Search results

Jump to navigation Jump to search

Page title matches

  • #REDIRECT [[AI War:AI Tachyon Sentinel]]
    40 bytes (6 words) - 03:00, 16 August 2016
  • .... Little more than a shadow of their former selves, the Tachyon Guardians, Tachyon Sentinels are a pushover, if barely, to keep scouts away from the AI's syst
    959 bytes (142 words) - 19:21, 26 October 2018
  • {{AI War 2 Ship:Tachyon Sentinel}}
    34 bytes (5 words) - 19:08, 25 October 2018

Page text matches

  • ...see it and can't shot at it. A cloaked unit is revealed when firing or by tachyon effects (see below). == Tachyon ==
    5 KB (849 words) - 02:35, 25 August 2016
  • * Fixed a boolean inversion that was causing tachyon beams, tractor beams, gravity generators, and similar to never show up in t ...forcefields, health, and shield health from modules. Weaponry, cloaking, tachyon, etc, all already work. Also some form of prefixing or name adjusting base
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...he guardians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat. * Fighter (including tachyon-micro and bulletproof variants):
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...r by the ship-type-specific ship cap multiplier (e.g. on high fighter = 1, sentinel-frigate = 0.1, zenith-bombard = 0.25); the problem is that thte ship-type-s * Sentinel Frigate base attack power from 20k*mk => 14k*mk.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** Fairly experimental. Meant to be kind of Sniper/Sentinel Frigate hunters, though they do get bonuses against...most fleetships, actu * Sentinel Frigates now have a strength multiplier of 2, so the AI won't get several h
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** So are tractor and tachyon arrays, focused gravity generators, and minefields. These are so un-tempti * Tachyon Arrays, Sentry Frigates, and Focused Gravity Generators are now upgradeable
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * When planet-wide EMP or tachyon detonations occur, as from a warhead or an EMP guardian, a chat message is * Sentinel Frigates:
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * The good news is that Core Eyes no longer have infinite tachyon. The bad news is that now the AI Home Command Station has it. * The Tachyon Guardian has been renamed to the Tachyon Sentinel
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Sniper, Tractor, Tachyon, Artillery, and Laser guardian shots-per-salvo significantly reduced, damag * Tachyon Microfighter rebalanced in a similar fashion as the Bulletproof Fighter to
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...speed boosters are now capped at 10 per planet for the AI. Decloakers and tachyon drones are now capped at 4 and 2 per planet for the A (and the ship caps fo ...efore the AIs lost turrets. The difference now, however, is that if these tachyon guardians are destroyed, the AI is very unlikely to rebuild them (though it
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Sentinel Frigate damage 270 -> 200. * Sentinel Frigate armour 50 -> 60, EngineGx 14 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • *Dyson Sentinel had a 0.19 strength multiplier, making it looks much weaker than it was. *Dyson Sentinel health increased by 100% from 1800 to 3600, damage reduced by 180% from 415
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * [[AI War:Tachyon Microfighter|Tachyon Microfighter]] * [[AI War:Sentinel Frigate|Sentinel Frigate]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Planetary Controllers now have a very basic level of Tachyon output, so a defending planet will never be completely unable to decloak en ** It also has a strong tachyon emitter.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of M * Sentinel Frigates are now immune to insta-kill.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Minor factions are forbidden to kill Tachyon Sentinels, as it makes it too easy for the player to explore quickly * Player tachyon arrays now have the same icon as AI tachyon sentinels.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...every so often in order to prevent their healing, as well as knocking off tachyon-revealed scouts, and similar. * Military command stations now have tachyon beams:
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...you've got a big pile of cloaked things attacking you, you will find your tachyon emitters decloaking the attackers faster and faster as the fight goes on. ...tning Corvette MK I, Spider MK I, Starship Constructor, Sensor Array MK I, Tachyon Array, Fuel Generator, Assault Starship MK I, Sniper Starship MK I, Stealth
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...ace tugs (all kinds), colony ships, science labs i and ii, decloakers, and tachyon drones. -All of the tachyon beam emitters, including the tachyon drone and the decloaker, now have mine avoidance to make them a bit more us
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...wormholes into enemy planets, often I find these blue beams coming out of 'Tachyon Sentinels' and hitting my cloaked ships. What is that? ...unit. To stop the AI from tachyoning your scouts, just blow up the Tachyon Sentinel at the wormhole
    1 KB (246 words) - 14:04, 29 October 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)