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  • [[Bionic Dues Post Release Notes]] * Fixed a bug where Welding Laser and Shotgun weapons could not damage tiles (mines, etc) with their splash damage (the direct hi
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * The effect that adjusting your power level to weapons has on your attack range is now very very small, pretty much negligible. ...l ability has been completely used up..." messages were showing for normal weapons (which never run out of ammo and are never replaced; this is strictly for s
    402 KB (68,779 words) - 12:25, 31 January 2015
  • {{Infobox Weapon (Bionic Dues) | categories = Area-of-Effect Weapons<br/>Energy Weapons
    826 bytes (106 words) - 13:25, 11 August 2019
  • ...l that knocks you back when you fire) has been removed from all the player weapons, since this was causing issues with high level play. * Weapons were altered to show their stats (hopefully) more accurately.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • == Official [http://arcengames.com/bionic-dues-official-1-100-released/ 1.100] == == Beta 1.016 [http://arcengames.com/bionic-dues-beta-1-016-next-officials-release-candidate-2-released/ Next Official's Rel
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...n our older technology from our 2D days (well, since something like Bionic Dues at least), using bitmap fonts and whatnot; and the other that was based on ** All weapons now have the flag that lets them kill multiple ships in a squad in one shot
    182 KB (30,453 words) - 13:10, 11 January 2018
  • {{Infobox Bot (Bionic Dues) ...[[Laser Rifle]] to wear down her ability, then hit her with your strongest weapons. Mines, Sentry Turrets and electrified floors all also work for wasting her
    1 KB (182 words) - 12:12, 13 October 2013
  • ...play after the first one. This was something that we ran into with Bionic Dues on this version of the unity engine, and we had ported forward the new musi ...n damage, so implosion is still more dangerous to FS units than most other weapons, but is not disproportionately so. This mechanic may be extended to other
    177 KB (28,387 words) - 17:36, 25 October 2018
  • {{Infobox Weapon (Bionic Dues) | categories = Projectile Weapons
    652 bytes (74 words) - 13:34, 13 October 2013
  • {{Infobox Weapon (Bionic Dues) | categories = Area-of-Effect Weapons<br>Projectile Weapons
    879 bytes (115 words) - 11:11, 17 August 2019
  • {{Infobox Weapon (Bionic Dues) | categories = Area-of-Effect Weapons<br>Energy Weapons
    727 bytes (88 words) - 13:31, 13 October 2013
  • {{Infobox Weapon (Bionic Dues) | categories = Area-of-Effect Weapons<br>Energy Weapons
    937 bytes (119 words) - 14:22, 14 October 2013
  • {{Infobox Weapon (Bionic Dues) | categories = Area-of-Effect Weapons<br>Projectile Weapons
    644 bytes (77 words) - 14:25, 14 October 2013
  • {{Infobox Weapon (Bionic Dues) | categories = Projectile Weapons
    767 bytes (102 words) - 09:09, 15 October 2013
  • {{Infobox Weapon (Bionic Dues) | categories = Area-of-Effect Weapons<br>Projectile Weapons
    930 bytes (119 words) - 09:26, 15 October 2013
  • {{Infobox Weapon (Bionic Dues) | categories = Area-of-Effect Weapons<br>Energy Weapons
    649 bytes (73 words) - 10:51, 15 October 2013
  • {{Infobox Weapon (Bionic Dues) | categories = Energy Weapons
    629 bytes (74 words) - 13:33, 13 October 2013
  • {{Infobox Weapon (Bionic Dues) | categories = Projectile Weapons
    782 bytes (105 words) - 14:05, 14 October 2013
  • {{Infobox Weapon (Bionic Dues) | categories = Energy Weapons
    952 bytes (128 words) - 13:35, 13 October 2013
  • {{Infobox Bot (Bionic Dues) BlasterBots actually have two weapons. They have a single-shot [[Gamma-Ray Laser]], after which is fired they swi
    518 bytes (61 words) - 13:50, 14 October 2013

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