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- * Tweak the formatting for DLC3 lore journals * A formatting pass on a number of entries in the Intel menu1.02 MB (175,629 words) - 18:11, 4 March 2022
- ...e past for people to notice (but now they are one of several types of room templates used for mission staging areas). ...into spaces it should aggressively enough. This was mainly when room map templates were set up in such a way that the water had to expand to make itself look363 KB (62,010 words) - 19:50, 1 February 2015
- ...ple beam weapons or similar, the second number in the range now has proper formatting. ...ally_empty_beyond_centerpiece="true", which can be applied to fleet design templates.563 KB (96,029 words) - 12:31, 14 April 2021
- ...fleet design templates, and ship_cap_groups on sub-entries of fleet design templates. ...ng that back to the proper defaults, and in the case of our switch of FInt formatting that caused a lot of things to wind up at speed 4.1 rather than 1.293 KB (50,070 words) - 11:33, 14 October 2020
- ...RaidOffensiveTurrets and GeneralTurrets Battlestation/Citadel fleet design templates. ** This cuts down on our repeat code for easy formatting of things that might be in bytes, KB, or MB.415 KB (70,286 words) - 16:17, 13 April 2021
- ...have wound up not making any sense. These are mostly in the Fleet Design Templates. So you can see we limited those to also require DLC1, which means that th .... These have to do with our checks to make sure that the xml is correctly formatting and we are importing all the proper nodes.394 KB (67,204 words) - 16:22, 13 April 2021
- * Fix to 'Random' Starting Battlestation for Spire-Infused choosing templates marked to be ineligible (<code>weight="0"</code>). * Weapon activity details formatting improved: more to the side and jumps around less.111 KB (17,535 words) - 19:32, 20 April 2024
- '''List of templates ready to go for the AI War section of the Wiki.''' The current draft formatting for a table header:1 KB (192 words) - 15:34, 1 February 2015