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  • {{AI War 2 Ship:Fusion Bomber}} [[Category:AI War 2: Fusion Weapon]]
    928 bytes (103 words) - 18:23, 8 February 2021
  • {{AI War 2 Ship:Heavy Fusion Bomber}} [[Category:AI War 2: Fusion Weapon]]
    567 bytes (78 words) - 02:07, 9 February 2021

Page text matches

  • * Bomber Starship armor from 1500*mk => 600*mk (now the same as bombers). * Bomber Starship:
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...queue, etc. Anyway, you can set up a looping queue of, say, 5 fighters, 1 bomber, and 1 missile frigate and a garrison threshold of 50 and it will produce s ...e provided pretty radically different balance between scaled-types (like a bomber) and non-scaled-types (like a flak guardian). This is due to the fact that
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** Mad Bomber reinforcement multiplier from "you get one ship" on non-core-worlds (and 0. ...ge of the neinzul viral swarmer (only used by one AI type) and the neinzul bomber (used by roaming enclaves and preservation wardens) to not be abysmally low
    407 KB (65,607 words) - 12:09, 16 September 2017
  • == 5.551 Updates To Classic Fusion == === Classic Fusion ===
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...lanning to touch the bonus ship types because if the AI has a particularly bomber-like bonus ship type that should just be a characteristic of the kind of di * AI Motherships are now considered large ships for purposes of bomber starships and siege starships being able to hit them.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ** Classic trade the Fusion Bomber for the Heavy version, with a lightly oversized cap. ** Consumer had its Fusion bomber cap raised from 30 to 40.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Orchid Ark weapon renamed to Fusion Spore Bomb for theming. ** Fusion Bombers were...completely ineffective at shield piercing these - the shield
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Add the Ram, Fusion Saw, Kite, and Ion Disruptor ship variants. * Reduced Fusion Tech costs to that of Concussion.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ap to make, you start with the [[AI War:Fighter|Fighter]], [[AI War:Bomber|Bomber]], [[AI War:Missile Frigate|Missile Frigate]], and an additional bonus ship ...ses against each other. In this, [[AI War:Fighter|Fighters]] beat [[AI War:Bomber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...out 1/5th of what it was, as Exotic was waaaaay stronger than even the Mad Bomber type. * The blanket Guardian immunity to fusion cutters has been removed.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** This has now been applied to the "Bomber Fleet" starting fleet for players, as that was supremely overpowered and le ** This is part of a change to fixing the problem with Fusion Bombers basically being really good against everything by skipping most of
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Pulled down the AoE target cap of Electric Bomber a bit in response to effectiveness with shot compression in play. Cap of hi ** Ditto the Polarizer strikecraft and Polarizer Guardian, and Electric Bomber strikecraft.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** The Sprint Bomber has less health and armor than a standard bomber but slightly stronger engines and a considerably higher top speed. ...mplar strikecraft, the Apprentice is a cloaked melee fighter equipped with fusion saws to partly bypass shields.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...'s, 4 for fusion rockets like an MLRS's, and 0.125 for fusion bombs like a bomber's ** It now starts with the fleet-ship triangle (fighter, bomber, missile corvette), and immediately spends its first 10 unlock points on a
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ** Weak to Fusion Bombers, which cannot be tractored by these. * Fusion Bomber damage 170 > 120, gains a 50% damage boost on anything with more than 50% p
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ** Piercing tech deploys Bomber drones, scramble launches 6. ** Electric Bomber given a maximum of 15 targets hit per shot
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** Shortened the sidebar name of the Fusion Torpedo Bomber to F. Torpedo Bomber similar to its drone variant because it was getting too long for the fleet *** Screamer Rocket Pod an absolutely devastating disposable fusion armament that ignores shields and deals double damage to enemies under half
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** (Bomber) anomaly updated visuals: https://youtu.be/xCzMRmrlzYE Also added LOD1 for ...on death 20 -> 37, durability increased 25%, Parasite Bolt damage doubled, Fusion Bomb damage increased 50%.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Bubble forcefields from modules are now immune to Fusion's shield bypass, just like regular bubble force fields *Renamed the "Fusion Tower" into the "Dispersion Tower" since it has the weapon of a dispersion
    126 KB (20,934 words) - 21:28, 22 April 2022
  • | {{AlgCtr}} | Structural || {{AlgCtr}} | Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, <font size="3"><b>Drone Bay (Bomber/Interceptor/Slicer)</b></font>
    28 KB (2,820 words) - 21:25, 28 October 2018

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