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  • [[AI War 2: The Final Cycle]] ...king closer to four. And there are then after-effects for a while, on top of that. But the good news is that it dramatically improves... performance, m
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: The Great Refactor]] ...That aimed to restructure the code of the game to really get rid of a TON of annoying things and things that slowed down the simulation or made networki
    646 KB (109,259 words) - 11:44, 22 September 2021
  • == Prerelease 5.097 Release Candidate 2 == * Fixed a bug in the last version where the list of available modules wasn't showing on the ship design at all, if your monitor
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...iple-shot bursts in a brief sequence rather than all at once, to give more of the desired visual effect (gameplay impact should be minimal) : ...dules now fire 12 shots per salvo with a reload time of 4 seconds, instead of 3-shot salvos with a 1-second reload.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • [[AI War 2: Post Completion Part II]] The game's first year and a few months post-completion saw a huge amount of modder and volunteer updates to the game, to the point that these release n
    338 KB (54,548 words) - 10:53, 26 June 2023
  • [[File:AIWarCoNLogo.jpg|center|Children of Neinzul]]<br/> ...nst new AI types in general, and enlist the help of the friendlier members of this new alien presence.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...istinct changes were made as part of 97 different releases over the course of 611 days. [http://www.arcengames.com/forums/index.php/topic,11809.msg12518 ...n the length of time between 5.0 and 6.0, it's essentially the same length of time that was between 1.0 and 5.0. So that's certainly a good reason to ha
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...at's an average of one release every 50 hours. This is with a major chunk of Tidalis's development happening in the middle (it was released July 16), AN * The combined release notes for those 81 betas total over 300 kilobytes of text.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • =What exactly is added in the Children of Neinzul micro expansion?= ...This micro-expansion introduces a new alien race, the Neinzul. This micro-expansion will be focused around them.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * Added Mouse tab to the Input Bindings screen; it's just a static listing of controls and cannot be edited, but it is necessary for completeness. ...ion disabled when the "last used" AI Type for one of the AIs requires that expansion.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • It's unusual that we'd split a beta period into two sets of release notes, but what can we say -- these release notes have gotten to 36 [[Stars Beyond Reach Beta Phase 2 Release Notes]]
    208 KB (34,773 words) - 19:15, 5 June 2015
  • Fleet ships will form the backbone of your fleet. Numerous and cheap to make, you start with the [[AI War:Fighter The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types hav
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...nerated galaxy map with between 10 and 120 planets in a genre splicing mix of [https://en.wikipedia.org/wiki/Real-time_strategy Real-Time Strategy], [htt .../arcengames.com/designing-emergent-ai-part-1-an-introduction/ the behavior of its AI opponents], and strong ties between fans and creators.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • [[AI War 2: Post Completion]] ...multiplayer was better than ever. This phase marked the very last stages of the multiplayer beta before it left that status.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * The AI gains higher Mark and greater numbers of ships for waves, cross planet attacks, and when reinforcing worlds. * The AI gains access to a new type of ship for every 200 AIP.
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ==AI Opponent Types by Expansion== [[AI War:Children of Neinzul#New CoN AI Types|Children of Neinzul Added AI Types]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • [[File:AIWarLotS.jpg|center|Light of the Spire]]<br/> ...d ancient when humanity encountered them, but the Spire were at the height of their deadly power until quite recently.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • =What exactly is added in the Light of the Spire expansion?= ...t and the bonus ship types. In all, there are 180 new ships added in this expansion, making it our largest to date by a fair margin.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...mpowered.com/news/app/573410/view/3180113694781365187 read a retrospective of the entire project] if you would like to. ...and volunteers are still making updates, there tend to be patches every 1-2 weeks on average.
    111 KB (17,666 words) - 03:50, 27 April 2024
  • ...greatly reduce your adjusted score, and invalidate your campaign in terms of some online scoreboards. ...nt game, or if cheats have been used, you can look in the Galaxy Stats tab of the Stats window.
    10 KB (1,688 words) - 10:27, 24 October 2018

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