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  • .... If you want minor factions that don't cause AIP or other badness, those factions already exist :) But the DS still won't kill command stations or warp gate ...remove several expansion-specific options (map types, setup scripts, minor factions, etc), which could lead to very odd behavior.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ship, advanced combat ship, or command ship) rather than according to its splinter faction race. ...hrough XP (from Knowledge) and new modules/hull-types/hull-sizes/mod-forts/splinter-faction-allies from capturing/hacking ARS/AdvFact/Fab/etc structures, those
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ew hydral signal appears, it no longer does so under the Obscura or Hydral factions. This was just a visual thing, but it was making it seem like you might no * Defending against splinter factions now only ever happens in high orbit, so that there are no civilian building
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...ugees in the $planetName nebula are under attack by both Neinzul and Spire splinter groups. ...ut even they have their black sheep. No pun intended, but this particular splinter group is known as the "Dark Spire". Not to be confused with the "Shadow Sp
    62 KB (10,032 words) - 05:06, 2 March 2015
  • [[Category:Splinter Factions]] ...d the friendly splinter factions. They use three ships, like most splinter factions: The [[AI War:Starfire|Starfire]] frigate, the [[AI War:Solar Wrath|Solar W
    1 KB (196 words) - 19:44, 26 October 2018
  • ...in combination with the usual AI types, plots and map styles. These minor factions exist on planets from game start, or arrive from hiding deep space. ...inor impact and 10 having a large impact on the game. Exceptions are minor factions that are controllable ships. These can be set to Easy, Moderate, or Hard.
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...ed not by the AI but by various Human, Zenith, Neinzul, and Spire splinter factions. There are also new bonus ship types, AI types, map styles, core guard pos ...einzul, and Spire that are found in those nebulae. Successfully helping a splinter faction can (among other rewards) unlock whole new lines of modules and eve
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...ips on the map can no longer be claimed from planets controlled by hostile factions ...h modules, and can no longer be claimed from planets controlled by hostile factions
    111 KB (17,535 words) - 19:32, 20 April 2024
  • ...unter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recovers artifacts, you can guide i * Several minor factions and AI plots now have variable intensity that allows more game variety: wan
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...just chopped a certain number of months off the remaining duration of the splinter-faction event. Now it reduces that remaining duration to zero (causing to ...yourself allied with one faction against another, or against two or three factions who all hate one another, or whatever else. More to come in this area, but
    402 KB (68,779 words) - 12:25, 31 January 2015
  • The Shattered Pillar Zenith are a splinter faction of the Zenith race that survived the cataclysm that destroyed their [[Category:Splinter Factions]]
    1,018 bytes (148 words) - 20:27, 26 October 2018
  • [[Category:Splinter Factions]] ...ent Shadows, the Champions have a vital importance in helping the friendly factions defeat their enemies, leading all the way to a Shadow planetary "adjustment
    1 KB (217 words) - 12:08, 1 February 2019
  • [[Category:Splinter Factions]]
    2 KB (343 words) - 21:24, 28 October 2018
  • ...ts of the Vengeance: The ones found in Nebulae fighting the other splinter factions, and the ones spawned by the [[AI War:Dark Spire Vengeance Generator|Vengea
    735 bytes (92 words) - 01:27, 28 October 2018