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  • ...AI War:Laser Guard Post|Laser Guard Posts]] and [[AI War:Force Field|Force Fields]], killing these quickly becomes very tedious. In such a scenario, a sabota
    5 KB (616 words) - 07:31, 27 July 2016
  • ...tning Warhead]] || valign="top" | A large bomb using one of the most brute-force weapons technology available to humanity. Capable of a truly disgusting amo ..., Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMP, Mines, Repair || {{AlgCtr}} |
    5 KB (525 words) - 14:58, 24 January 2018
  • ...target.<br/>Further, Armored Warheads can concentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of dam ..., Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines, Repair || {{AlgCtr}}
    5 KB (581 words) - 14:58, 24 January 2018
  • ...damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.'' **Ordinary free-standing [[Force Field]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • ...atter the difficulty) closely surrounded by two [[AI War:Force Field|Force Fields]] Mark V, one [[AI War:Fortress|Fortress]] Mark III and an [[AI War:Exo-Gal
    2 KB (374 words) - 17:40, 26 October 2016
  • ...rvices shut off if your energy goes negative, such as tachyon beams, force fields, tractor beams, etc).
    2 KB (386 words) - 19:49, 1 February 2015
  • 1. The target is non-repairable (Fortresses and Force Fields).
    2 KB (402 words) - 14:00, 1 February 2015
  • ...e them sparingly and desn't protect against units that are immune to force fields.
    2 KB (310 words) - 14:09, 1 February 2015
  • ...mbers -> Frigates -> Fighters. Bombers also kill big structures like force fields incredibly faster than other ships. And frigates are great for pounding on
    10 KB (1,822 words) - 19:49, 1 February 2015
  • ...with transports to get ships right up next to him and then hit him (force fields are pointless against this golem).
    13 KB (2,356 words) - 10:42, 9 July 2016
  • -Force Fields, Fortresses, SuperFortresses, Astro Trains, Train Stations, and all of the
    3 KB (445 words) - 13:35, 1 February 2015
  • -EMPs now (temporarily) disable mines as well as force fields.
    5 KB (872 words) - 11:50, 16 September 2017
  • ...Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} |
    2 KB (239 words) - 22:09, 1 February 2015
  • ...Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations.
    2 KB (363 words) - 13:21, 24 February 2015
  • Be aware that your close-combat Spirecraft and hardened force fields have heavy hulls, which will take extra damage.
    1 KB (183 words) - 09:22, 9 March 2015
  • A good network of [[Gravitational Turret]]s plus a [[Force Field]]s will hold these at bay for a while. It may be worth unlocking mark
    2 KB (393 words) - 22:18, 1 February 2015
  • ...ffects in the game). Useful in attack, defense, removing ships under force-fields, and practically all situations not involving hostile gravity manipulators.
    2 KB (324 words) - 13:09, 28 October 2017
  • ...so do watch out. The high numbers will sometimes justify unlocking extra [[Force Field]]s or extra [[Tractor Beam Turret]]s to hold back the tide.
    2 KB (294 words) - 11:51, 16 February 2015
  • ...ts are [[AI_War_Ships_and_Structures#Guardians|Guardians]], higher-level [[Force Field]]s, and ''core'' Guard Posts. Amongst the optional content, [[AI_War
    2 KB (317 words) - 06:00, 29 November 2016
  • ...a bunch on wave defense, however, remember that Snipers cannot penetrate [[Force Field]]s. This would also be a golden opportunity to park some reclaiming s
    1 KB (221 words) - 12:10, 16 February 2015

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