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  • ...king closer to four. And there are then after-effects for a while, on top of that. But the good news is that it dramatically improves... performance, m ...the game. This also meant getting multiplayer almost, but not quite, out of beta.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: Sunset of The Badger Era]] ...under our belt, and the game was feeling large and solid at the equivalent of "first AI War plus four expansions," we were ready to tackle the next big t
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...That aimed to restructure the code of the game to really get rid of a TON of annoying things and things that slowed down the simulation or made networki ...e still didn't have the stability in multiplayer that we wanted at the end of it. Hence The Great Refactor.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • The game's first year and a few months post-completion saw a huge amount of modder and volunteer updates to the game, to the point that these release n ...hack now 15 instead of 20. Starting count on battlestations is 45 instead of 120.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...it the alpha was in a stable enough status that we did get some questions of "why not just call it beta now?" But even at the end of this period, the multiplayer functionality was not feature-complete, and ha
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ..., but it wound up taking over four months and touching almost every aspect of the game. A more detailed writeup can be viewed [https://store.steampowere ...also really intense, and the final product is something we're super proud of.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...I overhaul for attractiveness and theming, and the number of mods and ease of using them rose quite a lot. * Fix a typo that was causing tons of raid frigates in ARSs and flagships.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...multiplayer was better than ever. This phase marked the very last stages of the multiplayer beta before it left that status. ...ame. Many of the various remaining kickstarter items were also taken care of (though a few last backer rewards still lingered after this period), plus s
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ors were (as always) a huge help. 123 Players were thanked over the course of the 500 individual changes that were made. * Set metal and crystal cost of Lightning Torpedoes to minimal values to prevent efficient resource farming
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...istinct changes were made as part of 34 different releases over the course of 20 days. 28 Players are thanked in this series. Some of the most common names this time around are:
    132 KB (22,317 words) - 12:25, 31 January 2015
  • AI War's run from 7.0 to 8.0 took a long break during our development of The Last Federation, but still contained over 60 new releases in 425 days. ...ea of merging them in favor a new radically-different mechanic found a lot of support from the community.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...as possible. This was basically a period we set aside for doing that sort of thing, rather than focusing on any major new content drops or other major n ...tooltips on the galaxy map view since the prior build. This was just some of our debugging code for detecting wrong ship info, but it only applies in pl
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...mpowered.com/news/app/573410/view/3180113694781365187 read a retrospective of the entire project] if you would like to. ...now produce fewer ships each time units are created. This rolls back half of the buffs given previously (there were also some economic buffs)
    112 KB (17,757 words) - 15:59, 27 April 2024
  • [[AI War 2: The Arrival of Fleets]] ...got some new content in place as well as continuously refining huge areas of the game.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...r; font-size: x-large; padding: 1em;">WARNING: this article contains a lot of spoilers.</div> ...yed to find more survivors, and they seem peaceful, but I advise caution. Of the few who survived the AI's ferocity, even fewer clung to sanity. A mess
    62 KB (10,032 words) - 05:06, 2 March 2015