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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * Removed parentheses from around the unused-crystal-deposits number; they were removed several versions ago from the correspond ** Crystal Cost from 500 => 1500 (the main reason for the resource cost increase is th
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Fixed a bug where the resource bar metal/crystal/energy/knowledge mouseover tooltips would show lines for champion-only play ** Metal,Crystal production from 16,16/32,32/64,64 => 24,24/48,48/96,96 (the same as logisti
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...in as close-to-zero positive net energy balance because energy costs metal+crystal per second and a positive net energy balance provides no real benefit. ...he enemy target. When the target dies, a percentage of the target's metal+crystal construction cost will be granted to the player that did the most reprocess
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...sources_IncreaseCrystal works on the give-resources menu and increases the crystal-to-give by 1,000. Defaults to Alpha0. ...sources_DecreaseCrystal works on the give-resources menu and decreases the crystal-to-give by 1,000. Defaults to Equals (next to Minus on many keyboards).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** Ten each of metal and crystal manufactories. * The per-second costs of metal and crystal are now shown in a smaller parentheses in the ship costs line in tooltips.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** The metal and crystal costs of mines are now 6x higher. * Metal and Crystal Harvester Marks I/II/III now produce 12/14/16 instead of 12/13/14.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...; the time required to build queue-based ships is now based on their metal/crystal cost. -The displayed income rates for metal and crystal now are shown as a net value of the difference between the total income and
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ** Zero crystal cost. * The health of scout starships is now 2x lower, but their crystal cost is now 4x lower.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...and 1 Large(ForceField) module slots.<br/>Produces 300 [[Metal]] and 300 [[Crystal]].<br/>Part of the [[Fallen Spire Campaign]]. ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...think that the system is still under its control.<br/>Consumes 40 Metal & Crystal.<br/>Prevents the AI from initiating Attack Waves against this planet, incl ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    20 KB (2,345 words) - 12:52, 30 October 2018
  • Metal/Crystal cost from 5000/3000 to 10000/6000 -Broken/Regular Armored and Artillery Golems now require more metal than crystal to repair, but still the equivalent of both.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...the queue will skip over it.<br/>If there are insufficient [[Metal]] or [[Crystal]] to build a ship construction will slowly proceed as resources flow in.<br ...e build process so that at 25% construction progress, 25% of the Metal and Crystal the unit requires have been consumed.<br/>This unassisted build time is sho
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    10 KB (1,063 words) - 12:41, 15 June 2017
  • * Set metal and crystal cost of Lightning Torpedoes to minimal values to prevent efficient resource ** This can actually cost a fair bit of metal and crystal, so once your scouts have stopped making progress you'll want to pause that
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...other RTS games, there is no "market" for selling off your existing excess crystal/metal, but by adjusting your inflows with Manufactories you can re-balance ...at would be a huge waste. But expert players often do have both metal and crystal harvesters in play at once, with just one group or the other paused. A pau
    3 KB (468 words) - 11:01, 26 October 2018
  • -The metal, crystal, knowledge, and energy HUD data is now visible for all allies (active or di ...ble for players to diagnose higher-than-it-should-be expenses of metal and crystal (which are usually due to errant engineers or some ships that were under co
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * '''Harvesters''' (Metal and Crystal variants) ** Mines crystal or metal found amidst rock deposits or debris fields. Crystal and metal are needed for constructing units.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * '''Harvesters''' (Metal and Crystal variants) ** Mines crystal or metal found amidst rock deposits or debris fields. Crystal and metal are needed for constructing units.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...nd you in a circle, but instead hangs behind you right under your oblivion crystal, which looks much better. ** Smash the oblivion crystal immediately.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * Metal/Crystal harvesters are automatically built on planets you take over when there are ...still repopulate them with ease. Ctrl+Click the icon of the metal and/or crystal harvesters to instantly start rebuilding any missing ones.
    36 KB (6,383 words) - 10:23, 22 February 2015
  • -There are now distinctly different blips on the minimap for metal and crystal deposits/harveters. ...planet. That makes it two clicks to build (or rebuild) all of your metal/crystal harvesters at any planet, as opposed to the longer manual process that it p
    13 KB (2,246 words) - 13:36, 1 February 2015
  • -The resource display has been adjusted a bit with how the unused metal/crystal harvester spots and the exhausted science labs show. These should now be e ...rships and provides a good use for metal if it is too abundant compared to crystal in a campaign.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...3. Resource conversion still can happen in the background. See [[Metal and Crystal]]'''<br/>Expensive method for generating resources. Useful when access to ...t you manually control this.<br/>Produces 140 of one resource ([[Metal]]/[[Crystal]]) while consuming 200 of the other resource.
    2 KB (280 words) - 15:03, 7 April 2013
  • ...g discussions with players on improving the relationship between metal and crystal. Those two mechanics had become far too similar, and ultimately the idea o ...php/topic,12812.msg153264.html#msg153264 proposed combination of Metal and Crystal] into just the Metal resource has been implemented, and so Hacking has move
    177 KB (28,387 words) - 17:36, 25 October 2018
  • -The metal and crystal costs of all starships have been switched (now crystal is now emphasized over metal). ...atio of metal/crystal costs on MLRS turrets have been shifted so that more crystal is now required from them, but less metal.
    3 KB (445 words) - 13:35, 1 February 2015
  • -The metal, crystal, and energy costs of parasites have been doubled. This is to compensate fo -The metal/crystal cost of Mark II Science Labs has been much reduced, and their shields have
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...n increased by 33%, but rebelling human colonies now produce +55 metal and crystal per second. This makes capturing multiple rebel colonies valuable. ...that they were causing precision errors in determining the per-turn metal/crystal cost of self-construction, leading to ships like the Zenith Power Generator
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    4 KB (545 words) - 09:35, 21 July 2016
  • Mark I: Consumes 2 [[Metal]] and 2 [[Crystal]] to produce 5,000 [[Energy]]<br/> Mark II: Consumes 15 [[Metal]] and 15 [[Crystal]] to produce 40,000 [[Energy]]<br/>
    3 KB (414 words) - 18:46, 7 March 2015
  • ...d other negative/positive effects, but NOT taking into consideration metal/crystal manufactories, since those are really a secondary conversion control and no -Metal and crystal harvesters that are being manually placed now "snap" to their final placeme
    18 KB (3,048 words) - 19:47, 1 February 2015
  • New Icons For Metal/Crystal Harvesters Updated Icons For Metal/Crystal
    29 KB (4,906 words) - 13:40, 1 February 2015
  • Each ship it rebuilds costs half the normal metal/crystal/time, and it prevents players from having to manually rebuild them.<br/> ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    2 KB (247 words) - 21:49, 9 March 2013
  • == Crystal == ...ts for all ships. Current unit costs are the sum of the original metal and crystal cost. While the overall cost of each ship is unchanged, the knowledge cost
    4 KB (663 words) - 06:16, 21 August 2016
  • ...sses are now closer to being tuned for hard-mode-and-up in their patterns: Crystal Mother, Battleswarm, Lady Staccato, and Vestige. * The patterns for the Charger, and Crystal Mother's third phase have been fixed
    108 KB (18,595 words) - 17:35, 25 October 2018
  • '''Q:''' I can derive a lot of metal/crystal savings by closely monitoring and enabling/disabling energy reactors. Why ...ships, you need to turn off excess reactors in order to save on the metal/crystal costs. This is expected, and is pretty infrequent, and we recently made it
    9 KB (1,595 words) - 14:05, 1 February 2015
  • -The buttons for metal and crystal harvesters now show up as red when being shown on a planet that the human t ...the Command Stations can now be unlocked. They each produce 6 more metal/crystal than their prior tech level, but also use much more energy and take longer
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -The metal/crystal cost and ship cap of the missile silo is now identical to that of the stars -The metal and crystal cost of nukes has been cut in half.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...t. Note that it must be placed fairly close to a resource point (metal or crystal deposit), but it doesn't occupy that point or anything like that. ...urces, and that you'll want to have a full cap (999,999) of both metal and crystal on hand before you start building the hub. <b>Definitely</b> save before s
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...rs|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost
    5 KB (522 words) - 14:25, 11 August 2020
  • ...rs|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost
    3 KB (396 words) - 16:32, 19 February 2015
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    3 KB (419 words) - 09:36, 21 July 2016
  • ...rs|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost
    3 KB (333 words) - 13:37, 2 March 2015
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    2 KB (265 words) - 04:11, 26 August 2016
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    6 KB (651 words) - 19:20, 26 October 2018

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