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  • |[[File:AIWarLaserGuardian.png|100px|left|Laser Guardian]] || valign="top" | Rapid-fire lasers at middling range.<br/>Note that this
    342 bytes (43 words) - 22:53, 13 August 2013
  • ...|Dire Laser Guardian]] || valign="top" | Armed with a multitude of poweful laser cannons that can cut swaths through enemy fleets.
    376 bytes (45 words) - 09:31, 9 July 2016
  • |name=Laser Guardian Fires rapid laser pulses with a damage increase against bubble forcefields.
    328 bytes (33 words) - 14:09, 21 September 2018

Page text matches

  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore (so scout * Dire Guardian Lairs now seed no closer than 4 hops from human homeworlds, instead of no c
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ians now have zero extra armor and zero extra health compared to the basic guardian template. Their attack is now 10k * shiplevel rather than just a token shi ...inforcements added at this guardian during each reinforcement event at the guardian's planet (they don't count as a guard post in any other fashion, though - n
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat. ** Laser Guardian shots-per-salvo from 15 => 8 (previously these things had really high dps f
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type. ...tion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...heir planets (or next to a neutral planet), stating what type of warp gate guardian was added and on which AI planet. * The awesome modified version of the beam guardian that was created by HitmanN as a mod has now been integrated into the main
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...s like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted by nearby human forces. They are a ...ardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely powerful energy-artillery shots.
    4 KB (594 words) - 07:08, 9 July 2016
  • ...r repair, tractoring, beam weapons, etc. This will let us do much fancier "laser beam spikes" and similar that are entirely volumetric rather than billboard ...eapons are presently invisible or not showing properly at least, not sure: Laser, HeavyBeam.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Templar can build Guardian Boosters, to make their guardian fleets stronger == 5.545 Laser Beams ==
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Pike Corvette, Turret, Guardian, Guard Post high hull health damage multiplier 2x -> 4x. **** Dire guardian count: 1 to 0.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actuall ...w sort is sort of a mishmash of the Dire Shield Guardian and the Dire Pike Guardian, the latter with the opposite damage bonus (low armor and low health) inste
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...strength to add mkV guardians to the carrier instead. Since a single mkV guardian is worth about the same as ~2.2 full caps of mkI fighters, that's pretty go ...planet-wide EMP or tachyon detonations occur, as from a warhead or an EMP guardian, a chat message is now sent to the human players telling them who detonated
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Fixed the shield starships using the laser guardian graphics. ** Dire Implosion Guardian
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs. ...not quite as hard to kill. It's still necessary to use the right counter (laser turrets are good, check the reference tab), but now swarms of fighters can
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...splay mode that shows the position of the SF hideouts (which are where its guardian units spawn) and the numeric strength it has at each planet.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Laser spiders were already capped at 10 per spawner being out at one time. Now t * Hover Guardian graphics finalized.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * The "laser lines" for the detectability decreasing enchants no longer show until the d * Fixed the "why you cannot use this guardian power" messages to be more exact and hopefully remove any remaining cases w
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...at you can recognize to see what KIND of turret or corvette or starship or guardian or whatever they are. * There are four new "laser pulse" shot visual styles: sickly green (nanocaust), deep blue (most player
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Most AI-controlled wormholes now have a Tachyon Guardian at them, putting the scouting balance approximately back to where it was be ...ion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Ditto the Polarizer strikecraft and Polarizer Guardian, and Electric Bomber strikecraft. ** Tractor Guardian
    646 KB (109,259 words) - 11:44, 22 September 2021

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