Difference between revisions of "AI War:AI War"

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AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map.
 
AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map.
: [[AI War - More About|More About AI War]].
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: [[AI War:More About|More About AI War]].
: [[AI_War_-_Current_Post-7.000_Beta|Upcoming and latest patch-notes]].
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: [[AI War:Current_Post-7.000_Beta|Upcoming and latest patch-notes]].
 
: [[AI_War_Ships_and_Structures|Revamp of wiki underway for the 6.000 release. This section is still under construction.]]
 
: [[AI_War_Ships_and_Structures|Revamp of wiki underway for the 6.000 release. This section is still under construction.]]
  
 
== Starting A New Campaign ==
 
== Starting A New Campaign ==
* [[AI War - Fast Facts|Fast Facts: A Crash Course On AI War]]
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* [[AI War:Fast Facts|Fast Facts: A Crash Course On AI War]]
* [[AI War - Starting Out|I'm Just Starting Out -- What Should I Do?]]
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* [[AI War:Starting Out|I'm Just Starting Out -- What Should I Do?]]
* [[AI War - Choosing A Difficulty Level|How Do I Know What Difficulty Level To Play On?]]
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* [[AI War:Choosing A Difficulty Level|How Do I Know What Difficulty Level To Play On?]]
** [[AI War - Choosing A Difficulty Level#Is The Difficulty Really Constant Throughout A Game Of AI War? |Is The Difficulty Really Constant Throughout A Game Of AI War? ]]
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** [[AI War:Choosing A Difficulty Level#Is The Difficulty Really Constant Throughout A Game Of AI War? |Is The Difficulty Really Constant Throughout A Game Of AI War? ]]
* [[AI War - Choosing A Map Size|What Difference Does The Map Size Make? (Hint: Tiny Maps Are Harder)]]
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* [[AI War:Choosing A Map Size|What Difference Does The Map Size Make? (Hint: Tiny Maps Are Harder)]]
* [[AI War - Choosing An AI Opponent|What are suggestions for a good first AI opponent?]]
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* [[AI War:Choosing An AI Opponent|What are suggestions for a good first AI opponent?]]
* [[AI War - AI Opponent Types|AI Opponent Type Descriptions]]
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* [[AI War:AI Opponent Types|AI Opponent Type Descriptions]]
* [[AI War - Prerequisites to Winning|Steps Required To Win]]
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* [[AI War:Prerequisites to Winning|Steps Required To Win]]
 
* [http://www.arcengames.com/aiwar_videos.php Video Tutorials (See An Expert Play)]
 
* [http://www.arcengames.com/aiwar_videos.php Video Tutorials (See An Expert Play)]
  
 
== General Gameplay ==
 
== General Gameplay ==
  
* [[AI War - Getting More Ships|How Do I Get More Ships?]]
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* [[AI War:Getting More Ships|How Do I Get More Ships?]]
* [[AI War - Using Older Ships|What Do I Do With My Older Ships?]]
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* [[AI War:Using Older Ships|What Do I Do With My Older Ships?]]
* [[AI War - Technologies|What Technologies Should I Unlock If I'm New?]]
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* [[AI War:Technologies|What Technologies Should I Unlock If I'm New?]]
* [[AI War - Galaxy Map Priority Buttons|How Do I Use The Priority Buttons In The Galaxy Map?]]
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* [[AI War:Galaxy Map Priority Buttons|How Do I Use The Priority Buttons In The Galaxy Map?]]
* [[AI War - Do Shots Miss|Do Shots Miss Sometimes?]]
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* [[AI War:Do Shots Miss|Do Shots Miss Sometimes?]]
* [[AI War - Microing|Should I Micromanage Ships In Battle?]]
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* [[AI War:Microing|Should I Micromanage Ships In Battle?]]
* [[AI War - Ships Slowing Down|Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?]]
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* [[AI War:Ships Slowing Down|Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?]]
* [[AI War - Cheats|Are There Cheats In The Game?]]
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* [[AI War:Cheats|Are There Cheats In The Game?]]
* [[AI War - Cheats#Maintenance Commands|What Maintenance Commands Available To Alter Existing Savegames?]]
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* [[AI War:Cheats#Maintenance Commands|What Maintenance Commands Available To Alter Existing Savegames?]]
* [[AI War - Why Do Enemy Waves Get So Large%3F#How_Wave_Sizes_Are_Calculated|AI Wave Size Calculation]]
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* [[AI War:Why Do Enemy Waves Get So Large%3F#How_Wave_Sizes_Are_Calculated|AI Wave Size Calculation]]
* [[AI War - AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
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* [[AI War:AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
* [[AI War - Minimizing Micromanagement|How Do I Minimize Micromanagement?]]
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* [[AI War:Minimizing Micromanagement|How Do I Minimize Micromanagement?]]
* [[AI War - AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
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* [[AI War:AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
* [[AI War - Choosing A Difficulty Level#Like Chess, A Game Of AI War Has Three Abstract "Phases" |Like Chess, A Game Of AI War Has Three Abstract "Phases" ]]
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* [[AI War:Choosing A Difficulty Level#Like Chess, A Game Of AI War Has Three Abstract "Phases" |Like Chess, A Game Of AI War Has Three Abstract "Phases" ]]
* [[AI War - Hacking|What is Hacking?]]
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* [[AI War:Hacking|What is Hacking?]]
  
 
== Multiplayer Co-Op ==
 
== Multiplayer Co-Op ==
* [[AI War - Multiplayer|What are the differences between solo and multiplayer?]]
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* [[AI War:Multiplayer|What are the differences between solo and multiplayer?]]
* [[AI War - Multiplayer#How To Manage Player Drop-In and Drop-Out In Co-Op?|How To Manage Player Drop-In and Drop-Out In Co-Op?]]
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* [[AI War:Multiplayer#How To Manage Player Drop-In and Drop-Out In Co-Op?|How To Manage Player Drop-In and Drop-Out In Co-Op?]]
  
 
== Expansions ==
 
== Expansions ==
* [[AI War - Expansions Vs Free DLC|Expansions Vs Free DLC -- What's The Difference?]]
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* [[AI War:Expansions Vs Free DLC|Expansions Vs Free DLC -- What's The Difference?]]
* [[AI War - Base "Fleet Command" Game Features|What exactly are the features in the base game of AI War?]]
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* [[AI War:Base "Fleet Command" Game Features|What exactly are the features in the base game of AI War?]]
* [[AI War - The Zenith Remnant|What exactly is added via The Zenith Remnant expansion?]]
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* [[AI War:The Zenith Remnant|What exactly is added via The Zenith Remnant expansion?]]
* [[AI War - Children of Neinzul|What exactly is added via the Children of Neinzul micro expansion?]]
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* [[AI War:Children of Neinzul|What exactly is added via the Children of Neinzul micro expansion?]]
* [[AI War - Light of the Spire|What exactly is added via the Light of the Spire expansion?]]
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* [[AI War:Light of the Spire|What exactly is added via the Light of the Spire expansion?]]
* [[AI War - Ancient Shadows|What exactly is added via the Ancient Shadows expansion?]]
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* [[AI War:Ancient Shadows|What exactly is added via the Ancient Shadows expansion?]]
* [[AI War - Vengeance of the Machine|What exactly is added via the Vengeance of the Machine expansion?]]
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* [[AI War:Vengeance of the Machine|What exactly is added via the Vengeance of the Machine expansion?]]
* [[AI War - Destroyer of Worlds|What exactly is added via the Destroyer of Worlds expansion?]]
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* [[AI War:Destroyer of Worlds|What exactly is added via the Destroyer of Worlds expansion?]]
  
 
== Interface ==
 
== Interface ==
* Keyboard:  [[AI War - Keyboard Controls|Where Are The Keyboard Controls For The Game Documented?]]
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* Keyboard:  [[AI War:Keyboard Controls|Where Are The Keyboard Controls For The Game Documented?]]
* [[AI War - Flashing In Galaxy Map|What Does Flashing On The Galaxy Map Indicate?]]
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* [[AI War:Flashing In Galaxy Map|What Does Flashing On The Galaxy Map Indicate?]]
* [[AI War - Quick Buttons|How Do the Quick Buttons At The Bottom Of The Screen Work?]]
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* [[AI War:Quick Buttons|How Do the Quick Buttons At The Bottom Of The Screen Work?]]
* [[AI War - Planetary Summary|About The Planetary Summary]]
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* [[AI War:Planetary Summary|About The Planetary Summary]]
* [[AI War - Zoom|Is It Possible To Zoom All The Way Out?]]
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* [[AI War:Zoom|Is It Possible To Zoom All The Way Out?]]
* [[AI War - Minimap|Why Is Clicking The Minimap Imprecise When I Am Zoomed In?]]
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* [[AI War:Minimap|Why Is Clicking The Minimap Imprecise When I Am Zoomed In?]]
* [[AI War - Queuing Orders|Can I Queue Multiple Attack Orders And Movement Orders?]]
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* [[AI War:Queuing Orders|Can I Queue Multiple Attack Orders And Movement Orders?]]
* [[AI War - Gifting Ships|What Are The Rules For Gifting Ships Between Players?]]
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* [[AI War:Gifting Ships|What Are The Rules For Gifting Ships Between Players?]]
* Formation: [[AI War - Formation Movement|How To Use Formation Move]]
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* Formation: [[AI War:Formation Movement|How To Use Formation Move]]
* Formation: [[AI War - Formation Movement#Arc Movement|How To Use Arc Move]] ''Note: Not implemented in 3.7 and higher''
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* Formation: [[AI War:Formation Movement#Arc Movement|How To Use Arc Move]] ''Note: Not implemented in 3.7 and higher''
* [[AI War - Minimizing Micromanagement|How Do I Minimize Micromanagement?]]
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* [[AI War:Minimizing Micromanagement|How Do I Minimize Micromanagement?]]
* [[AI War - Preferred Targets|How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix]]
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* [[AI War:Preferred Targets|How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix]]
  
 
== Defense ==
 
== Defense ==
* New Counterattack Guard Posts: [[AI War - AI Unit - Warp CounterAttack GP|CounterAttack Guard Posts Can Launch A Wave Almost Anywhere]]  
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* New Counterattack Guard Posts: [[AI War:AI Unit - Warp CounterAttack GP|CounterAttack Guard Posts Can Launch A Wave Almost Anywhere]]  
* [[AI War - Wormhole Defense|How Do I Barricade A Wormhole?]]
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* [[AI War:Wormhole Defense|How Do I Barricade A Wormhole?]]
* Gate Raids: [[AI War - Gate Raids|How Do I Prevent Enemies From Sending Waves Against A Planet?]]
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* Gate Raids: [[AI War:Gate Raids|How Do I Prevent Enemies From Sending Waves Against A Planet?]]
* Gate Raids: [[AI War - Gate Raids#Benefits|What Does Gate Raiding Really Accomplish?]]
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* Gate Raids: [[AI War:Gate Raids#Benefits|What Does Gate Raiding Really Accomplish?]]
* [[AI War - Defending Many Fronts|How Do I Defend My Ever-Expanding Fronts?]]
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* [[AI War:Defending Many Fronts|How Do I Defend My Ever-Expanding Fronts?]]
* [[AI War - Are Turrets Useful?|Why Would I Unlock Turrets Instead Of Mobile Ships?]]
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* [[AI War:Are Turrets Useful?|Why Would I Unlock Turrets Instead Of Mobile Ships?]]
* [[AI War - Securing Your Hinterland|How Do I Secure The Area Around My Planets?]]
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* [[AI War:Securing Your Hinterland|How Do I Secure The Area Around My Planets?]]
* [[AI War - Cross Planet Attacks|How Do I Prepare For Cross-Planet Attacks?]]
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* [[AI War:Cross Planet Attacks|How Do I Prepare For Cross-Planet Attacks?]]
* [[AI War - High Level AI Planets#What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?|What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?]]
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* [[AI War:High Level AI Planets#What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?|What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?]]
* [[AI War - Exo-Galaxy Wormholes|Why Is There An Exo-Galaxy Wormhole On My Home Planet?]]
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* [[AI War:Exo-Galaxy Wormholes|Why Is There An Exo-Galaxy Wormhole On My Home Planet?]]
* [[AI War - Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]]
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* [[AI War:Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]]
* [[AI War - Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]]
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* [[AI War:Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]]
* [[AI War - Rate Of Expansion#Keeping Ingress Points Low|How Do I Keep The Number Of Ingress Points Into My Territory Low?]]
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* [[AI War:Rate Of Expansion#Keeping Ingress Points Low|How Do I Keep The Number Of Ingress Points Into My Territory Low?]]
* [[AI War - Border Aggression#Defending Against Border Aggression|Defending Against Border Aggression]]
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* [[AI War:Border Aggression#Defending Against Border Aggression|Defending Against Border Aggression]]
  
 
== Offense ==
 
== Offense ==
* [[AI War - Supply|How Does Supply Work?]]
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* [[AI War:Supply|How Does Supply Work?]]
* [[AI War - Beachhead|How Do I Establish A Beachhead?]]
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* [[AI War:Beachhead|How Do I Establish A Beachhead?]]
* [[AI War - Scouting Best Practices|What's The Best Way To Handle Scouting?]]
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* [[AI War:Scouting Best Practices|What's The Best Way To Handle Scouting?]]
* [[AI War - Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]]
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* [[AI War:Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]]
* [[AI War - Capturable Locations|Are The Capturable Enemy Ships Always Away From My Starting Position?]]
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* [[AI War:Capturable Locations|Are The Capturable Enemy Ships Always Away From My Starting Position?]]
* [[AI War - High Level AI Planets|What Is The Risk Of Taking A Planet Next To High-Level AI Planets?]]
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* [[AI War:High Level AI Planets|What Is The Risk Of Taking A Planet Next To High-Level AI Planets?]]
* [[AI War - Taking High-Level Planets|How Do I Take A High-Level AI Planet?]]
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* [[AI War:Taking High-Level Planets|How Do I Take A High-Level AI Planet?]]
* [[AI War - Rate Of Expansion|How Fast Should I Be Taking Planets?]]
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* [[AI War:Rate Of Expansion|How Fast Should I Be Taking Planets?]]
* [[AI War - Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]]
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* [[AI War:Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]]
* [[AI War - AI Reinforcements#Neutering AI Planets|Neutering AI Planets]]
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* [[AI War:AI Reinforcements#Neutering AI Planets|Neutering AI Planets]]
* [[AI War - AI Reinforcements#Creating False Alarm Distractions On AI Planets|Creating False Alarm Distractions On AI Planets]]
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* [[AI War:AI Reinforcements#Creating False Alarm Distractions On AI Planets|Creating False Alarm Distractions On AI Planets]]
* [[AI War - Why Not To Use FRD Mode Offensively|Why Not To Use FRD Mode Offensively]]
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* [[AI War:Why Not To Use FRD Mode Offensively|Why Not To Use FRD Mode Offensively]]
* [[AI_War_-_STATS_Button_Overview#Reference_Tab_Q_and_A|If I have something hard to kill like a Superfortress how can I find the best ships to kill it?]]
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* [[AI War:STATS_Button_Overview#Reference_Tab_Q_and_A|If I have something hard to kill like a Superfortress how can I find the best ships to kill it?]]
  
 
== Economy ==
 
== Economy ==
* [[AI War - Getting More Knowledge|How Do I Get More Knowledge?]]
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* [[AI War:Getting More Knowledge|How Do I Get More Knowledge?]]
* [[AI War - Resource Efficiency|What Do I Do About Reduced Energy Reactor Efficiency?]]
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* [[AI War:Resource Efficiency|What Do I Do About Reduced Energy Reactor Efficiency?]]
* [[AI War - Resource Caps|Are There Resource Caps?  What Happens When I Hit Them?]]
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* [[AI War:Resource Caps|Are There Resource Caps?  What Happens When I Hit Them?]]
* [[AI War - Manufactories|What To Do With Too Much Of One Resource, But Not Enough Of The Other?]]
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* [[AI War:Manufactories|What To Do With Too Much Of One Resource, But Not Enough Of The Other?]]
  
 
== Ship-Specific Game Mechanics ==
 
== Ship-Specific Game Mechanics ==
* Cloaking: [[AI War - Cloaking|How Does Cloaking Work?]]
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* Cloaking: [[AI War:Cloaking|How Does Cloaking Work?]]
* Cloaking: [[AI War - Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]]
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* Cloaking: [[AI War:Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]]
* Cloaking: [[AI War - Cloaking#Cloaking Booster|How Do Cloaking Boosters Work?]]
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* Cloaking: [[AI War:Cloaking#Cloaking Booster|How Do Cloaking Boosters Work?]]
* [[AI War - Unable To Repair|Why Can't I Repair Some Ships (Such As Forts/Warheads)?]]
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* [[AI War:Unable To Repair|Why Can't I Repair Some Ships (Such As Forts/Warheads)?]]
* [[AI War - Mark V|Am I Ever Able To Build Core/Mark V Units?]]
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* [[AI War:Mark V|Am I Ever Able To Build Core/Mark V Units?]]
* [[AI War - Range|Why Do Some Ships (Such As The Fortress) Have Two Range Circles?]]
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* [[AI War:Range|Why Do Some Ships (Such As The Fortress) Have Two Range Circles?]]
* Radar Dampening: [[AI War - Radar Dampening|How Does Radar Dampening Work?]]
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* Radar Dampening: [[AI War:Radar Dampening|How Does Radar Dampening Work?]]
* Rally Posts: [[AI War - Rally Posts|How Do Rally Posts Work?(beta)]]
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* Rally Posts: [[AI War:Rally Posts|How Do Rally Posts Work?(beta)]]
* Transports: [[AI_War_-_Transports#Why Can't I Unload My Transports?|Why Can't I Unload My Transports?]]
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* Transports: [[AI War:Transports#Why Can't I Unload My Transports?|Why Can't I Unload My Transports?]]
  
 
== Ship Strategies & Errata ==
 
== Ship Strategies & Errata ==
 
In an average game, the player's navy revolves around groups of [[fleet ships]] supplemented by [[starship]]s and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: [[Fighter]]s, [[Bomber]]s, and [[Missile Frigate]]s.
 
In an average game, the player's navy revolves around groups of [[fleet ships]] supplemented by [[starship]]s and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: [[Fighter]]s, [[Bomber]]s, and [[Missile Frigate]]s.
  
* Advanced Research Stations: [[AI War - Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]]
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* Advanced Research Stations: [[AI War:Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]]
* Astro Trains: [[AI War - Astro Trains|What Do These Do?]]
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* Astro Trains: [[AI War:Astro Trains|What Do These Do?]]
* Astro Trains: [[AI War - Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]]
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* Astro Trains: [[AI War:Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]]
* Captive Human Settlements: [[AI War - Captive Human Settlements|Do I Gain Anything From Holding These?]]
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* Captive Human Settlements: [[AI War:Captive Human Settlements|Do I Gain Anything From Holding These?]]
* Command Posts: [[AI War - Command Posts|What Do These Do?]]
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* Command Posts: [[AI War:Command Posts|What Do These Do?]]
* Counter-Dark-Matter Turrets: [[AI War - Counter-Dark-Matter Turrets|What Are These Good For?]]
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* Counter-Dark-Matter Turrets: [[AI War:Counter-Dark-Matter Turrets|What Are These Good For?]]
* Electric Shuttles: [[AI War - Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]]
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* Electric Shuttles: [[AI War:Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]]
* Engineers: [[AI War - Engineers|How Can I Best Use These?]]
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* Engineers: [[AI War:Engineers|How Can I Best Use These?]]
* Engineers: [[AI War - Engineers#Repairs|What Restrictions Are There On When An Engineer Can Repair Another Ship?]]
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* Engineers: [[AI War:Engineers#Repairs|What Restrictions Are There On When An Engineer Can Repair Another Ship?]]
* Force Fields: [[AI War - Force Fields|How Do I Kill Them?]]
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* Force Fields: [[AI War:Force Fields|How Do I Kill Them?]]
* Force Fields: [[AI War - Force Fields#Protection Radius|How Much Of A Ship Needs To Be Covered By A Forcefield To Get Its Protection?]]
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* Force Fields: [[AI War:Force Fields#Protection Radius|How Much Of A Ship Needs To Be Covered By A Forcefield To Get Its Protection?]]
* Force Fields: [[AI War - Force Fields#Mobile Force Fields|What Uses Are There For The Mobile Nature Of Force Field Generators?]]
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* Force Fields: [[AI War:Force Fields#Mobile Force Fields|What Uses Are There For The Mobile Nature Of Force Field Generators?]]
* Golems: [[AI War - Golems|What Are Golems?]]
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* Golems: [[AI War:Golems|What Are Golems?]]
* Golems: [[AI War - Golems#Benefits And Risks Of Capturing|What Are The Benefits And Risks Of Capturing Golems?]]
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* Golems: [[AI War:Golems#Benefits And Risks Of Capturing|What Are The Benefits And Risks Of Capturing Golems?]]
* Golems: [[AI War - Golems#Golem Supply|Why Is My Golem Out Of Supply?]]
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* Golems: [[AI War:Golems#Golem Supply|Why Is My Golem Out Of Supply?]]
* Golems: [[AI War - Golems#Killing A Mining Golem|How Do I Kill A Mining Golem?]]
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* Golems: [[AI War:Golems#Killing A Mining Golem|How Do I Kill A Mining Golem?]]
* Golems: [[AI War - Golems#Working With A Zenith Trader|How Do I Work With A Zenith Trader?]]
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* Golems: [[AI War:Golems#Working With A Zenith Trader|How Do I Work With A Zenith Trader?]]
* Golems: [[AI War - Golems#Surviving A Zenith Devourer|How Do I Survive A Zenith Devourer?]]
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* Golems: [[AI War:Golems#Surviving A Zenith Devourer|How Do I Survive A Zenith Devourer?]]
* Golems: [[AI War - Golems#Interacting With A Dyson Sphere|How Do I Interact With A Dyson Sphere?]]
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* Golems: [[AI War:Golems#Interacting With A Dyson Sphere|How Do I Interact With A Dyson Sphere?]]
* Guard Posts: [[AI War - Guard Posts|What Do These Do?]]
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* Guard Posts: [[AI War:Guard Posts|What Do These Do?]]
* Guardians: [[AI War - Guardians|What are Guardians?]]
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* Guardians: [[AI War:Guardians|What are Guardians?]]
* Guardians: [[AI War - Guardians#AI Difficulty Level Effects On Guardians|How does Changing AI Difficulty Affect Guardians?]]
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* Guardians: [[AI War:Guardians#AI Difficulty Level Effects On Guardians|How does Changing AI Difficulty Affect Guardians?]]
* Guardians: [[AI War - Guardians#Types_of_Guardians|Types Of Guardians]]
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* Guardians: [[AI War:Guardians#Types_of_Guardians|Types Of Guardians]]
* Ion Cannons: [[AI War - Ion Cannons|What Do I Do About Them?]]
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* Ion Cannons: [[AI War:Ion Cannons|What Do I Do About Them?]]
* Lightning Turrets: [[AI War - Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]]
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* Lightning Turrets: [[AI War:Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]]
* Mines: [[AI War - Mines|Are Ships Supposed To Be Able To Slip Past Mines?]]
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* Mines: [[AI War:Mines|Are Ships Supposed To Be Able To Slip Past Mines?]]
* Mines: [[AI War - Mines#Clearing Mines|How Do I Clear Enemy Mines?]]
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* Mines: [[AI War:Mines#Clearing Mines|How Do I Clear Enemy Mines?]]
* Mines: [[AI War - Mines#Remains|What Is The Best Way To Clear The Remains Of Enemy Mines?]]
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* Mines: [[AI War:Mines#Remains|What Is The Best Way To Clear The Remains Of Enemy Mines?]]
* Mines: [[AI War - Mines#PermaMines|How To Kill PermaMines?]]
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* Mines: [[AI War:Mines#PermaMines|How To Kill PermaMines?]]
* Missile Frigates: [[AI War - Missile Frigates|Are These Overpowered?]]
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* Missile Frigates: [[AI War:Missile Frigates|Are These Overpowered?]]
* Orbital Mass Drivers: [[AI War - Orbital Mass Drivers|What Are Orbital Mass Drivers?]]
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* Orbital Mass Drivers: [[AI War:Orbital Mass Drivers|What Are Orbital Mass Drivers?]]
* Parasites: [[AI War - Parasites|What's The Best Way To Use Them?]]
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* Parasites: [[AI War:Parasites|What's The Best Way To Use Them?]]
* Raid Engines: [[AI_War_-_The_Zenith_Remnant#Situational_Awareness_AI_Weapons|What Do These Do?]]
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* Raid Engines: [[AI War:The_Zenith_Remnant#Situational_Awareness_AI_Weapons|What Do These Do?]]
* Shields: [[AI_War_-_Shield_Damage_Reduction|What's This About Units Doing Less Damage When Protected By Forcefields?]]
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* Shields: [[AI War:Shield_Damage_Reduction|What's This About Units Doing Less Damage When Protected By Forcefields?]]
* Special Forces Alarm Posts: [[AI_War_-_The_Zenith_Remnant#Situational_Awareness_AI_Weapons|What Do These Do?]]
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* Special Forces Alarm Posts: [[AI War:The_Zenith_Remnant#Situational_Awareness_AI_Weapons|What Do These Do?]]
* Special Forces Guard Posts: [[AI War - Special Forces Guard Posts|What Do These Do?]]
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* Special Forces Guard Posts: [[AI War:Special Forces Guard Posts|What Do These Do?]]
* Special Forces Guard Posts: [[AI War - Special Forces Guard Posts#How To Destroy?|How Do I Destroy Them?]]
+
* Special Forces Guard Posts: [[AI War:Special Forces Guard Posts#How To Destroy?|How Do I Destroy Them?]]
* Spiders And Weak Ships: [[AI War - Spiders And Weak Ships|What Are These(And Other Weaker Ships) Good For?]]
+
* Spiders And Weak Ships: [[AI War:Spiders And Weak Ships|What Are These(And Other Weaker Ships) Good For?]]
* Starships: [[AI War - Starships|How Do I Best Use Them?]]
+
* Starships: [[AI War:Starships|How Do I Best Use Them?]]
* Starships: [[AI War - Starships#Scout Starships|What Are Scout Starships Good For?]]
+
* Starships: [[AI War:Starships#Scout Starships|What Are Scout Starships Good For?]]
* Starships: [[AI War - Starships#Riot Starships|How Do I Use Riot Starships?]]
+
* Starships: [[AI War:Starships#Riot Starships|How Do I Use Riot Starships?]]
* SuperFortresses: [[AI War - SuperFortresses|What Do I Do About Them?]]
+
* SuperFortresses: [[AI War:SuperFortresses|What Do I Do About Them?]]
* Tachyon Beams: [[AI War - Tachyon Beams|Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?]]
+
* Tachyon Beams: [[AI War:Tachyon Beams|Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?]]
* The Eye: [[AI War - AI Unit - The Eye |What does the AI Eye do?]]
+
* The Eye: [[AI War:AI Unit - The Eye |What does the AI Eye do?]]
* Warheads: [[AI War - Missiles|How Do I Get EMPs, Nukes, And Other Warheads?]]
+
* Warheads: [[AI War:Missiles|How Do I Get EMPs, Nukes, And Other Warheads?]]
* Warheads: [[AI War - Missiles#Nukes|How Do I Use Nukes?]]
+
* Warheads: [[AI War:Missiles#Nukes|How Do I Use Nukes?]]
* Warheads: [[AI War - Missiles#EMPs|How Do I Use EMPs?]]
+
* Warheads: [[AI War:Missiles#EMPs|How Do I Use EMPs?]]
* Warheads: [[AI War - Missiles#Lightning Warheads|How Do I Use Lightning Warheads?]]
+
* Warheads: [[AI War:Missiles#Lightning Warheads|How Do I Use Lightning Warheads?]]
* Warheads: [[AI War - Missiles#Armored Warheads|How Do I Use Armored Warheads?]]
+
* Warheads: [[AI War:Missiles#Armored Warheads|How Do I Use Armored Warheads?]]
* Warp Gates: [[AI War - Gate Raids#Warp Gates|How Does A Warp Gate Work?]]
+
* Warp Gates: [[AI War:Gate Raids#Warp Gates|How Does A Warp Gate Work?]]
  
 
== AI ==
 
== AI ==
* AI Story: [[AI War - AI Story|How Does The AI Think?]]
+
* AI Story: [[AI War:AI Story|How Does The AI Think?]]
* AI Story: [[AI War - AI Story#What Does AI Progress Really Represent?|What Does AI Progress Really Represent?]]
+
* AI Story: [[AI War:AI Story#What Does AI Progress Really Represent?|What Does AI Progress Really Represent?]]
* AI Story: [[AI War - AI Story#Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?|Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?]]
+
* AI Story: [[AI War:AI Story#Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?|Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?]]
* AI Tech: [[AI War - AI Techs|At What AI Progress Does The AI Tech Level Increase?]]
+
* AI Tech: [[AI War:AI Techs|At What AI Progress Does The AI Tech Level Increase?]]
* AI Tech: [[AI War - AI Techs#Tech Display By AI Progress|What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?]]
+
* AI Tech: [[AI War:AI Techs#Tech Display By AI Progress|What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?]]
* AI Tech: [[AI War - AI Techs#Bonus Ship Types For AI|What Bonus Ship Types Does The AI Get?]]
+
* AI Tech: [[AI War:AI Techs#Bonus Ship Types For AI|What Bonus Ship Types Does The AI Get?]]
* AI Ship Behaviors: [[AI War - AI Ships|What Are The General Behaviors That AI Ships Can Have?]]
+
* AI Ship Behaviors: [[AI War:AI Ships|What Are The General Behaviors That AI Ships Can Have?]]
* AI Reinforcements: [[AI War - AI Reinforcements|How Do Basic AI Reinforcements Work?]]
+
* AI Reinforcements: [[AI War:AI Reinforcements|How Do Basic AI Reinforcements Work?]]
* AI Reinforcements: [[AI War - AI Reinforcements#AI Alert Level|What Causes An AI Planet To Go On Alert?]]
+
* AI Reinforcements: [[AI War:AI Reinforcements#AI Alert Level|What Causes An AI Planet To Go On Alert?]]
* AI Reinforcements: [[AI War - AI Reinforcements#AI Alert Level|How Does The AI Alert Level Affect Where The AI Reinforces?]]
+
* AI Reinforcements: [[AI War:AI Reinforcements#AI Alert Level|How Does The AI Alert Level Affect Where The AI Reinforces?]]
* AI Reinforcements: [[AI War - AI Reinforcements#How Do AI Reinforcements Work At An Individual Planet?|How Do AI Reinforcements Work At An Individual Planet?]]
+
* AI Reinforcements: [[AI War:AI Reinforcements#How Do AI Reinforcements Work At An Individual Planet?|How Do AI Reinforcements Work At An Individual Planet?]]
* AI Reinforcements: [[AI War - AI Reinforcements#How Do Reinforcements Work After All The Planets "Fill Up?"|How Do Reinforcements Work After All The Planets "Fill Up?"]]
+
* AI Reinforcements: [[AI War:AI Reinforcements#How Do Reinforcements Work After All The Planets "Fill Up?"|How Do Reinforcements Work After All The Planets "Fill Up?"]]
* AI Waves: [[AI_War_-_Why_Do_Enemy_Waves_Get_So_Large%3F#How_Wave_Sizes_Are_Calculated|How Are Wave Sizes Calculated?]]
+
* AI Waves: [[AI War:Why_Do_Enemy_Waves_Get_So_Large%3F#How_Wave_Sizes_Are_Calculated|How Are Wave Sizes Calculated?]]
* AI Progress: [[AI War - AI Progress|What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?]]
+
* AI Progress: [[AI War:AI Progress|What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?]]
* AI Progress: [[AI War - AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
+
* AI Progress: [[AI War:AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
* AI Progress: [[AI War - AI Progress#What Causes AI Progress Changes?|What Causes AI Progress Changes?]]
+
* AI Progress: [[AI War:AI Progress#What Causes AI Progress Changes?|What Causes AI Progress Changes?]]
* AI Progress: [[AI War - AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
+
* AI Progress: [[AI War:AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
* Cross-Planet Attacks: [[AI_War_-_Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]]
+
* Cross-Planet Attacks: [[AI War:Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]]
* Border Aggression: [[AI War - Border Aggression|How Does Border Aggression Work?]]
+
* Border Aggression: [[AI War:Border Aggression|How Does Border Aggression Work?]]
* AI Minor Factions: [[AI War - Minor Factions|What Are Minor Factions?]]
+
* AI Minor Factions: [[AI War:Minor Factions|What Are Minor Factions?]]
* AI Design: [[AI War - AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]]
+
* AI Design: [[AI War:AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]]
* Exogalactic Strikeforces: [[AI War - How Exogalactic Strikeforces Work|How Do Exogalactic Strikeforces Work?]]
+
* Exogalactic Strikeforces: [[AI War:How Exogalactic Strikeforces Work|How Do Exogalactic Strikeforces Work?]]
  
 
== Higher Difficulties Only ==
 
== Higher Difficulties Only ==
* [[AI War - Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]]
+
* [[AI War:Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]]
* [[AI War - No Warning On Waves?|Why Are Waves Coming In Without Warning?]]
+
* [[AI War:No Warning On Waves?|Why Are Waves Coming In Without Warning?]]
* [[AI War - Keeping Astro Trains Away|How Do I Keep Astro Trains Off My Planets?]]
+
* [[AI War:Keeping Astro Trains Away|How Do I Keep Astro Trains Off My Planets?]]
* [[AI War - Why Do Enemy Waves Get So Large?|Why Do The Enemy Waves Get So Large So Fast?]]
+
* [[AI War:Why Do Enemy Waves Get So Large?|Why Do The Enemy Waves Get So Large So Fast?]]
  
 
== Design Philosophy ==
 
== Design Philosophy ==
* [[AI War - Design Complexity|Why The Complex Interrelation Of Ship Damage Mechanisms?]]
+
* [[AI War:Design Complexity|Why The Complex Interrelation Of Ship Damage Mechanisms?]]
* [[AI War - Design Complexity#Why Does The Game Force Variety On The Player? |Why Does The Game Force Variety On The Player? ]]
+
* [[AI War:Design Complexity#Why Does The Game Force Variety On The Player? |Why Does The Game Force Variety On The Player? ]]
* [[AI War - Micromanagement|Why Doesn't The Game Automate Scouting or Reactor Management?]]
+
* [[AI War:Micromanagement|Why Doesn't The Game Automate Scouting or Reactor Management?]]
* [[AI War - Micromanagement#Why The Emphasis On Taking Many Planets?|Why The Emphasis On Taking Many Planets?]]
+
* [[AI War:Micromanagement#Why The Emphasis On Taking Many Planets?|Why The Emphasis On Taking Many Planets?]]
* [[AI War - Lack Of Ship Upgrades|Why Are Ships Not Upgradeable?]]
+
* [[AI War:Lack Of Ship Upgrades|Why Are Ships Not Upgradeable?]]
* [[AI War - AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]]
+
* [[AI War:AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]]
* [[AI War - Minimizing Micromanagement|How Does The Game Minimize Micromanagement?]]
+
* [[AI War:Minimizing Micromanagement|How Does The Game Minimize Micromanagement?]]
* [[AI War - Controlling The Tempo|Why Does The Human Player Always Have The "Tempo?"]]
+
* [[AI War:Controlling The Tempo|Why Does The Human Player Always Have The "Tempo?"]]
  
 
== Story ==
 
== Story ==
* [[AI War - Overall Mission|What Is My Overall Mission?]]
+
* [[AI War:Overall Mission|What Is My Overall Mission?]]
* [[AI War - AI Story|How Does The AI Think?]]
+
* [[AI War:AI Story|How Does The AI Think?]]
* [[AI War - Zenith Aliens|Who Are The Zenith Aliens?]]
+
* [[AI War:Zenith Aliens|Who Are The Zenith Aliens?]]
  
 
== Settings ==
 
== Settings ==
* [[AI War - TBS-Friendly Pause|What Is TBS-Friendly Pause?]]
+
* [[AI War:TBS-Friendly Pause|What Is TBS-Friendly Pause?]]
* [[AI War - Alternate Planet Names|How Do I Use altplanetnames.txt?]]
+
* [[AI War:Alternate Planet Names|How Do I Use altplanetnames.txt?]]
* [[AI War - Disabled AI Types|How Do I Use disabledaitypes.txt?]]
+
* [[AI War:Disabled AI Types|How Do I Use disabledaitypes.txt?]]
  
 
== Player-Created Strategy Resources ==
 
== Player-Created Strategy Resources ==
 
* [[AI War Ships and Structures|Ships and Structures]]
 
* [[AI War Ships and Structures|Ships and Structures]]
* [[AI War - Admiral's General Strategy In AI War|Admiral's General Strategy In AI War]]
+
* [[AI War:Admiral's General Strategy In AI War|Admiral's General Strategy In AI War]]
* [[AI War - Factors Affecting The Strategic Value of Systems|Factors Affecting The Strategic Value of Systems]]
+
* [[AI War:Factors Affecting The Strategic Value of Systems|Factors Affecting The Strategic Value of Systems]]
* [[AI War - All About Tweaking The Difficulty Level|All About Tweaking The Difficulty Level]]
+
* [[AI War:All About Tweaking The Difficulty Level|All About Tweaking The Difficulty Level]]
 
* [[Glossary]]
 
* [[Glossary]]
  
Line 225: Line 225:
 
* [http://www.arcengames.com/forums/index.php/board,31.0.html AI War Strategy Discussion Forum]
 
* [http://www.arcengames.com/forums/index.php/board,31.0.html AI War Strategy Discussion Forum]
 
* [http://www.arcengames.com/forums/index.php/topic,11678.msg121099.html User-friendly spreadsheet comparing caps of Mark I ships]
 
* [http://www.arcengames.com/forums/index.php/topic,11678.msg121099.html User-friendly spreadsheet comparing caps of Mark I ships]
* [http://www.arcengames.com/forums/index.php?topic=13369.0 Kahuna's Guide To AI War - Find Your Inner Super Cat!]
+
* [http://www.arcengames.com/forums/index.php?topic=13369.0 Kahuna's Guide To AI War:Find Your Inner Super Cat!]
  
 
== Release History ==
 
== Release History ==
 
Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.
 
Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.
  
* Upcoming: [[AI War - Current Post-8.000 Beta|Current Post-8.000 Beta]]
+
* Upcoming: [[AI War:Current Post-8.000 Beta|Current Post-8.000 Beta]]
* August 18th, 2014: [[AI War - Current Post-7.000 Beta|8.000 (First Official Release Of Destroyer of Worlds)]]
+
* August 18th, 2014: [[AI War:Current Post-7.000 Beta|8.000 (First Official Release Of Destroyer of Worlds)]]
* June 17th, 2013: [[AI War - Current Post-6.000 Beta|7.000 (First Official Release Of Vengeance Of The Machine)]]
+
* June 17th, 2013: [[AI War:Current Post-6.000 Beta|7.000 (First Official Release Of Vengeance Of The Machine)]]
* October 19th, 2012: [[AI_War_-_6.000_Release|6.000 (First Official Release Of Ancient Shadows]])
+
* October 19th, 2012: [[AI War:6.000_Release|6.000 (First Official Release Of Ancient Shadows]])
* January 27, 2011: [[AI War - 5.000 Release|5.000 (First Official Release Of Light Of The Spire)]]
+
* January 27, 2011: [[AI War:5.000 Release|5.000 (First Official Release Of Light Of The Spire)]]
* October 28, 2010: [[AI War - 4.021 Release|4.021]]
+
* October 28, 2010: [[AI War:4.021 Release|4.021]]
* October 26, 2010: [[AI War - 4.000 Release|4.000 (First Official Release Of Children of Neinzul, First Unity Release)]]
+
* October 26, 2010: [[AI War:4.000 Release|4.000 (First Official Release Of Children of Neinzul, First Unity Release)]]
* May 6, 2010: [[AI War - 3.120 Release|3.120]]
+
* May 6, 2010: [[AI War:3.120 Release|3.120]]
* March 9, 2010: [[AI War - 3.060 Release|3.060]]
+
* March 9, 2010: [[AI War:3.060 Release|3.060]]
* January 12, 2010: [[AI War - 3.000 Release|3.000 (First Official Release Of The Zenith Remnant)]]
+
* January 12, 2010: [[AI War:3.000 Release|3.000 (First Official Release Of The Zenith Remnant)]]
* October 20, 2009: [[AI War - 2.000 Release|2.000 (First Release On Steam/Direct2Drive)]]
+
* October 20, 2009: [[AI War:2.000 Release|2.000 (First Release On Steam/Direct2Drive)]]
* September 18, 2009: [[AI War - 1.301 Release|1.301]]
+
* September 18, 2009: [[AI War:1.301 Release|1.301]]
* September 1, 2009: [[AI War - 1.201 Release|1.201]]
+
* September 1, 2009: [[AI War:1.201 Release|1.201]]
* August 6, 2009: [[AI War - 1.013 Release|1.013]]
+
* August 6, 2009: [[AI War:1.013 Release|1.013]]
* August 1, 2009: [[AI War - 1.012 Release|1.012]]
+
* August 1, 2009: [[AI War:1.012 Release|1.012]]
* July 31, 2009: [[AI War - 1.011 Release|1.011]]
+
* July 31, 2009: [[AI War:1.011 Release|1.011]]
* July 16, 2009: [[AI War - 1.010 Release|1.010]]
+
* July 16, 2009: [[AI War:1.010 Release|1.010]]
* July 8, 2009: [[AI War - 1.009 Release|1.009]]
+
* July 8, 2009: [[AI War:1.009 Release|1.009]]
* June 29, 2009: [[AI War - 1.008 Release|1.008 (First Release On GamersGate)]]
+
* June 29, 2009: [[AI War:1.008 Release|1.008 (First Release On GamersGate)]]
* June 24, 2009: [[AI War - 1.007 Release|1.007]]
+
* June 24, 2009: [[AI War:1.007 Release|1.007]]
* June 17, 2009: [[AI War - 1.006 Release|1.006]]
+
* June 17, 2009: [[AI War:1.006 Release|1.006]]
* June 10, 2009: [[AI War - 1.005 Release|1.005]]
+
* June 10, 2009: [[AI War:1.005 Release|1.005]]
* June 1, 2009: [[AI War - 1.004 Release|1.004]]
+
* June 1, 2009: [[AI War:1.004 Release|1.004]]
* May 23, 2009: [[AI War - 1.003 Release|1.003 (First Release On Impulse)]]
+
* May 23, 2009: [[AI War:1.003 Release|1.003 (First Release On Impulse)]]
* May 19, 2009: [[AI War - 1.002 Release|1.002]]
+
* May 19, 2009: [[AI War:1.002 Release|1.002]]
* May 14, 2009: [[AI War - 1.001 Release|1.001]]
+
* May 14, 2009: [[AI War:1.001 Release|1.001]]
* May 14, 2009: [[AI War - 1.000 Release|1.000 (First Official Release)]]
+
* May 14, 2009: [[AI War:1.000 Release|1.000 (First Official Release)]]
* May 13, 2009: [[AI War - 0.940 Release|0.940 (First Public Prerelease)]]
+
* May 13, 2009: [[AI War:0.940 Release|0.940 (First Public Prerelease)]]
  
 
== The New System That Began In 4.0 ==
 
== The New System That Began In 4.0 ==
Brace yourself: but the entire combat, repair, economic, and construction models have been almost completely rewritten. To the novice player these changes are subtle enough that it feels like basically the same game. To the more experienced player, these changes are a dream come true, shaving off rough edges left and right and leaving something simpler and more elegant in its place. We had a corps of 95 community members giving us feedback, after all, so there's been a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-player, and internal accuracy in outlier situations. •As part of the new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components of the hit chance calculations are gone. In place of this is a new, simpler, and far better [[AI War - Combat System#Armor|"armor"]] system that affects damage output instead of hit chance. •One key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of new [[AI War - Combat System#Hull Types|"hull types"]] and ships get visible bonuses against them. This also removes the "Strong Vs and Weak Vs" display in favor of both the raw hull attack multipliers display and a new [[AI_War_-_STATS_Button_Overview#Reference_Tab |Reference tab]] when really detailed data is needed (presumably not often). •Following on with those massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much completely  
+
Brace yourself: but the entire combat, repair, economic, and construction models have been almost completely rewritten. To the novice player these changes are subtle enough that it feels like basically the same game. To the more experienced player, these changes are a dream come true, shaving off rough edges left and right and leaving something simpler and more elegant in its place. We had a corps of 95 community members giving us feedback, after all, so there's been a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-player, and internal accuracy in outlier situations. •As part of the new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components of the hit chance calculations are gone. In place of this is a new, simpler, and far better [[AI War:Combat System#Armor|"armor"]] system that affects damage output instead of hit chance. •One key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of new [[AI War:Combat System#Hull Types|"hull types"]] and ships get visible bonuses against them. This also removes the "Strong Vs and Weak Vs" display in favor of both the raw hull attack multipliers display and a new [[AI War:STATS_Button_Overview#Reference_Tab |Reference tab]] when really detailed data is needed (presumably not often). •Following on with those massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much completely  
  
  
  
*[[AI War - Combat System|Combat System Overview]]
+
*[[AI War:Combat System|Combat System Overview]]
*[[AI War - Economic System|Economic System Overview]]  
+
*[[AI War:Economic System|Economic System Overview]]  
*[[AI War - End Game|End Game - AI Home World Assault Changes]]
+
*[[AI War:End Game|End Game - AI Home World Assault Changes]]
*[[AI War - Home World| My Home World has a lot of New Structures - What do they do?]]  
+
*[[AI War:Home World| My Home World has a lot of New Structures - What do they do?]]  
*[[AI War - Mini-Map_Overview| The MiniMap Grows Up]]
+
*[[AI War:Mini-Map_Overview| The MiniMap Grows Up]]
*[[AI War - STATS Button Overview|The "STATS" Button -- What is Inside?]]
+
*[[AI War:STATS Button Overview|The "STATS" Button -- What is Inside?]]
**[[AI War - Missions_List|What Happened To The Missions List?]]
+
**[[AI War:Missions_List|What Happened To The Missions List?]]
*[[AI War - CTRLS Button Overview|The "CTRLS" Button - Tame your engineers and ships.]]  
+
*[[AI War:CTRLS Button Overview|The "CTRLS" Button - Tame your engineers and ships.]]  
**[[AI War - Control Nodes| I can't find the control nodes]]
+
**[[AI War:Control Nodes| I can't find the control nodes]]
  
 
* '''New Enemy Units'''
 
* '''New Enemy Units'''
* Guardians: [[AI War - Guardians|What are Guardians?]]
+
* Guardians: [[AI War:Guardians|What are Guardians?]]
* The Eye: [[AI War - AI Unit - The Eye |What does the AI Eye do?]]
+
* The Eye: [[AI War:AI Unit - The Eye |What does the AI Eye do?]]
* Counterattack Guard Posts: [[AI War - AI Unit - Warp CounterAttack GP|Counterattack Guard Posts Can Launch A Wave Almost Anywhere]]
+
* Counterattack Guard Posts: [[AI War:AI Unit - Warp CounterAttack GP|Counterattack Guard Posts Can Launch A Wave Almost Anywhere]]
 
* '''AI Core Planet Unique Features/Units'''
 
* '''AI Core Planet Unique Features/Units'''
 
*Ai Core Guardians
 
*Ai Core Guardians
Line 284: Line 284:
  
  
*[[AI_War_-_4.000_Release| The complete 4.00 release notes]]
+
*[[AI War:4.000_Release| The complete 4.00 release notes]]
  
 
== Technical Support ==
 
== Technical Support ==
* [[AI War - MantisBT Overview|Bug Reporting and Suggestion Tracking using the new Mantis software]]
+
* [[AI War:MantisBT Overview|Bug Reporting and Suggestion Tracking using the new Mantis software]]
  
 
* [http://www.arcengames.com/forums/index.php?board=3.0 Technical Support Forums]
 
* [http://www.arcengames.com/forums/index.php?board=3.0 Technical Support Forums]

Revision as of 19:38, 1 February 2015

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map.

More About AI War.
Upcoming and latest patch-notes.
Revamp of wiki underway for the 6.000 release. This section is still under construction.

Starting A New Campaign

General Gameplay

Multiplayer Co-Op

Expansions

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

In an average game, the player's navy revolves around groups of fleet ships supplemented by starships and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: Fighters, Bombers, and Missile Frigates.

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Player-Created Strategy Resources

Release History

Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.

The New System That Began In 4.0

Brace yourself: but the entire combat, repair, economic, and construction models have been almost completely rewritten. To the novice player these changes are subtle enough that it feels like basically the same game. To the more experienced player, these changes are a dream come true, shaving off rough edges left and right and leaving something simpler and more elegant in its place. We had a corps of 95 community members giving us feedback, after all, so there's been a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-player, and internal accuracy in outlier situations. •As part of the new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components of the hit chance calculations are gone. In place of this is a new, simpler, and far better "armor" system that affects damage output instead of hit chance. •One key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of new "hull types" and ships get visible bonuses against them. This also removes the "Strong Vs and Weak Vs" display in favor of both the raw hull attack multipliers display and a new Reference tab when really detailed data is needed (presumably not often). •Following on with those massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much completely



Technical Support

The new navigational bar is under construction!




AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary