • * Fixed a bug that was new as of the addition of the "border aggression" feature that we are testing out (it's not fully released yet). ...avegame was set up, the order of factions) sometimes come back with border aggression instead of relentless waves.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ill up, waves get bigger and the AI's tech goes up... CPAs hitting, border aggression kicking in, etc. ...If your planets are constantly losing their harvesters due to inbound AI aggression, then the middlegame is going to be much harder.
    40 KB (7,197 words) - 01:47, 5 October 2016
  • * Add some defensive code to border aggression after the AI Overlord is killed * Fix a bug where Border Aggression was not honouring its XML-defined available ships, but was instead using th
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...le for starships or guardians to be part of cross-planet attacks or border aggression. * The logic for border aggression now scales with the unit cap scale, and also is vastly more tame during the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...actions the human players are taking -- these planets are shown with a red border in the galaxy map, and show "AI Alerted To Your Presence - Reinforcement Is ...ring is also an excellent way to prevent [[AI War:Border Aggression|border aggression]] from the AI on specific planets. The great thing about neutering a plane
    16 KB (2,944 words) - 15:36, 24 April 2015
  • * Fixed some variation in the bottom-right screen border position between minimap scales. * Fixed up the tech shortlist so that it now has a bit better of a border around it, and also fixing the strange bug in the prior version where the s
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...but they do no waves against the players (Cross Planet Attacks and border aggression still happen). ...but they do no waves against the players (Cross Planet Attacks and border aggression still happen). Specializes in teleporting ships, which are particularly pow
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...d not new, they're just now visible. The levels of when the ai gets border aggression, etc, have been tweaked somewhat though. To be clear, border aggression is just when some guys from the ai planet get up and decide to leave their
    4 KB (551 words) - 00:36, 14 November 2010
  • ...but they do no waves against the players (Cross Planet Attacks and border aggression still happen). ...but they do no waves against the players (Cross Planet Attacks and border aggression still happen). Specializes in teleporting ships, which are particularly pow
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...but they do no waves against the players (Cross Planet Attacks and border aggression still happen). ...but they do no waves against the players (Cross Planet Attacks and border aggression still happen). Specializes in teleporting ships, which are particularly pow
    43 KB (6,703 words) - 19:47, 1 February 2015

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