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  • ...ips coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. This unit is a [[AI War:Mines|Minefield]] and shares some perks with the other types.
    374 bytes (53 words) - 03:53, 14 August 2016
  • This unit is a [[AI War:Mines|Minefield]] and shares some perks with the other types.
    548 bytes (84 words) - 03:54, 14 August 2016
  • ...IWarEMPMine.png|100px|left|]] || valign="top" | If the ship triggering the minefield survives, it will also be paralyzed for 10 seconds and suffer engine damage This unit is a [[AI War:Mines|Minefield]] and shares some perks with the other types.
    577 bytes (84 words) - 03:56, 14 August 2016
  • {{AI War 2 Ship:Area Minefield}}
    32 bytes (5 words) - 18:19, 25 October 2018
  • {{AI War 2 Ship:Minefield
    25 bytes (4 words) - 19:11, 25 October 2018
  • {{AI War 2 Ship:Widow Minefield}}
    33 bytes (5 words) - 19:57, 25 October 2018

Page text matches

  • ** The damage dealt by an individual minefield is now 3x what it was before, and is now shown in the tooltip. ...a minefield -- it would keep getting hit once per second until either the minefield or the ship was exhausted.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** The damage dealt by an individual minefield is now 3x what it was before, and is now shown in the tooltip. ...of a minefield—it would keep getting hit once per second until either the minefield or the ship was exhausted.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • == 5.557 Minefield Balance == * Balance pass for mines. In general some minefield counts are going down, especially on starting battlestations. Effectively a
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ps coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. ...arAreaMine.png|50px|left|]] || valign="top" | [[AI War:Area Minefield|Area Minefield]]<br/>The explosions from these minefields also affect other enemy ships t
    3 KB (448 words) - 14:05, 29 November 2016
  • ** Reactive Dummy (raid minefield) mirror buffed from 20% -> 200% of damage dealt reflected back to attacker. ...units in range. Fires in a burst (A stronger version of the kinetic buffer minefield.)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • *Area minefield has its strength multiplier reduced from 2 to 0.2. *Paralysis minefield has its strength multiplier reduced from 20 to 0.2.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • **** Engineering Battlestation, Concussion Turret x30, Plasma Turret x7, Minefield x60, Tractor Array x10, Sentry Frigate x2. ..., Fortified Tesla Turret x30, Minefield x60, Area Minefield x60, Paralysis Minefield x60
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Fragmenting Minefield and Frag Mine ** Proximity Minefield
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ll temporarily be able to see and shoot at those mines, which means that a minefield's efficacy can occasionally be thwarted by the AI.
    2 KB (296 words) - 14:04, 1 February 2015
  • ...ps coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. The self inflict ...ps coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.<br/>The explosio
    3 KB (458 words) - 03:57, 14 August 2016
  • * In ZO, the Corruption Minefield, Reactive Dummy, and Implosion Minefield now all have new unique graphics rather than reusing older graphics. *Nerf to corruption minefield's acid effect. Acid now caps at 105 at mark 7 (from 200)
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...positions are offset. The same holds true when ships are passing through a minefield: there is a chance that they will make it through unscathed, even though th ...l, the simplest way is to just send some cheap ships careening through the minefield, thus exploding everything without costing yourself much income. That's no
    4 KB (725 words) - 02:55, 14 August 2016
  • ...MP effects, such as from the [[AI War:EMP|EMP Warhead]] and [[AI War:Widow Minefield|Widow Mine]]. Does not affect Paralysis Effects. ...Mines]], including [[AI War:Area Minefield|Area Mines]] and [[AI War:Widow Minefield|Widow Mines]]. Mines will not be triggered by ships with this immunity. How
    8 KB (1,287 words) - 12:39, 4 November 2018
  • .... Hold Shift, plus Ctrl or Alt, and then drag to quickly lay down a large minefield without giving yourself tendonitis.
    4 KB (726 words) - 14:14, 1 February 2015
  • ...r Shift+dragging, to create a thick line of clustered structures (as for a minefield). * When you build a minefield or a bunch of turrets, and then some of them die, you'll notice that they l
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...Area Damage|Area Damage]] attack, it takes damage as normal. [[AI War:Area Minefield|Area mines]] are the most common cause of this when cloaked ships are opera EMP Attacks, such as from the [[AI War:EMP|EMP]] warhead or [[AI War:Widow Minefield|Widow Mine]] disable a ship and cause it to drop its cloak for the duration
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...boss loses the shield, but will begin assaulting you directly, creating a minefield as it goes. ** A sixth phase (which would be a second minefield phase) may be added depending on the perceived difficulty of this boss.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...ips coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. This unit is a [[AI War:Mines|Minefield]] and shares some perks with the other types.
    374 bytes (53 words) - 03:53, 14 August 2016
  • ...IWarEMPMine.png|100px|left|]] || valign="top" | If the ship triggering the minefield survives, it will also be paralyzed for 10 seconds and suffer engine damage This unit is a [[AI War:Mines|Minefield]] and shares some perks with the other types.
    577 bytes (84 words) - 03:56, 14 August 2016
  • * Added a new Basic Minefield Wormhole Sentinels, possibly against our better judgement, to let a tiny mi ** Of course, if someone wants to make a minefield-heavy AI type, that is straightforward to do, now.
    122 KB (21,444 words) - 14:29, 18 April 2019

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