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  • ...t things like the contents of an incoming wave, or the contents of a guard post, it was sometimes showing these things as being part of the human player fl ...le for ships with this applied to reach target points near the edge of the gravity well.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** So are tractor and tachyon arrays, focused gravity generators, and minefields. These are so un-tempting to upgrade via scienc * Tachyon Arrays, Sentry Frigates, and Focused Gravity Generators are now upgradeable via a new Sentries tech.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...sion 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't counter their trian
    209 KB (33,423 words) - 12:14, 16 September 2017
  • [[AI War 2: Post Completion Part II]] The game's first year and a few months post-completion saw a huge amount of modder and volunteer updates to the game, t
    338 KB (54,548 words) - 10:53, 26 June 2023
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a ...ts placed on the client could seem to be placed at random spots around the gravity well (when in reality they were at the correct spot, but showing incorrectl
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...sion 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...hat is merely common, but does not increase AIP much (Special Forces Guard Post, +1 AIP) is fair game.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** Gravity generator updated with cubemaps, and now rotates. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Swarmer Guard Post drone production rate reduced 20%. * Dire units now show up as Mark 5, but haven't changed balance wise. This is so t
    105 KB (17,355 words) - 23:34, 5 March 2019
  • [[AI War 2: Pre-And-Post Launch Polish]] * Normal Guardians (i.e not Dire) mass 6 -> 5.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]). ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...gher single ships, like some of the Nanocaust (albeit easily infected) and Dire Guardians. * Exogalactic Waves can now use Dire Guardians as the Exo-Leader.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • *** Defense Post: 55000 -> 30000 ...his vastly alters gameplay, so you should only turn it on if you're having dire performance issues or need to test something. With this setting on, shots
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[The Last Federation Post-1.0 Release Notes]] * To make it easier to understand what actually happened in a battle, the post-combat results window now displays (where applicable) :
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * "Sniper"-range weapons can no longer shoot across the entire gravity well; instead they have a range roughly 50% longer than "Long" range (used ...power costs have been decreased somewhat (to make defense somewhat easier post-shields).
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Focused gravity generator graphics are now in place. ...reads/alloy-physical-shader-framework-version-3-for-unity-5.305178/page-34#post-3278461
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * The Probe and Miner now appear at the edge of the gravity well instead of the middle **Phasing Gravity Generator. Gravity generator that periodically phases in and out of realspace.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphics. === Coming Soon: Post-Processing Visual Stack Upgrades ===
    123 KB (20,999 words) - 17:37, 25 October 2018
  • [[AI War 2: Post Completion]] **Draugr's gravity generator now has the same range as its attack
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...can do null/zero checks very very efficiently where needed (such as in the gravity planning code -- yet more efficiency, although comparably little here). ** In guard post placers during mapgen, for guarding metal generation spots (aka faster mapg
    293 KB (50,070 words) - 11:33, 14 October 2020

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