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  • Fortresses are defensive structures that share several mechanisms.
    2 KB (297 words) - 07:31, 27 July 2016

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  • ...rmally build that are that high, even on low caps. But Sniper Turrets and Fortresses and whatnot are certainly up there. The per-planet versions default to 0, ** The AI fortresses and superfortress for the AI (a benefit for the AI only).
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...rmally build that are that high, even on low caps. But Sniper Turrets and Fortresses and whatnot are certainly up there. The per-planet versions default to 0, ...to be repaired. Player fortresses can now be directly repaired, but those fortresses now take 10x longer to build and repair.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...s was mildly annoying with most units but very troublesome with units like fortresses and zenith siege engines that have to recharge (either their ability or the ...roup will be set to Free-Roaming Defender. Note: certain ship types (like fortresses that multi-repair, and zenith siege engines) never auto-FRD.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** Multiplier against heavy defense from 21 to 30 (this includes fortresses, and 1/2 bonus against guard posts and 1/3 against ion cannons). * Previous versions had changed the long-standing behavior that fortresses were not selected with other mobile military; the military selection logic
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** Note that this works with fortresses, etc, not just "Transports" proper. ** Multiplier against heavy defense from 21 to 30 (this includes fortresses, and 1/2 bonus against guard posts and 1/3 against ion cannons).
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Modular Fortresses, a long requested addition to the player's heavy defensive lineup. * Made fortresses, forcefield generators, and command stations drop rebuildable remains when
    223 KB (36,110 words) - 11:56, 16 September 2017
  • -Larger selection circles are now drawn for oversized ships such as fortresses and golems. -Fortresses now provide scout data on the planet they are on if that planet changes con
    107 KB (17,661 words) - 11:54, 16 September 2017
  • === Modular Fortresses === ...researched with any Science lab for 3000 knowledge. Other races' modular fortresses are unlocked as rewards for completing nebulae.
    28 KB (4,216 words) - 11:40, 4 February 2017
  • *Mini forts, Fortresses, Super fortresses and Modular Fortresses have been removed. **The AI still gets fortresses and super fortresses.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • -Fortresses are now immune to Devourer golems. Golems more hungry as a result. ...ers now do only 3/4 their prior damage to force fields and heavy defenses (fortresses, etc).
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** Super Fortresses are now 4x more expensive. ...penalties to attacks have been removed. This affects autocannon minipods, fortresses, zenith electric bombers, sentinel frigates, and microparasites. These shi
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...also new bonus ship types, AI types, map styles, core guard posts, modular fortresses, a new minor faction, and a lot more music from Pablo Vega. This expansion * '''Modular Fortresses'''
    9 KB (1,324 words) - 20:04, 6 August 2020
  • This unit is a [[AI War:Fortresses|Fortress]] and shares some perks with the other types. Unlike normal Fortresses, these do not require [[AI War:Supply|Supply]] and are not disabled by lack
    5 KB (616 words) - 07:31, 27 July 2016
  • 4 KB (544 words) - 20:20, 15 May 2015
  • = Modular Fortresses = ...Note that there are significant differences between the 4 types of Modular Fortresses, including which modules they can mount.<br/><b>Modular Fortress (Human):</
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * MLRS Guardposts and Fortresses now fire all of their missiles at once instead of one at a time. * Fortresses are now bigger and more impressive looking!
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...nge is now shown during ship placement mode for ships that have both (like Fortresses). ...was drawn slightly off. This was only notable for very large ships, like Fortresses. Fixed.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...e a bit more per game. Plus, for some of the really expensive techs (like Fortresses), this provides an easier way to get access to those without players necess -The attack range of fortresses has been quadrupled, their shield rating has been halved, their health has
    14 KB (2,434 words) - 13:39, 1 February 2015
  • -Regular fortresses are now mobile, but are unable to go through wormholes the same as their su -Force fields and fortresses are now immune to tractor beams. Force fields also no longer have regen, b
    29 KB (4,906 words) - 13:40, 1 February 2015
  • -Mobile Repair Tugs are no longer able to pick up force fields, fortresses, mobile repair stations, command stations, or other large-yet-mobile ships. -Fortresses were incorrectly noting that they were a fixed structure in their tooltips.
    47 KB (7,691 words) - 11:53, 16 September 2017

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