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  • ...|left|Planetary Armor Booster]] || valign="top" | Provides 3X bonus to the armor strength of all allied ships on the current planet, making them take far le ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    2 KB (245 words) - 18:06, 28 February 2013

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  • * Bomber Starship armor from 1500*mk => 600*mk (now the same as bombers). ...de spawners are now immune to being cloaked by a cloaker starship or an AI planetary cloaker.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Four new AI Core Guard Posts have been added for LotS: Booster, Cross Planet Attack, Heavy Beam, and Raid Engine. * The last of the new LotS bonus ship classes has been added: Spire Armor Rotter (Mark I-V)
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Armor Booster, in honor of coming second in the for-humans poll and doing decently in the ** Now increases the armor of all boosted ships to a minimum of 1000, before piercing and the multipli
    209 KB (33,423 words) - 12:14, 16 September 2017
  • -Alt-clicking ships in the planetary summary now deselects them. -Anti-Armor rebalance: 2x health, reduced ship cap multiplier from 1.5 to 1.3.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...alculations are gone. In place of this is a new, simpler, and far better "armor" system that affects damage output instead of hit chance. * The planetary summary now combines various icon layers into intermittent textures, which
    183 KB (30,714 words) - 11:55, 16 September 2017
  • -New colorized planetary summary panel graphics and new explosion graphics by Hans-Martin Portmann. ...The ship caps for core ships are quite low (and can be seen in the planetary summary by hitting F1 a few times), and the core ships are also very expens
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ** Gets armor-piercing = its armor rating. ...to 1/3rd of what they were. This makes them a bit more effective against armor-rating.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Fixed bug where it was possible to see a dyson sphere on the planetary summary sidebar of a planet where you had never had any visibility. ...representation since units from multiple players can be combined into one planetary summary sidebar item.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Crusher Turret now has the 100 Armor Piercing common to melee units. *Armor golem unlike all other golems could actually end up being seeded twice in t
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Fixed a bug where clicking an "allied ship" group on the planetary summary (right sidebar of planet view) would only actually select those shi ** Base Armor Piercing from 0 => 750*mk (same as parasite).
    407 KB (65,607 words) - 12:09, 16 September 2017
  • | ''On all planets:'' [[Planetary Armor Booster]]s or [[Planetary Armor Inhibitor]]s ...ten with special armor [[Planetary Armor Booster|Boosters]] or [[Planetary Armor Inhibitor|Inhibitor]]s, but this AI never launches waves at the players.
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...r|Planetary Armor Booster]] ('''Capture''' / '''Sabotage''')<br/>Increases armor of friendly ships. ...Planetary Armor Inhibitor]] ('''Capture''' / '''Sabotage''')<br/>Decreases armor of enemy ships.
    5 KB (680 words) - 11:53, 17 August 2016
  • ...t cap scales, which is also welcome news. Some subtle bugs related to the armor rating have already been fixed as just part of making this transition, thou ...s, this is perhaps most useful in conjunction with the "Guide" mode of the planetary summary that shows all ships of a given mark level (the default key for swi
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ut the shots are of higher damage and feature an x5 multiplier versus high armor in comparison to the usual x3 of standard Pike. ** The Sprint Bomber has less health and armor than a standard bomber but slightly stronger engines and a considerably hig
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...least one scout with you on every raid, to make sure you can see the full Planetary Summary. ** Standard fighters upgraded with armor that repels all shell-based fire.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...least one scout with you on every raid, to make sure you can see the full Planetary Summary. ** Standard fighters upgraded with armor that repels all shell-based fire.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • *[[Planetary Armor Booster]] *[[Planetary Armor Inhibitor]]
    6 KB (896 words) - 21:46, 23 July 2012
  • There is several pools of guard posts; the planetary generation picks them depending on the type of planet. * [[AI War:Planetary Subcommanders|Subommander]] planets can pick regular and exotic guard posts
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...tachyon beams from astro trains (except the Tachyon Train, which still has planetary coverage). * Spire Blades and Tackle Drones no longer have armor.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...r:Planetary Armor Booster|Planetary Armor Booster]] and [[AI War:Planetary Armor Inhibitor|Inhibitor]] (Cap of 2 Each)
    2 KB (388 words) - 04:01, 21 July 2016

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