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  • ...ft|Tractor Guardian]] || valign="top" | Bristling with tractor beams, this guardian grabs enemy ships and holds them in place, pounding them with mid-level gun
    433 bytes (57 words) - 23:02, 13 August 2013
  • ...aider Guardian]] || valign="top" | Mounts an incredibly powerful multiplex tractor beam that can carry entire enemy fleets away.
    385 bytes (44 words) - 09:34, 9 July 2016
  • {{AI War 2 Ship:Tractor Guardian}}
    34 bytes (5 words) - 20:07, 25 October 2018

Page text matches

  • ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type. ...tion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • * All Spirecraft are now immune to tractor beams. ...ians now have zero extra armor and zero extra health compared to the basic guardian template. Their attack is now 10k * shiplevel rather than just a token shi
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actuall ...ul Templar destroyer, the Grand Master wrangles large craft with a reverse tractor beam to optimize its focused battlecannons for disgusting damage.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore (so scout * Dire Guardian Lairs now seed no closer than 4 hops from human homeworlds, instead of no c
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Vampire Guardian, Fortified Tesla Guardian, EngineGx 13 -> 7. * Nucleophilic Guardian EngineGx 12 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Spire Tractor Platform: ...ians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** Fairly aggressive AI that uses ships with tractor beams and leech capabilities. This can lead to a distinct disregard for pl ** Extra Ships: Etherjet tractors, Spire Tractor Platforms, Parasites
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** So are tractor and tachyon arrays, focused gravity generators, and minefields. These are * Tractor Arrays are now upgradeable via a new Tractor Beams tech.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...s like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted by nearby human forces. They are a ...ardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely powerful energy-artillery shots.
    4 KB (594 words) - 07:08, 9 July 2016
  • * Stealth Guardian engine 18 -> 9. * Spider Guardian engine 18 -> 14.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...splay mode that shows the position of the SF hideouts (which are where its guardian units spawn) and the numeric strength it has at each planet.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Actually gave their Tractor Array Turret some unique traits rather than being a copy of the player one. * Templar can build Guardian Boosters, to make their guardian fleets stronger
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Greatly improved the performance of having many tractor emitters on one planet, especially when there's not many potential targets * Turrets and Tractor Arrays base strength multiplier from 3 => 5.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • *** If anyone has any saves with tons of tractor beams in them, it would be super duper interesting to see what your perform *** Also worth noting that orbiters CAN be hit by tractor beams, but tractor beams do nothing to hold them still. This has a few ramifications:
    646 KB (109,259 words) - 11:44, 22 September 2021
  • *Gravity guardian has 0.5 slow at all marks. ...Mark III. That allowed logistical planets to tank anti-shield wave without tractor or gravity being used, or for logistical to survive a 250 strength wave, wh
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs. * Fixed an inaccuracy in the Tractor Beam Turret descriptions.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Fixed the shield starships using the laser guardian graphics. ** Dire Implosion Guardian
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * The Chain Lightning Guardian now has the correct overlay * Implemented the new Retribution Guardian and its Royal variant
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...s as 1/4 of a tractor target for purposes of the grappling capacity of the tractor beam. *** This makes tractor beams substantially stronger against stacked enemies.
    260 KB (44,014 words) - 13:36, 4 October 2018

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