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  • ...ad.png|100px|left|Nuclear Warhead]] || valign="top" | Causes a planet-wide nuclear explosion when destroyed by enemy forces or by scrapping. Destroys all reso This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 50/500/5000 (Mk. I/
    5 KB (656 words) - 13:28, 17 March 2020

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  • ...generate salvage by their own deaths. In other words dropping an armored warhead on an AI planet will no longer cause a massive reprisal. ...lf-Destruct Guardian description no longer claims to work like a lightning warhead.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Only the Mark V AI guard posts are now immune to snipers, EMPs, nuclear explosions, and being insta-killed. Previously, it was Mark IV and up. ...mk I and II versions now also have a 1/15 chance of producing a lightning warhead 1 mark higher than normal.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...the only kind of units targeted by [[AI War:Core Warhead Interceptor|Core Warhead Interceptors]]. ...rhead|Tachyon]] warhead delays the construction of every other non-tachyon warhead by an amount depending of its estimated power. Thus, warheads can be stockp
    4 KB (654 words) - 08:48, 25 July 2016
  • *** Non-warhead Combatants (default) ...e but in a larger area, and for one less AI Progress point. The lightning warhead mark III does much more damage but in a much smaller area, and for only one
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * '''Nuclear Warhead Mark III (Doomsday Device)''' +5000 AI Progress If Killed * '''Nuclear Warhead Mark II''' +500 AI Progress If Killed
    15 KB (2,573 words) - 15:05, 24 April 2015
  • * Warheads killed by warhead interceptors no longer cause AIP-on-death. ...head would cause it to not properly detonate as if it had been killed by a Warhead Interceptor.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ad.png|100px|left|Nuclear Warhead]] || valign="top" | Causes a planet-wide nuclear explosion when destroyed by enemy forces or by scrapping. Destroys all reso This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 50/500/5000 (Mk. I/
    5 KB (656 words) - 13:28, 17 March 2020
  • ...similar to the Hacking menu. The Ark has to be present, obviously, but the warhead can move independently after launch, even through wormholes. ** Nuclear
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...damage they can do to a single target.<br/>Finally, the explosion of this warhead is so violent that no salvage is left for recovery. This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress|AI Progress]] by 2/4/6 (
    5 KB (581 words) - 14:58, 24 January 2018
  • ...but primarily attacks by launching miniaturized versions of the Lightning Warhead (that do not increase AIP when detonated, of course). ...a different planet. The only example we're aware of right now is the Core Warhead Interceptor, which is often not captured by the player anyway, but the prob
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...systems.<br/>Galaxy-Wide: Every star system in the galaxy is subject to a nuclear explosion. | valign="top" | <b>EMP on destruction:</b> || Found on the [[EMP]] warhead, this ability means it emits a system wide EMP effect when destroyed. The E
    17 KB (2,941 words) - 22:08, 1 February 2015
  • |[[File:AIWarLightningWarhead.png|100px|left|Lightning Warhead]] || valign="top" | A large bomb using one of the most brute-force weapons This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress|AI Progress]] by 1/2/3 (
    5 KB (525 words) - 14:58, 24 January 2018
  • ...auses the AI Progress to increase by some amount (the amount varies by the warhead).<br/> ...arhead]], [[Armored Warhead]], [[EMP]], [[Tachyon Warhead]], and [[Nuclear Warhead]].
    2 KB (247 words) - 21:40, 9 March 2013
  • ...instead of being truly invincible. This makes it so that they can die in nuclear blasts and such. -New AI Ship (expansion only): Core Warhead Interceptor. Advanced weapon insta-kills warheads (which explode without do
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...cur the usual +50 AIP for detonation of a [[AI War:Nuclear Warhead|Nuclear Warhead]]. Nothing of value will remain. This eye takes 30 seconds to charge.
    4 KB (667 words) - 02:28, 25 August 2016
  • * Ion cannons, core warhead interceptors, orbital mass drivers, and counterspies are all now immune to * Armored Warhead attack powers have been increased 40x, making them significantly more aweso
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Corrosive Warhead now marks up with tech as intended (only accessible via Reclaimers starting * Apocalypse Warhead deals no damage to structures and has more cloaking points.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...|| Renders a ship immune to EMP effects, such as from the [[AI War:EMP|EMP Warhead]] and [[AI War:Widow Minefield|Widow Mine]]. Does not affect Paralysis Effe ...clear Explosions:</b> || Renders a ship immune to [[AI War:Nuclear Warhead|Nuclear Warheads]]. Most Mark V, Core and Starships have this immunity.
    8 KB (1,287 words) - 12:39, 4 November 2018
  • * Added a new destroy_planet_on_death="true" xml field, which is used by nuclear warheads (now in DLC1). ** This is the friend that our nuclear warheads have been waiting for, so they're all set now.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Ion cannons, orbital mass drivers, and core warhead interceptors are no longer immune to minor electric shots. ..., gravity effects, shield boosting, munitions boosting, paralysis attacks, nuclear explosions, tractor beams, translocation, and black hole machines. They al
    245 KB (38,972 words) - 11:55, 16 September 2017

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