Search results

Jump to navigation Jump to search

Page title matches

  • ...2 Medium, and 1 Large(Force Field) module slots.<br/>Part of the [[Fallen Spire Campaign]]. ...| Armor Piercing 3,500 || align="center" | 3,000K [[Galactic Spire Capitol|Spire Capitol]] || align="center" | S,M
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...pire Colony Ship]] or [[Exogalactic Transceiver]].<br>Part of the [[Fallen Spire Campaign]]. ...trying to kill it. One useful tactic is to group-move it with your Fallen Spire fleet; they'll stay with it, covering it with their shields (if any), and t
    2 KB (296 words) - 13:09, 4 December 2013

Page text matches

  • == Fallen Spire Journal Entries == These are journal entries from the Fallen Spire Campaign, they contain spoilers. The entries can be found in the 3journal.x
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]]. Our intention is that winning a "Fallen Spire" game should be roughly as challenging as winning a normal game, <b>assumin
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ** Many, many thanks to everyone who contributed. 5.0 and Light of the Spire would not be what they are without you. * The logo for light of the spire has been revised in light of the newer art style for the expansion (and in
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Added a note to the Dark Spire description indicating it's intentional chaoticity (by way of warning the p * Dark Spire minor faction ships will no longer kill warp gates.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]]. == How The Fallen Spire Campaign Really Works ==
    11 KB (1,779 words) - 14:03, 1 February 2015
  • We also did a huge number of extensions to DLC1 (The Spire Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The * Improve the Spire City Upgrade notification
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Fixed a bug in recent versions where the Spire Maw was not doing attrition damage to its contents. * Spire Civilian Leader Outposts now use the normal irreplaceable-capturable seedin
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...n passing from the journals, but apparently the tech comes from an ancient Spire group known as the Shadow. Kind of an odd name in a race of luminous rock, === Flavor Imperial Spire Talk About Shadow Spire Champion Ship ===
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recovers artifact ** A New Minor Faction: the Dark Spire. These only awaken when many ships die near their spawners, but once they
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ** Dark Spire x2 ** Fallen Spire x5
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...pawners and armories. And spire debris, research labs, and citadels. And spire archives, tech vaults, zenith power generators and matter converters. And ...d various dark spire stuff. Huge amount of dark zenith stuff. And fallen spire bits. And various instigator stuff. Tons of macrophage logic. Some merce
    293 KB (50,070 words) - 11:33, 14 October 2020
  • = Fallen Spire = ...nspiration from the [[AI War:What Is The Fallen Spire Minor Faction|Fallen Spire Minor Faction]] from AIWC.
    23 KB (4,043 words) - 14:00, 6 April 2022
  • ...s well. At the moment only the Player, AI in civil war, Scourge and Fallen Spire are included. ...s to make it so that we have a generalized way for the AI to give a fallen-spire-style response, to any faction in any game.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Fixed some bugs that were causing Spire Cities on Nomads to still not grow to stage 2 when there were AI neighborin * Now when determining whether a spire city has its neighbors cleared of warp-gate stuff (and thus eligible to gro
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Hacking to make a dark spire VG vulnerable no longer gives your fleet the ability to build a new Vengean ...VGs being spawned somewhere, and if you want the AI to have its usual dark spire ward on its homeworld then you'd also need to put that in manually).
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...2 Medium, and 1 Large(Force Field) module slots.<br/>Part of the [[Fallen Spire Campaign]]. ...| Armor Piercing 3,500 || align="center" | 3,000K [[Galactic Spire Capitol|Spire Capitol]] || align="center" | S,M
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...nergy Shard Refiner to be clearer on what it does. It's now called Healing Shard Refiner. * Adjusted the description for Spire Knowledge.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...are generally the easiest to deal with. Note that some combinations (Dark Spire and Devourer, for example) can drastically affect gameplay. Any minor facti == Light of the Spire ==
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...igate, you do not need to build any survey ships.<br/>Part of the [[Fallen Spire Campaign]]. ...nto the planet with the subspace signal, then wait until the [[Spire Shard|shard]] is found. Survey progress is saved, so if you need to suspend the survey
    3 KB (372 words) - 12:21, 4 December 2013
  • * All of the fleet centerpieces EXCEPT for the lone wolf ones (just the Spire Frigates) and citadels no longer have techs associated with them to upgrade ...generators, focused gravity generators, minefields, nanocaust stuff, dark spire stuff, astro train stuff, dyson stuff, instigator base, macrophage stuff, g
    287 KB (48,412 words) - 12:06, 3 July 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)