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  • |[[File:AIWarCoreWarheadInterceptor.png|100px|left|Warhead Interceptor]] || valign="top" | Advanced weapon insta-kills warheads (which explode wit
    2 KB (173 words) - 11:38, 17 August 2016

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  • ...ngames.blogspot.com/2012/10/ai-war-beta-5095-apply-core-sanding.html Apply Core Sanding Machine] == * The AI Core Grav Reactor Post now no longer receives protection from the Core Shield Generator network, to avoid generating maps (mainly snake ones) that
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Core Fabricators, Experimental Fabricators, and Experimental Starship Fabricator * Added proper description to AI Core Leech Guard Post.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Fixed a typo in the Core Starship description. ...isassembling units (the expansion has a guard post, a dire guardian, and a core guard post with that ability) were not actually attrit'ing the swallowed st
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...the only kind of units targeted by [[AI War:Core Warhead Interceptor|Core Warhead Interceptors]]. ...rhead|Tachyon]] warhead delays the construction of every other non-tachyon warhead by an amount depending of its estimated power. Thus, warheads can be stockp
    4 KB (654 words) - 08:48, 25 July 2016
  • ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with. ...and the difference between an AI HW with none of them and an AI HW with 5 core raid engines could be the difference between "pushover" and "impossible".
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...make a barracks). And it could also be really vicious in sending a lot of core or mark IV ships at the players when they were used to seeing mark I or II ...ulous spike in difficulty and without having players ever get swarmed with core ships early in the game.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...d can be seen in the planetary summary by hitting F1 a few times), and the core ships are also very expensive, but they also cost no knowledge to unlock an Players can see what kind of core ship will be produced at a core fabricator before they capture it by hovering over it and looking at its ho
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...rigate: Damage 5000 -> 7500, speed 1600 -> 1300, tech Melee+Heavy -> Melee+Core. Before the Wedge Frigate was probably actually weaker than the Shredder, d ** Shrike Interceptor variant gets increased spawn counts per salvo.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...d first AI plot: the avenger space station that spawns on the death of the core command station of the AI with the avenger plot. The Avenger is incredibly ...trigger until the respective ai core command station is destroyed. If the core command station has already been destroyed, the plot cannot be triggered fo
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...ngs. We've kind of stopped thanking him much, since he's now a relatively core part of the dev team, albeit in a volunteer capacity. ** Adjusted Warhead Suppressor icon height.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • -Dyson Gatlings are now unable to hit core ships. -Warheads, Ion Cannons, Orbital Mass Drivers, and Core Warhead Interceptors can no longer be munitions boosted.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...V. All planets adjacent to an AI homeworld are MkIV [[AI War:AI Core World|Core Worlds]], subject to other special rules. ...eworlds are invulnerable while at least one [[AI War:Core Shield Generator|Core Shield Generator]] network is still alive.
    2 KB (374 words) - 17:40, 26 October 2016
  • All planets adjacent to an [[AI War:AI Homeworld|AI Homeworld]] are '''Core Worlds'''. They are by default [[AI War:Planet Mark|Mark]] IV planets with ...bital Mass Driver]] and one [[AI War:Core Warhead Interceptor|Core Warhead Interceptor]], and has two [[AI War:AI Warp Gate|Warp Gates]] instead of one, along wit
    855 bytes (143 words) - 09:48, 18 August 2016
  • ...(Type of) Nuclear Explosion On Destruction:</b> || Found on the [[Nuclear Warhead]] and a few other ships, when a ship with this ability dies it emits a nucl | valign="top" | <b>EMP on destruction:</b> || Found on the [[EMP]] warhead, this ability means it emits a system wide EMP effect when destroyed. The E
    17 KB (2,941 words) - 22:08, 1 February 2015
  • * Core AI [[AI War:Force Field|Force Field]] * [[AI War:Core Warhead Interceptor|Core Warhead Interceptor]]
    2 KB (388 words) - 04:01, 21 July 2016
  • | Planets are mostly moderately defended, but the core planets are incredibly heavily defended, and they do moderate attacks on th | Non-core planets are all lightly defended, but does extremely brutal attacks on the
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...x|left|]] || valign="top" | [[AI War:Core Warhead Interceptor|Core Warhead Interceptor]] ('''Capture''' / '''Sabotage''')<br/>Shuts down [[AI War:Warheads|Warhead
    5 KB (680 words) - 11:53, 17 August 2016
  • ...rer Golem makes its way slowly around the galaxy, absorbing all of the non-core mobile military ships (including scouts) on planets it visits in order to p ...o]] ''This Neinzul Encalve departed the galaxy years ago, but left Neinzul Warhead Silos scattered around the galaxy that will periodically fire on human plan
    31 KB (5,110 words) - 15:35, 22 November 2018
  • *[[Core Fabricator|Core]]/[[Experimental Fabricator|Experimental]]/[[Experimental Fabricator|Starsh *[[Warhead Interceptor]]
    6 KB (896 words) - 21:46, 23 July 2012
  • #REDIRECT [[AI War:Core Warhead Interceptor]]
    45 bytes (6 words) - 11:28, 17 August 2016

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